J :
* Split constants file to have them in a single place.
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@@ -300,20 +300,20 @@ void GameStateMenu::createUsersFirstDeck(int setId){
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#endif
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MTGDeck *mCollection = NEW MTGDeck(RESPATH"/player/collection.dat", mParent->cache, mParent->collection);
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//10 lands of each
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if (!mCollection->addRandomCards(10, setId,RARITY_L,"Forest")){
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mCollection->addRandomCards(10, -1,RARITY_L,"Forest");
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if (!mCollection->addRandomCards(10, setId,Constants::RARITY_L,"Forest")){
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mCollection->addRandomCards(10, -1,Constants::RARITY_L,"Forest");
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}
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if (!mCollection->addRandomCards(10, setId,RARITY_L,"Plains")){
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mCollection->addRandomCards(10, -1,RARITY_L,"Plains");
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if (!mCollection->addRandomCards(10, setId,Constants::RARITY_L,"Plains")){
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mCollection->addRandomCards(10, -1,Constants::RARITY_L,"Plains");
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}
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if (!mCollection->addRandomCards(10, setId,RARITY_L,"Swamp")){
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mCollection->addRandomCards(10, -1,RARITY_L,"Swamp");
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if (!mCollection->addRandomCards(10, setId,Constants::RARITY_L,"Swamp")){
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mCollection->addRandomCards(10, -1,Constants::RARITY_L,"Swamp");
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}
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if (!mCollection->addRandomCards(10, setId,RARITY_L,"Mountain")){
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mCollection->addRandomCards(10, -1,RARITY_L,"Mountain");
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if (!mCollection->addRandomCards(10, setId,Constants::RARITY_L,"Mountain")){
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mCollection->addRandomCards(10, -1,Constants::RARITY_L,"Mountain");
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}
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if (!mCollection->addRandomCards(10, setId,RARITY_L,"Island")){
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mCollection->addRandomCards(10, -1,RARITY_L,"Island");
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if (!mCollection->addRandomCards(10, setId,Constants::RARITY_L,"Island")){
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mCollection->addRandomCards(10, -1,Constants::RARITY_L,"Island");
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}
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@@ -322,18 +322,18 @@ void GameStateMenu::createUsersFirstDeck(int setId){
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#endif
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//Starter Deck
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mCollection->addRandomCards(3, setId,RARITY_R,NULL);
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mCollection->addRandomCards(9, setId,RARITY_U,NULL);
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mCollection->addRandomCards(48, setId,RARITY_C,NULL);
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mCollection->addRandomCards(3, setId,Constants::RARITY_R,NULL);
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mCollection->addRandomCards(9, setId,Constants::RARITY_U,NULL);
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mCollection->addRandomCards(48, setId,Constants::RARITY_C,NULL);
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("2\n");
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#endif
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//Boosters
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for (int i = 0; i< 2; i++){
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mCollection->addRandomCards(1, setId,RARITY_R);
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mCollection->addRandomCards(3, setId,RARITY_U);
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mCollection->addRandomCards(11, setId,RARITY_C);
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mCollection->addRandomCards(1, setId,Constants::RARITY_R);
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mCollection->addRandomCards(3, setId,Constants::RARITY_U);
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mCollection->addRandomCards(11, setId,Constants::RARITY_C);
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}
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mCollection->save();
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SAFE_DELETE(mCollection);
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