J :
* Split constants file to have them in a single place.
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@@ -160,13 +160,13 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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//icon images
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mIcons[MTG_COLOR_ARTIFACT] = GameApp::CommonRes->GetQuad("c_artifact");
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mIcons[MTG_COLOR_LAND] = GameApp::CommonRes->GetQuad("c_land");
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mIcons[MTG_COLOR_WHITE] = GameApp::CommonRes->GetQuad("c_white");
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mIcons[MTG_COLOR_RED] = GameApp::CommonRes->GetQuad("c_red");
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mIcons[MTG_COLOR_BLACK] = GameApp::CommonRes->GetQuad("c_black");
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mIcons[MTG_COLOR_BLUE] = GameApp::CommonRes->GetQuad("c_blue");
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mIcons[MTG_COLOR_GREEN] = GameApp::CommonRes->GetQuad("c_green");
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mIcons[Constants::MTG_COLOR_ARTIFACT] = GameApp::CommonRes->GetQuad("c_artifact");
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mIcons[Constants::MTG_COLOR_LAND] = GameApp::CommonRes->GetQuad("c_land");
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mIcons[Constants::MTG_COLOR_WHITE] = GameApp::CommonRes->GetQuad("c_white");
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mIcons[Constants::MTG_COLOR_RED] = GameApp::CommonRes->GetQuad("c_red");
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mIcons[Constants::MTG_COLOR_BLACK] = GameApp::CommonRes->GetQuad("c_black");
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mIcons[Constants::MTG_COLOR_BLUE] = GameApp::CommonRes->GetQuad("c_blue");
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mIcons[Constants::MTG_COLOR_GREEN] = GameApp::CommonRes->GetQuad("c_green");
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for (int i=0; i < 7; i++){
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mIcons[i]->SetHotSpot(16,16);
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}
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@@ -295,13 +295,13 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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last_user_activity = 0;
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mStage = STAGE_TRANSITION_UP;
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colorFilter--;
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if (colorFilter < -1) colorFilter = MTG_COLOR_LAND;
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if (colorFilter < -1) colorFilter = Constants::MTG_COLOR_LAND;
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break;
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case PSP_CTRL_DOWN :
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last_user_activity = 0;
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mStage = STAGE_TRANSITION_DOWN;
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colorFilter ++;
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if (colorFilter > MTG_COLOR_LAND) colorFilter =-1;
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if (colorFilter > Constants::MTG_COLOR_LAND) colorFilter =-1;
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break;
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case PSP_CTRL_TRIANGLE :
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if (last_user_activity > 0.2)
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@@ -473,7 +473,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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int max2 = 0;
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int maxC2 = 4;
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for (int i= 0; i< MTG_NB_COLORS -1; i++){
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for (int i= 0; i < Constants::MTG_NB_COLORS -1; i++){
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int value = myDeck->getCount(i);
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if (value > max1){
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max2 = max1;
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@@ -489,18 +489,12 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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maxC2 = maxC1;
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}
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int _a[6] = {255, 255, 255,255,255,255};
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int _r[6] = {75, 0, 0, 255,50,255};
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int _g[6] = {30, 255, 0, 0, 50,255};
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int _b[6] = {20, 0, 255,0, 50,255};
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PIXEL_TYPE colors[] =
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{
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ARGB(255,_r[maxC1],_g[maxC1],_b[maxC1]),
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ARGB(255,_r[maxC1],_g[maxC1],_b[maxC1]),
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ARGB(255,_r[maxC2],_g[maxC2],_b[maxC2]),
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ARGB(255,_r[maxC2],_g[maxC2],_b[maxC2]),
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ARGB(255, Constants::_r[maxC1], Constants::_g[maxC1], Constants::_b[maxC1]),
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ARGB(255, Constants::_r[maxC1], Constants::_g[maxC1], Constants::_b[maxC1]),
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ARGB(255, Constants::_r[maxC2], Constants::_g[maxC2], Constants::_b[maxC2]),
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ARGB(255, Constants::_r[maxC2], Constants::_g[maxC2], Constants::_b[maxC2]),
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};
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JRenderer::GetInstance()->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,colors);
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@@ -566,7 +560,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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//Your Deck Information
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char buffer[300];
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int nb_letters = 0;
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for (int j=0; j<MTG_NB_COLORS;j++){
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for (int j=0; j<Constants::MTG_NB_COLORS;j++){
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int value = myDeck->getCount(j);
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if (value > 0){
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sprintf(buffer, "%i", value);
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