Fixed all primitives with Domain ability, fixed issue #1044 opened by DroidArthas.

This commit is contained in:
Vittorio Alfieri
2020-12-22 12:38:24 +01:00
parent 1aed1c1517
commit 3a8d70ff27
3 changed files with 182 additions and 128 deletions

View File

@@ -2758,11 +2758,7 @@ type=Sorcery
[card]
name=Allied Strategies
target=player
auto=if type(plains|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer
auto=if type(island|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer
auto=if type(mountain|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer
auto=if type(swamp|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer
auto=if type(forest|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer
auto=ability$!name(Draw cards) name(Draw cards) draw:pbasiclandtypes controller!$ targetedplayer
text=Domain - Target player draws a card for each basic land type among lands he or she controls.
mana={4}{U}
type=Sorcery
@@ -7755,11 +7751,7 @@ toughness=3
[card]
name=Aven Trailblazer
abilities=flying
auto=aslongas(forest|myBattlefield) 0/1
auto=aslongas(island|myBattlefield) 0/1
auto=aslongas(plains|myBattlefield) 0/1
auto=aslongas(mountain|myBattlefield) 0/1
auto=aslongas(swamp|myBattlefield) 0/1
anyzone=2/pbasiclandtypes cdaactive
text=Flying -- Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
mana={2}{W}
type=Creature
@@ -21313,18 +21305,8 @@ type=Snow Artifact
[/card]
[card]
name=Collapsing Borders
auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~0:life:1 controller
auto=@each my upkeep restriction{type(island|myBattlefield)~morethan~0:life:1 controller
auto=@each my upkeep restriction{type(swamp|myBattlefield)~morethan~0:life:1 controller
auto=@each my upkeep restriction{type(mountain|myBattlefield)~morethan~0:life:1 controller
auto=@each my upkeep restriction{type(forest|myBattlefield)~morethan~0:life:1 controller
auto=@each my upkeep:life:-3 controller
auto=@each opponent upkeep restriction{type(plains|myBattlefield)~morethan~0:life:1 opponent
auto=@each opponent upkeep restriction{type(island|myBattlefield)~morethan~0:life:1 opponent
auto=@each opponent upkeep restriction{type(swamp|myBattlefield)~morethan~0:life:1 opponent
auto=@each opponent upkeep restriction{type(mountain|myBattlefield)~morethan~0:life:1 opponent
auto=@each opponent upkeep restriction{type(green|myBattlefield)~morethan~0:life:1 opponent
auto=@each opponent upkeep:life:-3 opponent
auto=@each my upkeep:life:pbasiclandtypes controller && damage:3 controller
auto=@each opponent upkeep:ability$!name(Gain life) life:pbasiclandtypes controller!$ opponent && damage:3 opponent
text=Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
mana={3}{R}
type=Enchantment
@@ -21354,11 +21336,26 @@ type=Enchantment
[/card]
[card]
name=Collective Restraint
auto=aslongas(forest|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1]))
auto=aslongas(island|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1]))
auto=aslongas(mountain|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1]))
auto=aslongas(swamp|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1]))
auto=aslongas(plains|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1]))
auto=this(variable{pbasiclandtypes}=1) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1]))
auto=this(variable{pbasiclandtypes}=2) lord(creature|opponentbattlefield) transforms((,newability[attackcost:2]))
auto=this(variable{pbasiclandtypes}=3) lord(creature|opponentbattlefield) transforms((,newability[attackcost:3]))
auto=this(variable{pbasiclandtypes}=4) lord(creature|opponentbattlefield) transforms((,newability[attackcost:4]))
auto=this(variable{pbasiclandtypes}=5) lord(creature|opponentbattlefield) transforms((,newability[attackcost:5]))
auto=this(variable{pbasiclandtypes}=6) lord(creature|opponentbattlefield) transforms((,newability[attackcost:6]))
auto=this(variable{pbasiclandtypes}=7) lord(creature|opponentbattlefield) transforms((,newability[attackcost:7]))
auto=this(variable{pbasiclandtypes}=8) lord(creature|opponentbattlefield) transforms((,newability[attackcost:8]))
auto=this(variable{pbasiclandtypes}=9) lord(creature|opponentbattlefield) transforms((,newability[attackcost:9]))
auto=this(variable{pbasiclandtypes}=10) lord(creature|opponentbattlefield) transforms((,newability[attackcost:10]))
auto=this(variable{pbasiclandtypes}=11) lord(creature|opponentbattlefield) transforms((,newability[attackcost:11]))
auto=this(variable{pbasiclandtypes}=12) lord(creature|opponentbattlefield) transforms((,newability[attackcost:12]))
auto=this(variable{pbasiclandtypes}=13) lord(creature|opponentbattlefield) transforms((,newability[attackcost:13]))
auto=this(variable{pbasiclandtypes}=14) lord(creature|opponentbattlefield) transforms((,newability[attackcost:14]))
auto=this(variable{pbasiclandtypes}=15) lord(creature|opponentbattlefield) transforms((,newability[attackcost:15]))
auto=this(variable{pbasiclandtypes}=16) lord(creature|opponentbattlefield) transforms((,newability[attackcost:16]))
auto=this(variable{pbasiclandtypes}=17) lord(creature|opponentbattlefield) transforms((,newability[attackcost:17]))
auto=this(variable{pbasiclandtypes}=18) lord(creature|opponentbattlefield) transforms((,newability[attackcost:18]))
auto=this(variable{pbasiclandtypes}=19) lord(creature|opponentbattlefield) transforms((,newability[attackcost:19]))
auto=this(variable{pbasiclandtypes}>=20) lord(creature|opponentbattlefield) transforms((,newability[attackcost:20]))
text=Domain -- Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.
mana={3}{U}
type=Enchantment
@@ -30873,11 +30870,7 @@ type=Sorcery
[card]
name=Drag Down
target=creature
auto=aslongas(forest|myBattlefield) -1/-1
auto=aslongas(island|myBattlefield) -1/-1
auto=aslongas(plains|myBattlefield) -1/-1
auto=aslongas(mountain|myBattlefield) -1/-1
auto=aslongas(swamp|myBattlefield) -1/-1
auto=-pbasiclandtypes/-pbasiclandtypes ueot
text=Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
mana={2}{B}
type=Instant
@@ -37726,11 +37719,7 @@ subtype=Aura
[card]
name=Exotic Curse
target=creature
auto=aslongas(forest|mybattlefield) -1/-1
auto=aslongas(mountain|mybattlefield) -1/-1
auto=aslongas(plains|mybattlefield) -1/-1
auto=aslongas(swamp|mybattlefield) -1/-1
auto=aslongas(island|mybattlefield) -1/-1
auto=thisforeach(variable{pbasiclandtypes}>0) -1/-1
text=Enchant creature -- Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.
mana={2}{B}
type=Enchantment
@@ -37738,11 +37727,8 @@ subtype=Aura
[/card]
[card]
name=Exotic Disease
auto=aslongas(plains|myBattlefield) life:-1 opponent && life:1 controller
auto=aslongas(island|myBattlefield) life:-1 opponent && life:1 controller
auto=aslongas(swamp|myBattlefield) life:-1 opponent && life:1 controller
auto=aslongas(mountain|myBattlefield) life:-1 opponent && life:1 controller
auto=aslongas(forest|myBattlefield) life:-1 opponent && life:1 controller
auto=life:-pbasiclandtypes opponent
auto=life:pbasiclandtypes controller
text=Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
mana={4}{B}
type=Sorcery
@@ -44298,11 +44284,7 @@ subtype=Aura
[card]
name=Gaea's Might
target=creature
auto=aslongas(forest|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) 1/1
auto=pbasiclandtypes/pbasiclandtypes ueot
text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
mana={G}
type=Instant
@@ -61936,11 +61918,7 @@ toughness=3
[/card]
[card]
name=Kavu Scout
auto=aslongas(forest|myBattlefield) 1/0
auto=aslongas(island|myBattlefield) 1/0
auto=aslongas(plains|myBattlefield) 1/0
auto=aslongas(mountain|myBattlefield) 1/0
auto=aslongas(swamp|myBattlefield) 1/0
auto=thisforeach(variable{pbasiclandtypes}>0) 1/0
text=Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control.
mana={2}{R}
type=Creature
@@ -70382,11 +70360,7 @@ subtype=Aura
[card]
name=Manaforce Mace
auto={3}:equip
auto=teach(creature) transforms((,newability[aslongas(forest|myBattlefield) 1/1]))
auto=teach(creature) transforms((,newability[aslongas(mountain|myBattlefield) 1/1]))
auto=teach(creature) transforms((,newability[aslongas(plains|myBattlefield) 1/1]))
auto=teach(creature) transforms((,newability[aslongas(island|myBattlefield) 1/1]))
auto=teach(creature) transforms((,newability[aslongas(swamp|myBattlefield) 1/1]))
auto=teach(creature) thisforeach(variable{pbasiclandtypes}>0) 1/1
text=Domain - Equipped creature gets +1/+1 for each basic land type among lands you control. -- Equip {3}
mana={4}
type=Artifact
@@ -73426,12 +73400,8 @@ type=Instant
[/card]
[card]
name=Might of Alara
target=Creature
auto=aslongas(forest|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) 1/1
target=creature
auto=pbasiclandtypes/pbasiclandtypes ueot
text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
mana={G}
type=Instant
@@ -82923,11 +82893,7 @@ toughness=2
[/card]
[card]
name=Ordered Migration
auto=aslongas(forest|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying)
auto=aslongas(mountain|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying)
auto=aslongas(island|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying)
auto=aslongas(swamp|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying)
auto=aslongas(plains|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying)
auto=token(Bird,Creature Bird,1/1,blue,flying)*pbasiclandtypes
text=Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.
mana={3}{W}{U}
type=Sorcery
@@ -87117,11 +87083,7 @@ type=Enchantment
[/card]
[card]
name=Planar Despair
auto=aslongas(swamp|myBattlefield) all(creature) -1/-1
auto=aslongas(mountain|myBattlefield) all(creature) -1/-1
auto=aslongas(forest|myBattlefield) all(creature) -1/-1
auto=aslongas(plains|myBattlefield) all(creature) -1/-1
auto=aslongas(island|myBattlefield) all(creature) -1/-1
auto=all(creature) -pbasiclandtypes/-pbasiclandtypes ueot
text=Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control.
mana={3}{B}{B}
type=Sorcery
@@ -87763,7 +87725,7 @@ type=Artifact
[/card]
[card]
name=Power Armor
auto={3}{T}:target(creature) transforms((,newability[aslongas(plains|mybattlefield) 1/1 ueot],newability[aslongas(island|mybattlefield) 1/1 ueot],newability[aslongas(swamp|mybattlefield) 1/1 ueot],newability[aslongas(mountain|mybattlefield) 1/1 ueot],newability[aslongas(forest|mybattlefield) 1/1 ueot])) ueot
auto={3}{T}:target(creature) pbasiclandtypes/pbasiclandtypes ueot
text=Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
mana={4}
type=Artifact
@@ -88588,7 +88550,26 @@ type=Instant
[card]
name=Prismatic Geoscope
auto=tap(noevent)
auto={T}:name(add mana) thisforeach(variable{pbasiclandtypes}>0) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~1}:ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~2}:thisforeach(variable{2}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~3}:thisforeach(variable{3}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~4}:thisforeach(variable{4}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~5}:thisforeach(variable{5}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~6}:thisforeach(variable{6}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~7}:thisforeach(variable{7}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~8}:thisforeach(variable{8}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~9}:thisforeach(variable{9}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~10}:thisforeach(variable{10}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~11}:thisforeach(variable{11}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~12}:thisforeach(variable{12}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~13}:thisforeach(variable{13}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~14}:thisforeach(variable{14}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~15}:thisforeach(variable{15}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~16}:thisforeach(variable{16}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~17}:thisforeach(variable{17}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~18}:thisforeach(variable{18}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~equalto~19}:thisforeach(variable{19}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
auto={T} restriction{compare(pbasiclandtypes)~morethan~19}:thisforeach(variable{20}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
text=Prismatic Geoscope enters the battlefield tapped. -- Domain -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of basic land types among lands you control.
mana={5}
type=Artifact
@@ -111768,11 +111749,7 @@ subtype=Aura
[/card]
[card]
name=Spore Burst
auto=aslongas(forest|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
auto=aslongas(mountain|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
auto=aslongas(plains|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
auto=aslongas(swamp|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
auto=aslongas(island|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
auto=token(Saproling,Creature Saproling,1/1,green)*pbasiclandtypes
text=Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.
mana={3}{G}
type=Sorcery
@@ -114452,11 +114429,7 @@ type=Instant
[card]
name=Strength of Unity
target=creature
auto=aslongas(forest|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) 1/1
auto=thisforeach(variable{pbasiclandtypes}>0) 1/1
text=Enchant creature -- Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control.
mana={3}{W}
type=Enchantment
@@ -123893,11 +123866,7 @@ type=Artifact
[card]
name=Tribal Flames
target=creature,player
auto=aslongas(forest|myBattlefield) damage:1
auto=aslongas(mountain|myBattlefield) damage:1
auto=aslongas(plains|myBattlefield) damage:1
auto=aslongas(island|myBattlefield) damage:1
auto=aslongas(swamp|myBattlefield) damage:1
auto=damage:pbasiclandtypes
text=Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.
mana={1}{R}
type=Sorcery
@@ -124236,11 +124205,7 @@ toughness=6
[/card]
[card]
name=Tromp the Domains
auto=aslongas(plains|myBattlefield) all(creature|myBattlefield) 1/1 ueot
auto=aslongas(forest|myBattlefield) all(creature|myBattlefield) 1/1 ueot
auto=aslongas(mountain|myBattlefield) all(creature|myBattlefield) 1/1 ueot
auto=aslongas(swamp|myBattlefield) all(creature|myBattlefield) 1/1 ueot
auto=aslongas(island|myBattlefield) all(creature|myBattlefield) 1/1 ueot
auto=all(creature|myBattlefield) pbasiclandtypes/pbasiclandtypes ueot
auto=all(creature|myBattlefield) trample ueot
text=Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
mana={5}{G}
@@ -129811,11 +129776,26 @@ toughness=1
[card]
name=Voices from the Void
target=player
auto=aslongas(forest|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer
auto=aslongas(island|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer
auto=aslongas(plains|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer
auto=aslongas(mountain|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer
auto=aslongas(swamp|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~1 then ability$!target(*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~2 then ability$!target(<2>*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~3 then ability$!target(<3>*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~4 then ability$!target(<4>*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~5 then ability$!target(<5>*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~6 then ability$!target(<6>*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~7 then ability$!target(<7>*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~8 then ability$!target(<8>*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~9 then ability$!target(<9>*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~10 then ability$!target(<10>*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~11 then ability$!target(<11>*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~12 then ability$!target(<12>*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~13 then ability$!target(<13>*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~14 then ability$!target(<14>*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~15 then ability$!target(<15>*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~16 then ability$!target(<16>*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~17 then ability$!target(<17>*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~18 then ability$!target(<18>*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~equalto~19 then ability$!target(<19>*|myhand) reject!$ targetedplayer
auto=if compare(pbasiclandtypes)~morethan~19 then ability$!target(<20>*|myhand) reject!$ targetedplayer
text=Domain - Target player discards a card for each basic land type among lands you control.
mana={4}{B}
type=Sorcery
@@ -131425,7 +131405,7 @@ type=Land
[/card]
[card]
name=Wandering Goblins
auto={3}:aslongas(plains|myBattlefield]) 1/0 && aslongas(island|myBattlefield]) 1/0 && aslongas(swamp|myBattlefield]) 1/0 && aslongas(mountain|myBattlefield]) 1/0 && aslongas(forest|myBattlefield]) 1/0
auto={3}:pbasiclandtypes/0 ueot
text=Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
mana={2}{R}
type=Creature
@@ -131466,11 +131446,7 @@ toughness=1
[/card]
[card]
name=Wandering Stream
auto=aslongas(forest|myBattlefield) life:2
auto=aslongas(mountain|myBattlefield) life:2
auto=aslongas(swamp|myBattlefield) life:2
auto=aslongas(island|myBattlefield) life:2
auto=aslongas(plains|myBattlefield) life:2
auto=life:twicepbasiclandtypes controller
text=Domain - You gain 2 life for each basic land type among lands you control.
mana={2}{G}
type=Sorcery
@@ -132434,11 +132410,7 @@ type=Artifact
[/card]
[card]
name=Wayfaring Giant
auto=aslongas(forest|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) 1/1
auto=thisforeach(variable{pbasiclandtypes}>0) 1/1
text=Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
mana={5}{W}
type=Creature