Fixed all primitives with Domain ability, fixed issue #1044 opened by DroidArthas.
This commit is contained in:
@@ -2758,11 +2758,7 @@ type=Sorcery
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[card]
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name=Allied Strategies
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target=player
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auto=if type(plains|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer
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auto=if type(island|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer
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auto=if type(mountain|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer
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auto=if type(swamp|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer
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auto=if type(forest|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer
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auto=ability$!name(Draw cards) name(Draw cards) draw:pbasiclandtypes controller!$ targetedplayer
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text=Domain - Target player draws a card for each basic land type among lands he or she controls.
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mana={4}{U}
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type=Sorcery
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@@ -7755,11 +7751,7 @@ toughness=3
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[card]
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name=Aven Trailblazer
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abilities=flying
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auto=aslongas(forest|myBattlefield) 0/1
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auto=aslongas(island|myBattlefield) 0/1
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auto=aslongas(plains|myBattlefield) 0/1
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auto=aslongas(mountain|myBattlefield) 0/1
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auto=aslongas(swamp|myBattlefield) 0/1
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anyzone=2/pbasiclandtypes cdaactive
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text=Flying -- Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
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mana={2}{W}
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type=Creature
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@@ -21313,18 +21305,8 @@ type=Snow Artifact
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[/card]
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[card]
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name=Collapsing Borders
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auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~0:life:1 controller
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auto=@each my upkeep restriction{type(island|myBattlefield)~morethan~0:life:1 controller
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auto=@each my upkeep restriction{type(swamp|myBattlefield)~morethan~0:life:1 controller
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auto=@each my upkeep restriction{type(mountain|myBattlefield)~morethan~0:life:1 controller
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auto=@each my upkeep restriction{type(forest|myBattlefield)~morethan~0:life:1 controller
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auto=@each my upkeep:life:-3 controller
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auto=@each opponent upkeep restriction{type(plains|myBattlefield)~morethan~0:life:1 opponent
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auto=@each opponent upkeep restriction{type(island|myBattlefield)~morethan~0:life:1 opponent
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auto=@each opponent upkeep restriction{type(swamp|myBattlefield)~morethan~0:life:1 opponent
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auto=@each opponent upkeep restriction{type(mountain|myBattlefield)~morethan~0:life:1 opponent
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auto=@each opponent upkeep restriction{type(green|myBattlefield)~morethan~0:life:1 opponent
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auto=@each opponent upkeep:life:-3 opponent
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auto=@each my upkeep:life:pbasiclandtypes controller && damage:3 controller
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auto=@each opponent upkeep:ability$!name(Gain life) life:pbasiclandtypes controller!$ opponent && damage:3 opponent
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text=Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
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mana={3}{R}
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type=Enchantment
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@@ -21354,11 +21336,26 @@ type=Enchantment
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[/card]
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[card]
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name=Collective Restraint
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auto=aslongas(forest|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1]))
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auto=aslongas(island|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1]))
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auto=aslongas(mountain|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1]))
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auto=aslongas(swamp|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1]))
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auto=aslongas(plains|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1]))
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auto=this(variable{pbasiclandtypes}=1) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1]))
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auto=this(variable{pbasiclandtypes}=2) lord(creature|opponentbattlefield) transforms((,newability[attackcost:2]))
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auto=this(variable{pbasiclandtypes}=3) lord(creature|opponentbattlefield) transforms((,newability[attackcost:3]))
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auto=this(variable{pbasiclandtypes}=4) lord(creature|opponentbattlefield) transforms((,newability[attackcost:4]))
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auto=this(variable{pbasiclandtypes}=5) lord(creature|opponentbattlefield) transforms((,newability[attackcost:5]))
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auto=this(variable{pbasiclandtypes}=6) lord(creature|opponentbattlefield) transforms((,newability[attackcost:6]))
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auto=this(variable{pbasiclandtypes}=7) lord(creature|opponentbattlefield) transforms((,newability[attackcost:7]))
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auto=this(variable{pbasiclandtypes}=8) lord(creature|opponentbattlefield) transforms((,newability[attackcost:8]))
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auto=this(variable{pbasiclandtypes}=9) lord(creature|opponentbattlefield) transforms((,newability[attackcost:9]))
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auto=this(variable{pbasiclandtypes}=10) lord(creature|opponentbattlefield) transforms((,newability[attackcost:10]))
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auto=this(variable{pbasiclandtypes}=11) lord(creature|opponentbattlefield) transforms((,newability[attackcost:11]))
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auto=this(variable{pbasiclandtypes}=12) lord(creature|opponentbattlefield) transforms((,newability[attackcost:12]))
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auto=this(variable{pbasiclandtypes}=13) lord(creature|opponentbattlefield) transforms((,newability[attackcost:13]))
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auto=this(variable{pbasiclandtypes}=14) lord(creature|opponentbattlefield) transforms((,newability[attackcost:14]))
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auto=this(variable{pbasiclandtypes}=15) lord(creature|opponentbattlefield) transforms((,newability[attackcost:15]))
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auto=this(variable{pbasiclandtypes}=16) lord(creature|opponentbattlefield) transforms((,newability[attackcost:16]))
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auto=this(variable{pbasiclandtypes}=17) lord(creature|opponentbattlefield) transforms((,newability[attackcost:17]))
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auto=this(variable{pbasiclandtypes}=18) lord(creature|opponentbattlefield) transforms((,newability[attackcost:18]))
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auto=this(variable{pbasiclandtypes}=19) lord(creature|opponentbattlefield) transforms((,newability[attackcost:19]))
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auto=this(variable{pbasiclandtypes}>=20) lord(creature|opponentbattlefield) transforms((,newability[attackcost:20]))
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text=Domain -- Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.
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mana={3}{U}
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type=Enchantment
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@@ -30873,11 +30870,7 @@ type=Sorcery
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[card]
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name=Drag Down
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target=creature
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auto=aslongas(forest|myBattlefield) -1/-1
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auto=aslongas(island|myBattlefield) -1/-1
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auto=aslongas(plains|myBattlefield) -1/-1
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auto=aslongas(mountain|myBattlefield) -1/-1
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auto=aslongas(swamp|myBattlefield) -1/-1
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auto=-pbasiclandtypes/-pbasiclandtypes ueot
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text=Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
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mana={2}{B}
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type=Instant
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@@ -37726,11 +37719,7 @@ subtype=Aura
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[card]
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name=Exotic Curse
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target=creature
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auto=aslongas(forest|mybattlefield) -1/-1
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auto=aslongas(mountain|mybattlefield) -1/-1
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auto=aslongas(plains|mybattlefield) -1/-1
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auto=aslongas(swamp|mybattlefield) -1/-1
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auto=aslongas(island|mybattlefield) -1/-1
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auto=thisforeach(variable{pbasiclandtypes}>0) -1/-1
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text=Enchant creature -- Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.
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mana={2}{B}
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type=Enchantment
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@@ -37738,11 +37727,8 @@ subtype=Aura
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[/card]
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[card]
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name=Exotic Disease
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auto=aslongas(plains|myBattlefield) life:-1 opponent && life:1 controller
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auto=aslongas(island|myBattlefield) life:-1 opponent && life:1 controller
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auto=aslongas(swamp|myBattlefield) life:-1 opponent && life:1 controller
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auto=aslongas(mountain|myBattlefield) life:-1 opponent && life:1 controller
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auto=aslongas(forest|myBattlefield) life:-1 opponent && life:1 controller
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auto=life:-pbasiclandtypes opponent
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auto=life:pbasiclandtypes controller
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text=Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
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mana={4}{B}
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type=Sorcery
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@@ -44298,11 +44284,7 @@ subtype=Aura
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[card]
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name=Gaea's Might
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target=creature
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auto=aslongas(forest|myBattlefield) 1/1
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auto=aslongas(mountain|myBattlefield) 1/1
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auto=aslongas(plains|myBattlefield) 1/1
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auto=aslongas(swamp|myBattlefield) 1/1
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auto=aslongas(island|myBattlefield) 1/1
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auto=pbasiclandtypes/pbasiclandtypes ueot
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text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
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mana={G}
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type=Instant
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@@ -61936,11 +61918,7 @@ toughness=3
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[/card]
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[card]
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name=Kavu Scout
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auto=aslongas(forest|myBattlefield) 1/0
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auto=aslongas(island|myBattlefield) 1/0
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auto=aslongas(plains|myBattlefield) 1/0
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auto=aslongas(mountain|myBattlefield) 1/0
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auto=aslongas(swamp|myBattlefield) 1/0
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auto=thisforeach(variable{pbasiclandtypes}>0) 1/0
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text=Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control.
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mana={2}{R}
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type=Creature
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@@ -70382,11 +70360,7 @@ subtype=Aura
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[card]
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name=Manaforce Mace
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auto={3}:equip
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auto=teach(creature) transforms((,newability[aslongas(forest|myBattlefield) 1/1]))
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auto=teach(creature) transforms((,newability[aslongas(mountain|myBattlefield) 1/1]))
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auto=teach(creature) transforms((,newability[aslongas(plains|myBattlefield) 1/1]))
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auto=teach(creature) transforms((,newability[aslongas(island|myBattlefield) 1/1]))
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auto=teach(creature) transforms((,newability[aslongas(swamp|myBattlefield) 1/1]))
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auto=teach(creature) thisforeach(variable{pbasiclandtypes}>0) 1/1
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text=Domain - Equipped creature gets +1/+1 for each basic land type among lands you control. -- Equip {3}
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mana={4}
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type=Artifact
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@@ -73426,12 +73400,8 @@ type=Instant
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[/card]
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[card]
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name=Might of Alara
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target=Creature
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auto=aslongas(forest|myBattlefield) 1/1
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auto=aslongas(mountain|myBattlefield) 1/1
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auto=aslongas(plains|myBattlefield) 1/1
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auto=aslongas(swamp|myBattlefield) 1/1
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auto=aslongas(island|myBattlefield) 1/1
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target=creature
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auto=pbasiclandtypes/pbasiclandtypes ueot
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text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
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mana={G}
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type=Instant
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@@ -82923,11 +82893,7 @@ toughness=2
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[/card]
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[card]
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name=Ordered Migration
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auto=aslongas(forest|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying)
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auto=aslongas(mountain|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying)
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auto=aslongas(island|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying)
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auto=aslongas(swamp|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying)
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auto=aslongas(plains|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying)
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auto=token(Bird,Creature Bird,1/1,blue,flying)*pbasiclandtypes
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text=Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.
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mana={3}{W}{U}
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type=Sorcery
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@@ -87117,11 +87083,7 @@ type=Enchantment
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[/card]
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[card]
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name=Planar Despair
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auto=aslongas(swamp|myBattlefield) all(creature) -1/-1
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auto=aslongas(mountain|myBattlefield) all(creature) -1/-1
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auto=aslongas(forest|myBattlefield) all(creature) -1/-1
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auto=aslongas(plains|myBattlefield) all(creature) -1/-1
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auto=aslongas(island|myBattlefield) all(creature) -1/-1
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auto=all(creature) -pbasiclandtypes/-pbasiclandtypes ueot
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text=Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control.
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mana={3}{B}{B}
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type=Sorcery
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@@ -87763,7 +87725,7 @@ type=Artifact
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[/card]
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[card]
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name=Power Armor
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auto={3}{T}:target(creature) transforms((,newability[aslongas(plains|mybattlefield) 1/1 ueot],newability[aslongas(island|mybattlefield) 1/1 ueot],newability[aslongas(swamp|mybattlefield) 1/1 ueot],newability[aslongas(mountain|mybattlefield) 1/1 ueot],newability[aslongas(forest|mybattlefield) 1/1 ueot])) ueot
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auto={3}{T}:target(creature) pbasiclandtypes/pbasiclandtypes ueot
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text=Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
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mana={4}
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type=Artifact
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@@ -88588,7 +88550,26 @@ type=Instant
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[card]
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name=Prismatic Geoscope
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auto=tap(noevent)
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auto={T}:name(add mana) thisforeach(variable{pbasiclandtypes}>0) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~1}:ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~2}:thisforeach(variable{2}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~3}:thisforeach(variable{3}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~4}:thisforeach(variable{4}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~5}:thisforeach(variable{5}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~6}:thisforeach(variable{6}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~7}:thisforeach(variable{7}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~8}:thisforeach(variable{8}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~9}:thisforeach(variable{9}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~10}:thisforeach(variable{10}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~11}:thisforeach(variable{11}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~12}:thisforeach(variable{12}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~13}:thisforeach(variable{13}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~14}:thisforeach(variable{14}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~15}:thisforeach(variable{15}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~16}:thisforeach(variable{16}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~17}:thisforeach(variable{17}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~18}:thisforeach(variable{18}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~equalto~19}:thisforeach(variable{19}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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auto={T} restriction{compare(pbasiclandtypes)~morethan~19}:thisforeach(variable{20}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
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text=Prismatic Geoscope enters the battlefield tapped. -- Domain -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of basic land types among lands you control.
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mana={5}
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type=Artifact
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@@ -111768,11 +111749,7 @@ subtype=Aura
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[/card]
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[card]
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name=Spore Burst
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auto=aslongas(forest|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
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auto=aslongas(mountain|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
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auto=aslongas(plains|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
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auto=aslongas(swamp|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
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auto=aslongas(island|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
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auto=token(Saproling,Creature Saproling,1/1,green)*pbasiclandtypes
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text=Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.
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mana={3}{G}
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type=Sorcery
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@@ -114452,11 +114429,7 @@ type=Instant
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[card]
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name=Strength of Unity
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target=creature
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auto=aslongas(forest|myBattlefield) 1/1
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auto=aslongas(island|myBattlefield) 1/1
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auto=aslongas(plains|myBattlefield) 1/1
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auto=aslongas(mountain|myBattlefield) 1/1
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auto=aslongas(swamp|myBattlefield) 1/1
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auto=thisforeach(variable{pbasiclandtypes}>0) 1/1
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text=Enchant creature -- Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control.
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mana={3}{W}
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type=Enchantment
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@@ -123893,11 +123866,7 @@ type=Artifact
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[card]
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name=Tribal Flames
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target=creature,player
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auto=aslongas(forest|myBattlefield) damage:1
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auto=aslongas(mountain|myBattlefield) damage:1
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auto=aslongas(plains|myBattlefield) damage:1
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auto=aslongas(island|myBattlefield) damage:1
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auto=aslongas(swamp|myBattlefield) damage:1
|
||||
auto=damage:pbasiclandtypes
|
||||
text=Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.
|
||||
mana={1}{R}
|
||||
type=Sorcery
|
||||
@@ -124236,11 +124205,7 @@ toughness=6
|
||||
[/card]
|
||||
[card]
|
||||
name=Tromp the Domains
|
||||
auto=aslongas(plains|myBattlefield) all(creature|myBattlefield) 1/1 ueot
|
||||
auto=aslongas(forest|myBattlefield) all(creature|myBattlefield) 1/1 ueot
|
||||
auto=aslongas(mountain|myBattlefield) all(creature|myBattlefield) 1/1 ueot
|
||||
auto=aslongas(swamp|myBattlefield) all(creature|myBattlefield) 1/1 ueot
|
||||
auto=aslongas(island|myBattlefield) all(creature|myBattlefield) 1/1 ueot
|
||||
auto=all(creature|myBattlefield) pbasiclandtypes/pbasiclandtypes ueot
|
||||
auto=all(creature|myBattlefield) trample ueot
|
||||
text=Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
|
||||
mana={5}{G}
|
||||
@@ -129811,11 +129776,26 @@ toughness=1
|
||||
[card]
|
||||
name=Voices from the Void
|
||||
target=player
|
||||
auto=aslongas(forest|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer
|
||||
auto=aslongas(island|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer
|
||||
auto=aslongas(plains|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer
|
||||
auto=aslongas(mountain|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer
|
||||
auto=aslongas(swamp|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~1 then ability$!target(*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~2 then ability$!target(<2>*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~3 then ability$!target(<3>*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~4 then ability$!target(<4>*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~5 then ability$!target(<5>*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~6 then ability$!target(<6>*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~7 then ability$!target(<7>*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~8 then ability$!target(<8>*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~9 then ability$!target(<9>*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~10 then ability$!target(<10>*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~11 then ability$!target(<11>*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~12 then ability$!target(<12>*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~13 then ability$!target(<13>*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~14 then ability$!target(<14>*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~15 then ability$!target(<15>*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~16 then ability$!target(<16>*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~17 then ability$!target(<17>*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~18 then ability$!target(<18>*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~equalto~19 then ability$!target(<19>*|myhand) reject!$ targetedplayer
|
||||
auto=if compare(pbasiclandtypes)~morethan~19 then ability$!target(<20>*|myhand) reject!$ targetedplayer
|
||||
text=Domain - Target player discards a card for each basic land type among lands you control.
|
||||
mana={4}{B}
|
||||
type=Sorcery
|
||||
@@ -131425,7 +131405,7 @@ type=Land
|
||||
[/card]
|
||||
[card]
|
||||
name=Wandering Goblins
|
||||
auto={3}:aslongas(plains|myBattlefield]) 1/0 && aslongas(island|myBattlefield]) 1/0 && aslongas(swamp|myBattlefield]) 1/0 && aslongas(mountain|myBattlefield]) 1/0 && aslongas(forest|myBattlefield]) 1/0
|
||||
auto={3}:pbasiclandtypes/0 ueot
|
||||
text=Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
|
||||
mana={2}{R}
|
||||
type=Creature
|
||||
@@ -131466,11 +131446,7 @@ toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Wandering Stream
|
||||
auto=aslongas(forest|myBattlefield) life:2
|
||||
auto=aslongas(mountain|myBattlefield) life:2
|
||||
auto=aslongas(swamp|myBattlefield) life:2
|
||||
auto=aslongas(island|myBattlefield) life:2
|
||||
auto=aslongas(plains|myBattlefield) life:2
|
||||
auto=life:twicepbasiclandtypes controller
|
||||
text=Domain - You gain 2 life for each basic land type among lands you control.
|
||||
mana={2}{G}
|
||||
type=Sorcery
|
||||
@@ -132434,11 +132410,7 @@ type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Wayfaring Giant
|
||||
auto=aslongas(forest|myBattlefield) 1/1
|
||||
auto=aslongas(island|myBattlefield) 1/1
|
||||
auto=aslongas(plains|myBattlefield) 1/1
|
||||
auto=aslongas(mountain|myBattlefield) 1/1
|
||||
auto=aslongas(swamp|myBattlefield) 1/1
|
||||
auto=thisforeach(variable{pbasiclandtypes}>0) 1/1
|
||||
text=Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
|
||||
mana={5}{W}
|
||||
type=Creature
|
||||
|
||||
Reference in New Issue
Block a user