* Split constants file to have them in a single place.
This commit is contained in:
jean.chalard
2009-01-06 13:07:28 +00:00
parent 9024cf7cf5
commit 3bb2c431c9
33 changed files with 512 additions and 597 deletions

View File

@@ -19,14 +19,14 @@ int NextGamePhase::resolve(){
}
void NextGamePhase::Render(){
int nextPhase = (GameObserver::GetInstance()->getCurrentGamePhase() + 1) % MTG_PHASE_CLEANUP;
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(MAIN_FONT);
int nextPhase = (GameObserver::GetInstance()->getCurrentGamePhase() + 1) % Constants::MTG_PHASE_CLEANUP;
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(0.75);
char buffer[200];
int playerId = 1;
if (GameObserver::GetInstance()->currentActionPlayer == GameObserver::GetInstance()->players[1]) playerId = 2;
sprintf(buffer, "Player %i : -> %s", playerId, MTGPhaseNames[nextPhase]);
sprintf(buffer, "Player %i : -> %s", playerId, Constants::MTGPhaseNames[nextPhase]);
mFont->DrawString(buffer, x + 20 , y, JGETEXT_LEFT);
}
@@ -41,7 +41,7 @@ int StackAbility::resolve(){
return (ability->resolve());
}
void StackAbility::Render(){
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(MAIN_FONT);
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(0.75);
char buffer[200];
@@ -102,7 +102,7 @@ int Spell::resolve(){
}
void Spell::Render(){
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(MAIN_FONT);
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(0.75);
char buffer[200];
@@ -148,7 +148,7 @@ int PutInGraveyard::resolve(){
}
void PutInGraveyard::Render(){
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(MAIN_FONT);
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(0.75);
if (!removeFromGame){
@@ -180,7 +180,7 @@ int DrawAction::resolve(){
}
void DrawAction::Render(){
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(MAIN_FONT);
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(0.75);
char buffer[200];
@@ -640,7 +640,7 @@ void ActionStack::Render(){
if (current->state==NOT_RESOLVED) height += current->mHeight;
}
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(MAIN_FONT);
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(0.75);
@@ -686,7 +686,7 @@ void ActionStack::Render(){
if (current->display) height += current->mHeight;
}
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(MAIN_FONT);
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(0.75);