From 3a2264febb7796237b4410fd6e091b5aba3223ba Mon Sep 17 00:00:00 2001 From: "omegablast2002@yahoo.com" Date: Sun, 25 Sep 2011 13:41:12 +0000 Subject: [PATCH] just changing some comments in svn... --- projects/mtg/include/AIPlayerBakaB.h | 2 +- projects/mtg/src/AIPlayerBaka.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/mtg/include/AIPlayerBakaB.h b/projects/mtg/include/AIPlayerBakaB.h index 3aaf4228d..0007c8b2f 100644 --- a/projects/mtg/include/AIPlayerBakaB.h +++ b/projects/mtg/include/AIPlayerBakaB.h @@ -22,7 +22,7 @@ protected: int effectBadOrGood(MTGCardInstance * card, int mode = MODE_PUTINTOPLAY, TargetChooser * tc = NULL); - // returns 1 if the AI algorithm supports a given cost (ex:simple mana cost), 0 otherwise (ex: cost involves Sacrificing a target) + // returns 1 if the AI algorithm supports a given cost (ex:simple mana cost), 0 otherwise int CanHandleCost(ManaCost * cost); //Tries to play an ability recommended by the deck creator diff --git a/projects/mtg/src/AIPlayerBaka.cpp b/projects/mtg/src/AIPlayerBaka.cpp index 42956b828..59f7b95e7 100644 --- a/projects/mtg/src/AIPlayerBaka.cpp +++ b/projects/mtg/src/AIPlayerBaka.cpp @@ -1110,7 +1110,7 @@ vector AIPlayerBaka::canPaySunBurst(ManaCost * cost) } -//Can't yet handle extraCost objects (ex: sacrifice) if they require a target :( +//can handle extra cost to some extent, tho not wisely. int AIPlayerBaka::CanHandleCost(ManaCost * cost, MTGCardInstance * card) { if (!cost)