Added the notion of a 'cancel' button, and unified all the 'cancel' menu IDs to be kCancelMenuID (ie -1). I've slaved the Menu button (ie Esc on win, 'Start' button on PSP) to this - the idea being, if you hit the Menu button to bring up a menu, hitting it again will dismiss it without doing anything, which is pretty standard behavior for most console/computer games.
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@@ -57,8 +57,8 @@ class GameStateDuel: public GameState, public JGuiListener
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enum ENUM_DUEL_STATE_MENU_ITEM
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{
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MENUITEM_NEW_DECK = -1,
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MENUITEM_CANCEL = -10,
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MENUITEM_CANCEL = kCancelMenuID,
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MENUITEM_NEW_DECK = -10,
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MENUITEM_RANDOM_PLAYER = -11,
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MENUITEM_RANDOM_AI = -12,
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MENUITEM_MAIN_MENU = -13,
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