* Split constants file to have them in a single place.
This commit is contained in:
jean.chalard
2009-01-06 13:07:28 +00:00
parent 9024cf7cf5
commit 3bb2c431c9
33 changed files with 512 additions and 597 deletions

View File

@@ -300,20 +300,20 @@ void GameStateMenu::createUsersFirstDeck(int setId){
#endif
MTGDeck *mCollection = NEW MTGDeck(RESPATH"/player/collection.dat", mParent->cache, mParent->collection);
//10 lands of each
if (!mCollection->addRandomCards(10, setId,RARITY_L,"Forest")){
mCollection->addRandomCards(10, -1,RARITY_L,"Forest");
if (!mCollection->addRandomCards(10, setId,Constants::RARITY_L,"Forest")){
mCollection->addRandomCards(10, -1,Constants::RARITY_L,"Forest");
}
if (!mCollection->addRandomCards(10, setId,RARITY_L,"Plains")){
mCollection->addRandomCards(10, -1,RARITY_L,"Plains");
if (!mCollection->addRandomCards(10, setId,Constants::RARITY_L,"Plains")){
mCollection->addRandomCards(10, -1,Constants::RARITY_L,"Plains");
}
if (!mCollection->addRandomCards(10, setId,RARITY_L,"Swamp")){
mCollection->addRandomCards(10, -1,RARITY_L,"Swamp");
if (!mCollection->addRandomCards(10, setId,Constants::RARITY_L,"Swamp")){
mCollection->addRandomCards(10, -1,Constants::RARITY_L,"Swamp");
}
if (!mCollection->addRandomCards(10, setId,RARITY_L,"Mountain")){
mCollection->addRandomCards(10, -1,RARITY_L,"Mountain");
if (!mCollection->addRandomCards(10, setId,Constants::RARITY_L,"Mountain")){
mCollection->addRandomCards(10, -1,Constants::RARITY_L,"Mountain");
}
if (!mCollection->addRandomCards(10, setId,RARITY_L,"Island")){
mCollection->addRandomCards(10, -1,RARITY_L,"Island");
if (!mCollection->addRandomCards(10, setId,Constants::RARITY_L,"Island")){
mCollection->addRandomCards(10, -1,Constants::RARITY_L,"Island");
}
@@ -322,18 +322,18 @@ void GameStateMenu::createUsersFirstDeck(int setId){
#endif
//Starter Deck
mCollection->addRandomCards(3, setId,RARITY_R,NULL);
mCollection->addRandomCards(9, setId,RARITY_U,NULL);
mCollection->addRandomCards(48, setId,RARITY_C,NULL);
mCollection->addRandomCards(3, setId,Constants::RARITY_R,NULL);
mCollection->addRandomCards(9, setId,Constants::RARITY_U,NULL);
mCollection->addRandomCards(48, setId,Constants::RARITY_C,NULL);
#if defined (WIN32) || defined (LINUX)
OutputDebugString("2\n");
#endif
//Boosters
for (int i = 0; i< 2; i++){
mCollection->addRandomCards(1, setId,RARITY_R);
mCollection->addRandomCards(3, setId,RARITY_U);
mCollection->addRandomCards(11, setId,RARITY_C);
mCollection->addRandomCards(1, setId,Constants::RARITY_R);
mCollection->addRandomCards(3, setId,Constants::RARITY_U);
mCollection->addRandomCards(11, setId,Constants::RARITY_C);
}
mCollection->save();
SAFE_DELETE(mCollection);