Added the notion of a 'cancel' button, and unified all the 'cancel' menu IDs to be kCancelMenuID (ie -1). I've slaved the Menu button (ie Esc on win, 'Start' button on PSP) to this - the idea being, if you hit the Menu button to bring up a menu, hitting it again will dismiss it without doing anything, which is pretty standard behavior for most console/computer games.
This commit is contained in:
@@ -232,7 +232,7 @@ void ActionLayer::setMenuObject(Targetable * object, bool must){
|
||||
abilitiesMenu->Add(i,currentAction->getMenuText());
|
||||
}
|
||||
}
|
||||
if (!must) abilitiesMenu->Add(-1, "Cancel");
|
||||
if (!must) abilitiesMenu->Add(kCancelMenuID, "Cancel");
|
||||
else cantCancel = 1;
|
||||
modal = 1;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user