Erwan
- Fixed a few bugs (animate dead(RV), Goblins Deathraiders(ALA), Druid of Anima(ALA))
This commit is contained in:
@@ -222,11 +222,6 @@ void GameObserver::Render(){
|
||||
}
|
||||
|
||||
|
||||
void GameObserver::nextStep(){
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void GameObserver::ButtonPressed (int controllerId, PlayGuiObject * _object){
|
||||
@@ -345,67 +340,8 @@ TargetChooser * GameObserver::getCurrentTargetChooser(){
|
||||
return targetChooser;
|
||||
}
|
||||
|
||||
//Check if it is possible to put a card into play
|
||||
//TODO : improve according to spells in game...
|
||||
int GameObserver::canPutInPlay(MTGCardInstance * card){
|
||||
Player * player = currentlyActing();
|
||||
LOG("CANPUTINPLAY- check if card belongs to current player\n");
|
||||
if (!player->game->hand->hasCard(card)) return 0;
|
||||
LOG("CANPUTINPLAY- check if card is land or can be played\n");
|
||||
if (card->hasType("land")){
|
||||
LOG("CANPUTINPLAY- card is land - check if can be played\n");
|
||||
if (player == currentPlayer && currentPlayer->canPutLandsIntoPlay && (currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN || currentGamePhase == Constants::MTG_PHASE_SECONDMAIN)){
|
||||
LOG("CANPUTINPLAY- Land, ok\n");
|
||||
return 1;
|
||||
}
|
||||
}else if ((card->hasType("instant")) || card->has(Constants::FLASH) || (player == currentPlayer && (currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN || currentGamePhase == Constants::MTG_PHASE_SECONDMAIN))){
|
||||
LOG("CANPUTINPLAY- correct time to play\n");
|
||||
if (checkManaCost(card)){
|
||||
LOG("CANPUTINPLAY- ManaCost ok\n");
|
||||
if (targetListIsSet(card)){
|
||||
#ifdef LOG
|
||||
LOG("CANPUTINPLAY- Targets chosen -> OK\n");
|
||||
#endif
|
||||
return 1;
|
||||
}else{
|
||||
#ifdef LOG
|
||||
LOG("CANPUTINPLAY- Targets not chosen yet\n");
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void GameObserver::putInPlay(MTGCardInstance * card){
|
||||
Player * player = currentlyActing();
|
||||
ManaCost * previousManaPool = NEW ManaCost(player->getManaPool());
|
||||
player->getManaPool()->pay(card->getManaCost());
|
||||
ManaCost * spellCost = previousManaPool->Diff(player->getManaPool());
|
||||
delete previousManaPool;
|
||||
if (card->hasType("land")){
|
||||
Spell * spell = NEW Spell(card);
|
||||
player->game->putInZone(card, player->game->hand, player->game->stack);
|
||||
spell->resolve();
|
||||
delete spellCost;
|
||||
delete spell;
|
||||
}else{
|
||||
if (targetChooser){
|
||||
mLayers->stackLayer()->addSpell(card,targetChooser->targets,targetChooser->cursor, spellCost);
|
||||
delete targetChooser;
|
||||
targetChooser = NULL;
|
||||
}else{
|
||||
mLayers->stackLayer()->addSpell(card,NULL,0, spellCost);
|
||||
}
|
||||
player->game->putInZone(card, player->game->hand, player->game->stack);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/* Returns true if the card is in one of the player's play zone */
|
||||
int GameObserver::isInPlay(MTGCardInstance * card){
|
||||
for (int i = 0; i < 2; i++){
|
||||
@@ -415,7 +351,6 @@ int GameObserver::isInPlay(MTGCardInstance * card){
|
||||
}
|
||||
|
||||
void GameObserver::draw(){
|
||||
//TODO checks to allow multiple draw, or no draw, etc...
|
||||
currentPlayer->game->drawFromLibrary();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user