diff --git a/CHANGELOG.md b/CHANGELOG.md index b0e4ce3c3..a22d05eb6 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,8 +2,11 @@ ## [master] (https://github.com/WagicProject/wagic/tree/master) +### 31/10/21 +- *Committed:* Fixed primitives, added new macro "_TRAINING_" for new ability "Training", added new trigger "trained", added "trainer" restriction to check if player controls an attacking creature with greater power than the current one, improved "ninjutsu" ability when the targeted card is already in play (e.g. "Olivia, Crimson Bride"), improved "flip" ability in order to add the "andability" option and in ordeer to prevent flipped auras go to graveyard, improved "andability" option for "imprint", "haunt" and "conjure" ability, improved "retarget" and "newtarget" keywords with "fromplay" option (to use with flipped auras e.g. "Vengeful Strangler"), replaced old "praidcount" and "oraidcount" with new keywords "pattackedcount" and "oattackedcount". ([Vitty85](https://github.com/Vitty85)) + ### 27/10/21 -- *Committed:* Fixed "Mindbreak Trap", "Summary Dismissa" and "Obeka, Brute Chronologis" primitives. ([Vitty85](https://github.com/Vitty85)) +- *Committed:* Fixed "Mindbreak Trap", "Summary Dismissa" and "Obeka, Brute Chronologis" primitives. https://github.com/WagicProject/wagic/commit/051f498e54b186bf71c44d7b6595754fbf0d6ab1 ([Vitty85](https://github.com/Vitty85)) ### 23/10/21 - *Committed:* Fixed a Bug in MusicExist method of GameStateDuel class when filename parameter was empty (this could lead to a wrong check on which soundtrack has to be played). https://github.com/WagicProject/wagic/commit/0824ea39843003d2ef1af1e4b7fdf11e35347fd7 ([Vitty85](https://github.com/Vitty85)) diff --git a/projects/mtg/bin/Res/sets/primitives/_macros.txt b/projects/mtg/bin/Res/sets/primitives/_macros.txt index 68ce117ad..4d18b7261 100644 --- a/projects/mtg/bin/Res/sets/primitives/_macros.txt +++ b/projects/mtg/bin/Res/sets/primitives/_macros.txt @@ -15,6 +15,9 @@ # Dies, Evergreen #AUTO_DEFINE _DIES_ @movedTo(this|graveyard) from(battlefield): +# Training +#AUTO_DEFINE _TRAINING_ @combat(attacking) source(this) restriction{trainer}:name(Training) dotrain + # Goad #AUTO_DEFINE _GOAD_ transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[endofturn next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever diff --git a/projects/mtg/bin/Res/sets/primitives/borderline.txt b/projects/mtg/bin/Res/sets/primitives/borderline.txt index 5e913e35a..e420bef8b 100644 --- a/projects/mtg/bin/Res/sets/primitives/borderline.txt +++ b/projects/mtg/bin/Res/sets/primitives/borderline.txt @@ -1506,7 +1506,7 @@ name=Amphin Mutineer auto=if type(creature[-salamander]|opponentbattlefield)~morethan~0 then choice name(Exile opponent's creature) name(Exile opponent's creature) moveto(exile) target(creature[-salamander]|opponentbattlefield) && token(Salamander Warrior,Creature Salamander Warrior,4/3,blue) opponent auto=if type(creature[-salamander]|myBattlefield)~morethan~0 then choice name(Exile your creature) name(Exile your creature) moveto(exile) target(creature[-salamander]|mybattlefield) && token(Salamander Warrior,Creature Salamander Warrior,4/3,blue) auto=choice name(Don't exile any creature) name(Don't exile any creature) donothing -autograveyard={4}{U}{U}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery +autograveyard={4}{U}{U}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. -- Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={3}{U} type=Creature @@ -8283,7 +8283,7 @@ toughness=3 [card] name=Briarblade Adept auto=_ATTACKING_target(creature|opponentbattlefield) -1/-1 ueot -autograveyard={3}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery +autograveyard={3}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn. -- Encore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={4}{B} type=Creature @@ -12165,7 +12165,7 @@ toughness=5 name=Coastline Marauders abilities=trample auto=_ATTACKING_type:land:opponentbattlefield/0 ueot -autograveyard={4}{R}{R}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery +autograveyard={4}{R}{R}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Trample -- Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. -- Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={2}{R} type=Creature @@ -20560,7 +20560,7 @@ toughness=1 name=Elvish Dreadlord abilities=deathtouch auto=@movedto(this|ownergraveyard) from(battlefield):all(creature[-elf]|battlefield) -3/-3 ueot -autograveyard={5}{B}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery +autograveyard={5}{B}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Deathtouch -- When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn. -- Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={3}{B}{B} type=Creature @@ -22268,7 +22268,7 @@ type=Sorcery [card] name=Exquisite Huntmaster auto=_DIES_token(Elf Warrior,Creature Elf Warrior,1/1,green) -autograveyard={4}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery +autograveyard={4}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token. -- Encore {4}{B} ({4}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={3}{B} type=Creature @@ -23055,7 +23055,7 @@ toughness=2 [card] name=Fathom Fleet Swordjack auto=_ATTACKING_target(planeswalker,player) damage:type:artifact:mybattlefield -autograveyard={5}{R}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery +autograveyard={5}{R}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. -- Encore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={3}{R} type=Creature @@ -23840,7 +23840,7 @@ toughness=3 [card] name=Fin-Clade Fugitives auto=cantbeblockedby(creature[power<=2]) -autograveyard={4}{G}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery +autograveyard={4}{G}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Fin-Clade Fugitives can't be blocked by creatures with power 2 or less. -- Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={5}{G} type=Creature @@ -34075,7 +34075,7 @@ type=Sorcery [card] name=Impulsive Pilferer auto=_DIES_token(Treasure Sur) -autograveyard={3}{R}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery +autograveyard={3}{R}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={R} type=Creature @@ -36589,7 +36589,7 @@ toughness=5 name=Kangee's Lieutenant abilities=flying auto=_ATTACKING_all(creature[attacking;flying]) 1/1 ueot -autograveyard={5}{W}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery +autograveyard={5}{W}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Flying -- Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. -- Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={2}{W} type=Creature @@ -37577,7 +37577,7 @@ toughness=2 [card] name=Kinsbaile Courier auto=counter(1/1) target(creature) -autograveyard={2}{W}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery +autograveyard={2}{W}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature. -- Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={2}{W} type=Creature @@ -37695,7 +37695,7 @@ toughness=2 name=Kitesail Skirmisher abilities=flying auto=_ATTACKING_name(Other creature gains flying) target(other creature|myBattlefield) transforms((,newability[flying])) ueot -autograveyard={4}{U}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery +autograveyard={4}{U}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Flying -- Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. -- Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={3}{U} type=Creature @@ -49932,7 +49932,7 @@ type=Artifact [card] name=Phyrexian Triniform auto=_DIES_token(Golem,Creature Artifact Golem,3/3)*3 -autograveyard={12}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery +autograveyard={12}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=When Phyrexian Triniform dies, create three 3/3 colorless Golem artifact creature tokens. -- Encore {12} ({12}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={9} type=Artifact Creature @@ -53148,7 +53148,7 @@ type=Instant [card] name=Rakshasa Debaser auto=_ATTACKING_moveTo(myBattlefield) target(creature|opponentgraveyard) -autograveyard={6}{B}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery +autograveyard={6}{B}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control. -- Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={4}{B}{B} type=Creature @@ -63856,7 +63856,7 @@ type=Sorcery [card] name=Soul of Eternity anyzone=lifetotal/lifetotal cdaactive -autograveyard={7}{W}{W}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery +autograveyard={7}{W}{W}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Soul of Eternity's power and toughness are each equal to your life total. -- Encore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={5}{W}{W} type=Creature @@ -66739,9 +66739,8 @@ toughness=2 [/card] [card] name=Strangling Grasp -target=creature,planeswalker|opponentbattlefield +target=*[creature;planeswalker]|opponentbattlefield backside=Vengeful Strangler -auto=@each my upkeep:ability$!name(Sacrifice a non-land permanent) name(Sacrifice a non-land permanent) target(*[-land]|mybattlefield) sacrifice and!( life:-1 controller )! !$ opponent text=Enchant creature or planeswalker an opponent controls -- At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent and loses 1 life. // Vengeful Strangler type=Enchantment subtype=Aura @@ -72668,7 +72667,7 @@ toughness=4 [card] name=Trove Tracker auto=_DIES_draw:1 controller -autograveyard={5}{U}{U}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery +autograveyard={5}{U}{U}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=When Trove Tracker dies, draw a card. -- Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={2}{U} type=Creature @@ -75070,7 +75069,7 @@ abilities=cantblock backside=Strangling Grasp restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) -auto=_DIES_name(Return transformed) name(Return transformed) activate castcard(copied noevent named!:Strangling Grasp:!) +auto=_DIES_name(Return transformed) name(Return transformed) flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature or planeswalker) retargetfromplay target(*[creature;planeswalker]|opponentbattlefield)],newability[@each opponent upkeep:ability$!name(Sacrifice a non-land permanent) name(Sacrifice a non-land permanent) target(*[-land;-Strangling Grasp]|mybattlefield) sacrifice and!( life:-1 controller )! !$ controller])) forever )! text=Vengeful Strangler can't block. -- When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. // Strangling Grasp mana={1}{B} type=Creature @@ -75080,7 +75079,7 @@ toughness=1 [/card] [card] name=Vengeful Warchief -auto=@lifelostof(player) restriction{compare(thatmuch)~equalto~compare(lifelost)} turnlimited:1/1 +auto=@lifelostof(player) restriction{compare(thatmuch)~equalto~compare(lifelost)} turnlimited:name(Put 1/1 counter) counter(1/1) text=Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.) mana={4}{B} type=Creature diff --git a/projects/mtg/include/AllAbilities.h b/projects/mtg/include/AllAbilities.h index 61d0d5996..5273a85b8 100644 --- a/projects/mtg/include/AllAbilities.h +++ b/projects/mtg/include/AllAbilities.h @@ -772,6 +772,33 @@ public: } }; +class TrCardTrained: public Trigger +{ +public: + bool limitOnceATurn; + int triggeredTurn; + TrCardTrained(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool limitOnceATurn = false) : + Trigger(observer, id, source,once, tc),limitOnceATurn(limitOnceATurn) + { + } + + int triggerOnEventImpl(WEvent * event) + { + WEventCardTrained * e = dynamic_cast (event); + if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; + if (!tc->canTarget(e->card)) return 0; + triggeredTurn = game->turn; + return 1; + } + + TrCardTrained * clone() const + { + return NEW TrCardTrained(*this); + } +}; + class TrCardScryed: public Trigger { public: @@ -1582,6 +1609,17 @@ public: AAHaunt * clone() const; ~AAHaunt(); }; +//AATrain +class AATrain: public ActivatedAbility +{ +public: + MTGAbility * andAbility; + AATrain(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL); + int resolve(); + const string getMenuText(); + AATrain * clone() const; + ~AATrain(); +}; //AAConjure class AAConjure: public ActivatedAbility { @@ -1750,18 +1788,21 @@ public: int resolve() { - MTGCardInstance * _target = (MTGCardInstance *) target; - if(!_target) - return 0; - MTGCardInstance * copy = _target->controller()->game->putInZone(_target,_target->currentZone, - source->controller()->game->temp); - Spell * spell = NEW Spell(game, copy); - spell->resolve(); - MTGCardInstance * newcard = spell->source; + MTGCardInstance * _target = (MTGCardInstance *) target; + if(!_target) + return 0; + MTGCardInstance * newcard = _target; + Spell * spell = NULL; + if(_target->currentZone != _target->controller()->game->battlefield){ // If the card is already in play no need to recast a spell (e.g. "Olivia, Crimson Bride"). + MTGCardInstance * copy = _target->controller()->game->putInZone(_target,_target->currentZone, source->controller()->game->temp); + spell = NEW Spell(game, copy); + spell->resolve(); + newcard = spell->source; + } newcard->summoningSickness = 0; newcard->tap(); newcard->setAttacker(1); - delete spell; + SAFE_DELETE(spell); return 1; } @@ -4359,11 +4400,12 @@ public: class AANewTarget: public ActivatedAbility { public: -bool retarget; -bool reequip; -bool newhook; -int mutation; - AANewTarget(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, bool retarget = false, ManaCost * _cost = NULL, bool reequip = false, bool newhook = false, int mutation = 0); + bool retarget; + bool reequip; + bool newhook; + int mutation; + bool fromplay; + AANewTarget(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL, bool retarget = false, bool reequip = false, bool newhook = false, int mutation = 0, bool fromplay = false); int resolve(); const string getMenuText(); AANewTarget * clone() const; @@ -4419,6 +4461,7 @@ public: class AAFlip: public InstantAbility { public: + MTGAbility * andAbility; vector currentAbilities; string flipStats; bool isflipcard; @@ -4430,6 +4473,7 @@ public: int testDestroy(); const string getMenuText(); AAFlip * clone() const; + ~AAFlip(); }; /* dynamic ability build*/ class AADynamic: public ActivatedAbility diff --git a/projects/mtg/include/MTGDefinitions.h b/projects/mtg/include/MTGDefinitions.h index bc9dd621c..d4d361ea4 100644 --- a/projects/mtg/include/MTGDefinitions.h +++ b/projects/mtg/include/MTGDefinitions.h @@ -332,7 +332,8 @@ class Constants HASAFTERMATH = 205, NOENTERTRG = 206, NODIETRG = 207, - NB_BASIC_ABILITIES = 208, + TRAINING = 208, + NB_BASIC_ABILITIES = 209, RARITY_S = 'S', //Special Rarity RARITY_M = 'M', //Mythics diff --git a/projects/mtg/include/WEvent.h b/projects/mtg/include/WEvent.h index a530d826c..256a47183 100644 --- a/projects/mtg/include/WEvent.h +++ b/projects/mtg/include/WEvent.h @@ -395,6 +395,12 @@ struct WEventCardForetold : public WEventCardUpdate { virtual Targetable * getTarget(int target); }; +//training event +struct WEventCardTrained : public WEventCardUpdate { + WEventCardTrained(MTGCardInstance * card); + virtual Targetable * getTarget(int target); +}; + //scry event struct WEventCardScryed : public WEventCardUpdate { WEventCardScryed(MTGCardInstance * card); diff --git a/projects/mtg/src/AllAbilities.cpp b/projects/mtg/src/AllAbilities.cpp index daf7bdc3d..df843c9d3 100644 --- a/projects/mtg/src/AllAbilities.cpp +++ b/projects/mtg/src/AllAbilities.cpp @@ -2262,7 +2262,6 @@ int AAImprint::resolve() { andAbilityClone->addToGame(); } - SAFE_DELETE(andAbility); //moved here because in destructor it can cause a crash. } return 1; } @@ -2276,11 +2275,15 @@ const string AAImprint::getMenuText() AAImprint * AAImprint::clone() const { - return NEW AAImprint(*this); + AAImprint * a = NEW AAImprint(*this); + if(andAbility) + a->andAbility = andAbility->clone(); + return a; } AAImprint::~AAImprint() { + SAFE_DELETE(andAbility); } //AAHaunt @@ -2317,7 +2320,6 @@ int AAHaunt::resolve() { andAbilityClone->addToGame(); } - SAFE_DELETE(andAbility); //moved here because in destructor it can cause a crash. } return 1; } @@ -2331,11 +2333,76 @@ const string AAHaunt::getMenuText() AAHaunt * AAHaunt::clone() const { - return NEW AAHaunt(*this); + AAHaunt * a = NEW AAHaunt(*this); + if(andAbility) + a->andAbility = andAbility->clone(); + return a; } AAHaunt::~AAHaunt() { + SAFE_DELETE(andAbility); +} + +//AATrain +AATrain::AATrain(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost) : + ActivatedAbility(observer, _id, _source, _cost, 0) +{ + target = _target; + andAbility = NULL; +} + +int AATrain::resolve() +{ + MTGCardInstance * _target = (MTGCardInstance *) target; + if (_target && _target->hasType(Subtypes::TYPE_CREATURE) && _target->isAttacker()) + { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be trained, they will follow the fate of top-card + + while(_target->next) + _target = _target->next; + + if(_target->counters) + _target->counters->addCounter(1,1); + + WEvent * e = NEW WEventCardTrained(_target); + game->receiveEvent(e); + + if(andAbility) + { + MTGAbility * andAbilityClone = andAbility->clone(); + andAbilityClone->target = _target; + if(andAbility->oneShot) + { + andAbilityClone->resolve(); + SAFE_DELETE(andAbilityClone); + } + else + { + andAbilityClone->addToGame(); + } + } + return 1; + } + return 0; +} + +const string AATrain::getMenuText() +{ + return "Training"; +} + +AATrain * AATrain::clone() const +{ + AATrain * a = NEW AATrain(*this); + if(andAbility) + a->andAbility = andAbility->clone(); + return a; +} + +AATrain::~AATrain() +{ + SAFE_DELETE(andAbility); } //AAConjure @@ -2401,7 +2468,10 @@ const string AAConjure::getMenuText() AAConjure * AAConjure::clone() const { - return NEW AAConjure(*this); + AAConjure * a = NEW AAConjure(*this); + if(andAbility) + a->andAbility = andAbility->clone(); + return a; } AAConjure::~AAConjure() @@ -4271,8 +4341,8 @@ AAFrozen * AAFrozen::clone() const } // chose a new target for an aura or enchantment and equip it note: VERY basic right now. -AANewTarget::AANewTarget(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target,bool retarget, ManaCost * _cost, bool reequip, bool newhook, int mutation) : -ActivatedAbility(observer, id, card, _cost, 0),retarget(retarget),reequip(reequip),newhook(newhook),mutation(mutation) +AANewTarget::AANewTarget(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost, bool retarget, bool reequip, bool newhook, int mutation, bool fromplay) : +ActivatedAbility(observer, id, card, _cost, 0),retarget(retarget),reequip(reequip),newhook(newhook),mutation(mutation),fromplay(fromplay) { target = _target; } @@ -4288,17 +4358,18 @@ int AANewTarget::resolve() if (_target && !reequip && !mutation) { while (_target->next) - _target = _target->next; - _target->controller()->game->putInZone(_target, _target->currentZone, - _target->owner->game->exile); - _target = _target->next; - - MTGCardInstance * refreshed = source->controller()->game->putInZone(_target,_target->currentZone,source->controller()->game->battlefield); + _target = _target->next; + if(!fromplay){ + _target->controller()->game->putInZone(_target, _target->currentZone, _target->owner->game->exile); + _target = _target->next; + } + MTGCardInstance * refreshed = source->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->battlefield); Spell * reUp = NEW Spell(game, refreshed); if(reUp->source->hasSubtype(Subtypes::TYPE_AURA)) { reUp->source->target = source; reUp->resolve(); + if(reUp->source->spellTargetType == "") reUp->source->spellTargetType = "creature"; // Fix to prevent flipped auras go to graveyard. } if(_target->hasSubtype(Subtypes::TYPE_EQUIPMENT)) { @@ -4706,6 +4777,7 @@ AAFlip::AAFlip(GameObserver* observer, int id, MTGCardInstance * card, MTGCardIn InstantAbility(observer, id, card, _target),flipStats(flipStats),isflipcard(isflipcard),forcedcopy(forcedcopy),forcetype(forcetype),backfromcopy(backfromcopy) { target = _target; + andAbility = NULL; } int AAFlip::resolve() @@ -4773,6 +4845,7 @@ int AAFlip::resolve() if(myFlip->getManaCost()) _target->getManaCost()->copy(myFlip->getManaCost()); } + _target->spellTargetType = myFlip->spellTargetType; // Fix to prevent flipped auras go to graveyard. _target->colors = myFlip->colors; _target->types = myFlip->types; _target->text = myFlip->text; @@ -4931,7 +5004,20 @@ int AAFlip::resolve() } } } - + if(andAbility) + { + MTGAbility * andAbilityClone = andAbility->clone(); + andAbilityClone->target = _target; + if(andAbility->oneShot) + { + andAbilityClone->resolve(); + SAFE_DELETE(andAbilityClone); + } + else + { + andAbilityClone->addToGame(); + } + } currentAbilities.clear(); testDestroy(); } @@ -4966,9 +5052,17 @@ const string AAFlip::getMenuText() AAFlip * AAFlip::clone() const { AAFlip * a = NEW AAFlip(*this); + if(andAbility) + a->andAbility = andAbility->clone(); a->forceDestroy = 1; return a; } + +AAFlip::~AAFlip() +{ + SAFE_DELETE(andAbility); +} + // AADYNAMIC: dynamic ability builder AADynamic::AADynamic(GameObserver* observer, int id, MTGCardInstance * card, Damageable * _target,int type,int effect,int who,int amountsource,MTGAbility * storedAbility, ManaCost * _cost) : ActivatedAbility(observer, id, card, _cost, 0),type(type),effect(effect),who(who),amountsource(amountsource),storedAbility(storedAbility) diff --git a/projects/mtg/src/MTGAbility.cpp b/projects/mtg/src/MTGAbility.cpp index df0143bf9..a81158149 100644 --- a/projects/mtg/src/MTGAbility.cpp +++ b/projects/mtg/src/MTGAbility.cpp @@ -847,6 +847,20 @@ int AbilityFactory::parseCastRestrictions(MTGCardInstance * card, Player * playe if(!found) return 0; } + check = restriction[i].find("trainer"); //Player controls an attacking creature with greater power than the current one. + if(check != string::npos) + { + if(player != observer->currentPlayer || !card->isAttacker()) + return 0; + bool found = false; + for(unsigned int i = 0; i < observer->currentPlayer->game->inPlay->cards.size() && !found; i++){ + if(observer->currentPlayer->game->inPlay->cards[i]->hasType(Subtypes::TYPE_CREATURE) && observer->currentPlayer->game->inPlay->cards[i]->isAttacker() && observer->currentPlayer->game->inPlay->cards[i]->power > card->power){ + found = true; + } + } + if(!found) + return 0; + } check = restriction[i].find("can play"); if(check != string::npos) { @@ -1274,6 +1288,10 @@ TriggeredAbility * AbilityFactory::parseTrigger(string s, string, int id, Spell if (TargetChooser * tc = parseSimpleTC(s, "foretold", card)) return NEW TrCardForetold(observer, id, card, tc, once, limitOnceATurn); + //Train has been performed from a card + if (TargetChooser * tc = parseSimpleTC(s, "trained", card)) + return NEW TrCardTrained(observer, id, card, tc, once, limitOnceATurn); + //Scry has been performed from a card if (TargetChooser * tc = parseSimpleTC(s, "scryed", card)) return NEW TrCardScryed(observer, id, card, tc, once, limitOnceATurn); @@ -3422,6 +3440,22 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG } } + //train a creature + found = s.find("dotrain"); + if (found != string::npos) + { + MTGAbility * a = NEW AATrain(observer, id, card, target); + a->oneShot = 1; + //andability + if(storedAndAbility.size()) + { + string stored = storedAndAbility; + storedAndAbility.clear(); + ((AATrain*)a)->andAbility = parseMagicLine(stored, id, spell, card); + } + return a; + } + //Conjure a card found = s.find("conjure"); if (found != string::npos) @@ -4638,6 +4672,13 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG bool backfromcopy = (s.find("undocpy") != string::npos)?true:false; // Added to undo the copy effect at end of turn (es. Scion of the Ur-Dragon). bool transmode = card->getdoubleFaced() == "kamiflip"?true:false; MTGAbility * a = NEW AAFlip(observer, id, card, target, flipStats, transmode, false, forcetype, backfromcopy); + //andability + if(storedAndAbility.size()) + { + string stored = storedAndAbility; + storedAndAbility.clear(); + ((AAFlip*)a)->andAbility = parseMagicLine(stored, id, spell, card); + } return a; } @@ -4859,10 +4900,10 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG return a; } - //get a new target - retarget and newtarget makes the card refreshed - from exile to play... + //get a new target - retarget and newtarget makes the card refreshed - from exile to play (or from play to play)... if ((s.find("retarget") != string::npos) || s.find("newtarget") != string::npos) { - MTGAbility * a = NEW AANewTarget(observer, id, card,target, (s.find("retarget") != string::npos)); + MTGAbility * a = NEW AANewTarget(observer, id, card, target, NULL, (s.find("retarget") != string::npos), false, false, 0, (s.find("fromplay") != string::npos)); a->oneShot = 1; return a; } @@ -4870,15 +4911,15 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG //get a new target for puresteel paladin...etc for equipments inplay only.. newhook & rehook supports stone hewer basic... the card is reequipped if ((s.find("rehook") != string::npos) || s.find("newhook") != string::npos) { - MTGAbility * a = NEW AANewTarget(observer, id, card,target, false,NULL,true,(s.find("newhook") != string::npos)); + MTGAbility * a = NEW AANewTarget(observer, id, card,target, NULL, false, true, (s.find("newhook") != string::npos)); a->oneShot = 1; return a; } - //get a new target for muatations + //get a new target for mutations if ((s.find("mutateover") != string::npos) || s.find("mutateunder") != string::npos) { - MTGAbility * a = NEW AANewTarget(observer, id, card,target, false,NULL,false,false,(s.find("mutateover") != string::npos)?1:2); + MTGAbility * a = NEW AANewTarget(observer, id, card, target, NULL, false, false, false, (s.find("mutateover") != string::npos)?1:2); a->oneShot = 1; return a; } @@ -5359,6 +5400,8 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ return BAKA_EFFECT_GOOD; if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; + if (dynamic_cast (a)) + return BAKA_EFFECT_GOOD; if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; if (dynamic_cast (a)) diff --git a/projects/mtg/src/MTGDefinitions.cpp b/projects/mtg/src/MTGDefinitions.cpp index f6699c065..a0ac883ce 100644 --- a/projects/mtg/src/MTGDefinitions.cpp +++ b/projects/mtg/src/MTGDefinitions.cpp @@ -238,7 +238,8 @@ const char* Constants::MTGBasicAbilities[] = { "isconspiracy", //The card is a conspiracy (e.g. "Double Stroke") "hasaftermath", //Flashback cost is an aftemath cost (e.g. "Claim // Fame") "noentertrg", //Creatures entering the battlefield don't cause abilities to trigger (e.g. "Hushbringer"). - "nodietrg" //Creatures dying don't cause abilities to trigger (e.g. "Hushbringer"). + "nodietrg", //Creatures dying don't cause abilities to trigger (e.g. "Hushbringer"). + "training" //Has training ability (e.g. "Gryff Rider") }; map Constants::MTGBasicAbilitiesMap; diff --git a/projects/mtg/src/WEvent.cpp b/projects/mtg/src/WEvent.cpp index c74d66f79..4689e6b71 100644 --- a/projects/mtg/src/WEvent.cpp +++ b/projects/mtg/src/WEvent.cpp @@ -317,6 +317,11 @@ WEventCardForetold::WEventCardForetold(MTGCardInstance * card) : { } +WEventCardTrained::WEventCardTrained(MTGCardInstance * card) : + WEventCardUpdate(card) +{ +} + WEventCardScryed::WEventCardScryed(MTGCardInstance * card) : WEventCardUpdate(card) { @@ -573,6 +578,12 @@ Targetable * WEventCardForetold::getTarget(int target) return NULL; } +Targetable * WEventCardTrained::getTarget(int target) +{ + if (target) return card; + return NULL; +} + Targetable * WEventCardScryed::getTarget(int target) { if (target) return card; diff --git a/projects/mtg/src/WParsedInt.cpp b/projects/mtg/src/WParsedInt.cpp index 6019320dc..1566a0812 100644 --- a/projects/mtg/src/WParsedInt.cpp +++ b/projects/mtg/src/WParsedInt.cpp @@ -475,9 +475,9 @@ void WParsedInt::init(string s, Spell * spell, MTGCardInstance * card) { intValue = (s == "pdevotionoffset")?card->controller()->devotionOffset:card->controller()->opponent()->devotionOffset; } - else if (s == "praidcount" || s == "oraidcount") + else if (s == "pattackedcount" || s == "oattackedcount") { - intValue = (s == "praidcount")?card->controller()->raidcount:card->controller()->opponent()->raidcount; + intValue = (s == "pattackedcount")?card->controller()->raidcount:card->controller()->opponent()->raidcount; } else if (s == "pstormcount" || s == "ostormcount") {