* Split constants file to have them in a single place.
This commit is contained in:
jean.chalard
2009-01-06 13:07:28 +00:00
parent 9024cf7cf5
commit 3bb2c431c9
33 changed files with 512 additions and 597 deletions
+9 -9
View File
@@ -38,13 +38,13 @@ MTGGuiPlay::MTGGuiPlay(int id, GameObserver * _game):PlayGuiObjectController(id,
mIconsTexture = JRenderer::GetInstance()->LoadTexture("graphics/menuicons.png", TEX_TYPE_USE_VRAM);
//load all the icon images
mIcons[MTG_COLOR_ARTIFACT] = NEW JQuad(mIconsTexture, 2+6*36, 38, 32, 32);
mIcons[MTG_COLOR_LAND] = NEW JQuad(mIconsTexture, 2+5*36, 38, 32, 32);
mIcons[MTG_COLOR_WHITE] = NEW JQuad(mIconsTexture, 2+4*36, 38, 32, 32);
mIcons[MTG_COLOR_RED] = NEW JQuad(mIconsTexture, 2+3*36, 38, 32, 32);
mIcons[MTG_COLOR_BLACK] = NEW JQuad(mIconsTexture, 2+2*36, 38, 32, 32);
mIcons[MTG_COLOR_BLUE] = NEW JQuad(mIconsTexture, 2+1*36, 38, 32, 32);
mIcons[MTG_COLOR_GREEN] = NEW JQuad(mIconsTexture, 2+0*36, 38, 32, 32);
mIcons[Constants::MTG_COLOR_ARTIFACT] = NEW JQuad(mIconsTexture, 2+6*36, 38, 32, 32);
mIcons[Constants::MTG_COLOR_LAND] = NEW JQuad(mIconsTexture, 2+5*36, 38, 32, 32);
mIcons[Constants::MTG_COLOR_WHITE] = NEW JQuad(mIconsTexture, 2+4*36, 38, 32, 32);
mIcons[Constants::MTG_COLOR_RED] = NEW JQuad(mIconsTexture, 2+3*36, 38, 32, 32);
mIcons[Constants::MTG_COLOR_BLACK] = NEW JQuad(mIconsTexture, 2+2*36, 38, 32, 32);
mIcons[Constants::MTG_COLOR_BLUE] = NEW JQuad(mIconsTexture, 2+1*36, 38, 32, 32);
mIcons[Constants::MTG_COLOR_GREEN] = NEW JQuad(mIconsTexture, 2+0*36, 38, 32, 32);
for (int i=0; i < 7; i++){
mIcons[i]->SetHotSpot(16,16);
}
@@ -311,7 +311,7 @@ void MTGGuiPlay::RenderPhaseBar(){
}else{
mFont->SetColor(ARGB(255,255,255,255));
}
mFont->DrawString(MTGPhaseNames[currentPhase], 375, 0);
mFont->DrawString(Constants::MTGPhaseNames[currentPhase], 375, 0);
}
void MTGGuiPlay::Render(){
@@ -323,7 +323,7 @@ void MTGGuiPlay::Render(){
//mBg2->SetColor(ARGB(alphaBg[0], alphaBg[1],alphaBg[2],alphaBg[3]));
renderer->RenderQuad(mBg2,0,17);
if (game->currentGamePhase >=MTG_PHASE_COMBATBEGIN && game->currentGamePhase < MTG_PHASE_COMBATEND){
if (game->currentGamePhase >= Constants::MTG_PHASE_COMBATBEGIN && game->currentGamePhase < Constants::MTG_PHASE_COMBATEND){
if (alphaBg[0] < 50){
alphaBg[3]-=12;
alphaBg[2]-=12;