J :
* Split constants file to have them in a single place.
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@@ -34,7 +34,7 @@ int Damage::resolve(){
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state = RESOLVED_NOK;
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return 0;
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}
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if (source->has(WITHER)){
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if (source->has(Constants::WITHER)){
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for (int i = 0; i < damage; i++){
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_target->counters->addCounter(-1, -1);
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}
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@@ -48,7 +48,7 @@ int Damage::resolve(){
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}
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void Damage::Render(){
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(MAIN_FONT);
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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mFont->SetBase(0);
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mFont->SetScale(0.75);
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char buffer[200];
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@@ -91,7 +91,7 @@ int DamageStack::CombatDamages(int strike){
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MTGCardInstance * attacker = attackers->getNextAttacker(NULL);
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while (attacker != NULL){
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int nbdefensers = defensers->nbDefensers(attacker);
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if ((!strike && !attacker->has(FIRSTSTRIKE)) || (strike && attacker->has(FIRSTSTRIKE)) || attacker->has(DOUBLESTRIKE)){
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if ((!strike && !attacker->has(Constants::FIRSTSTRIKE)) || (strike && attacker->has(Constants::FIRSTSTRIKE)) || attacker->has(Constants::DOUBLESTRIKE)){
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if (nbdefensers == 0){
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Damage * damage = NEW Damage (mCount, attacker, game->opponent());
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Add(damage);
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@@ -106,7 +106,7 @@ int DamageStack::CombatDamages(int strike){
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}
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MTGCardInstance * defenser = defensers->getNextDefenser(NULL, attacker);
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while (defenser != NULL){
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if ((!strike && !defenser->has(FIRSTSTRIKE)) || (strike && defenser->has(FIRSTSTRIKE)) || defenser->has(DOUBLESTRIKE)){
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if ((!strike && !defenser->has(Constants::FIRSTSTRIKE)) || (strike && defenser->has(Constants::FIRSTSTRIKE)) || defenser->has(Constants::DOUBLESTRIKE)){
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Damage * damage = NEW Damage (mCount,defenser, attacker);
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Add(damage);
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}
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