fixed an issue where Ai was able to target you when you had shroud. thanks mnguyen!

This commit is contained in:
omegablast2002@yahoo.com
2010-08-26 10:57:48 +00:00
parent 20e563e5ed
commit 3b9b79bb6e

View File

@@ -702,6 +702,9 @@ if (source && targetter && (targetter->controller() == targetter->controller())
/*Damageable Target */
bool DamageableTargetChooser::canTarget(Targetable * target){
if (source && targetter && (targetter->controller() != targetter->controller()->opponent()) && (targetter->controller()->opponent()->game->inPlay->hasType("controllershroud")) && targetter->controller() != target) return false;
if (source && targetter && (targetter->controller() == targetter->controller()) && (targetter->controller()->opponent()->game->inPlay->hasType("playershroud")) && targetter->controller()->opponent() == target) return false;
if (source && targetter && (targetter->controller() == targetter->controller()) && (targetter->controller()->game->inPlay->hasType("playershroud")) && targetter->controller()== target) return false;
if (target->typeAsTarget() == TARGET_PLAYER){
return true;
}