Added the notion of a 'cancel' button, and unified all the 'cancel' menu IDs to be kCancelMenuID (ie -1). I've slaved the Menu button (ie Esc on win, 'Start' button on PSP) to this - the idea being, if you hit the Menu button to bring up a menu, hitting it again will dismiss it without doing anything, which is pretty standard behavior for most console/computer games.

This commit is contained in:
wrenczes@gmail.com
2010-11-07 02:08:17 +00:00
parent b0c61049da
commit 3c19533a4c
13 changed files with 303 additions and 274 deletions

View File

@@ -53,12 +53,12 @@ enum DECK_VIEWER_MENU_ITEMS
{
MENU_ITEM_NEW_DECK = -30,
MENU_ITEM_CHEAT_MODE = -12,
MENU_ITEM_CANCEL = -1,
MENU_ITEM_CANCEL = kCancelMenuID,
MENU_ITEM_SAVE_RETURN_MAIN_MENU = 0,
MENU_ITEM_SAVE_RENAME = 1,
MENU_ITEM_SWITCH_DECKS_NO_SAVE = 2,
MENU_ITEM_MAIN_MENU = 3,
MENU_ITEM_EDITOR_CANCEL = 4,
MENU_ITEM_EDITOR_CANCEL = kCancelMenuID,
MENU_ITEM_SAVE_AS_AI_DECK = 5,
MENU_ITEM_YES = 20,
MENU_ITEM_NO = 21,

View File

@@ -57,8 +57,8 @@ class GameStateDuel: public GameState, public JGuiListener
enum ENUM_DUEL_STATE_MENU_ITEM
{
MENUITEM_NEW_DECK = -1,
MENUITEM_CANCEL = -10,
MENUITEM_CANCEL = kCancelMenuID,
MENUITEM_NEW_DECK = -10,
MENUITEM_RANDOM_PLAYER = -11,
MENUITEM_RANDOM_AI = -12,
MENUITEM_MAIN_MENU = -13,