Added new prmitives from MOM set, fixed primitives, improved flipacoin ability, imporved battle cards defeated trigger, added new filters for event to check permanents on graveyard.

This commit is contained in:
Vittorio Alfieri
2023-05-18 23:04:22 +02:00
parent 452cf4793f
commit 3bd3933c66
10 changed files with 316 additions and 44 deletions
+18 -10
View File
@@ -2613,7 +2613,7 @@ AACounter::AACounter(GameObserver* observer, int id, MTGCardInstance * source, M
if(_target->getCurrentZone() != _target->controller()->game->battlefield ||
_target->getCurrentZone() != _target->controller()->opponent()->game->battlefield)
{
if(power||toughness)
if(!_target->isFlipped && (power||toughness)) // Skipped control for flipped card to solve a bug on double faces cards (e.g. "Ashen Reaper").
{
if(_target->previousZone == _target->controller()->game->battlefield ||
_target->previousZone == _target->controller()->opponent()->game->battlefield)
@@ -3416,8 +3416,8 @@ AASetNameChosen::~AASetNameChosen()
//
//choosing flip coin
GenericFlipACoin::GenericFlipACoin(GameObserver* observer, int id, MTGCardInstance * source, Targetable *,string _toAdd, ManaCost * cost) :
ActivatedAbility(observer, id, source, cost, 0), baseAbility(_toAdd)
GenericFlipACoin::GenericFlipACoin(GameObserver* observer, int id, MTGCardInstance * source, Targetable *,string _toAdd, ManaCost * cost, int userchoice) :
ActivatedAbility(observer, id, source, cost, 0), baseAbility(_toAdd), userchoice(userchoice)
{
this->GetId();
setCoin = NULL;
@@ -3428,15 +3428,23 @@ int GenericFlipACoin::resolve()
if (!target)
return 0;
vector<MTGAbility*>selection;
for (int i = 0; i <2; ++i)
{
setCoin = NEW AASetCoin(game, game->mLayers->actionLayer()->getMaxId(), source,(MTGCardInstance*)target, i, baseAbility);
if(userchoice > 0 && userchoice <= 2){
setCoin = NEW AASetCoin(game, game->mLayers->actionLayer()->getMaxId(), source,(MTGCardInstance*)target, userchoice, baseAbility);
MTGAbility * set = setCoin->clone();
set->oneShot = true;
selection.push_back(set);
game->mLayers->actionLayer()->currentActionCard = (MTGCardInstance *)target;
set->resolve();
SAFE_DELETE(setCoin);
} else{
for (int i = 1; i <=2; ++i)
{
setCoin = NEW AASetCoin(game, game->mLayers->actionLayer()->getMaxId(), source,(MTGCardInstance*)target, i, baseAbility);
MTGAbility * set = setCoin->clone();
set->oneShot = true;
selection.push_back(set);
SAFE_DELETE(setCoin);
}
}
if(selection.size())
{
MTGAbility * a1 = NEW MenuAbility(game, this->GetId(), target, source,false,selection);
@@ -3463,7 +3471,7 @@ GenericFlipACoin::~GenericFlipACoin()
}
//set coin result
AASetCoin::AASetCoin(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * _target,int _side , string toAlter):
AASetCoin::AASetCoin(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * _target, int _side, string toAlter):
InstantAbility(observer, id, source),side(_side), abilityToAlter(toAlter)
{
this->target = _target;
@@ -3475,7 +3483,7 @@ int AASetCoin::resolve()
MTGCardInstance * _target = (MTGCardInstance *)target;
_target->coinSide = side;
int flip = game->getRandomGenerator()->random() % 2;
int flip = 1 + game->getRandomGenerator()->random() % 2;
_target->lastFlipResult = flip;
WEvent * e = NEW WEventCardFlipCoin(_target, source->controller()->getDisplayName());
game->receiveEvent(e);