Bug fixes, more token creation macros
A file being borderline really doesn't mean much, also, after some testing, the cards under 'crappy' could be playable Narfi, Betrayer King Cavalier of Dawn Imprisoned in the Moon Bull's Strength Bontu the Glorified could attack planeswalkers Fists of Flame Barbed-Back Wurm old rutstein Delraich restriction consuming aberration drowned secrets ancestral anger Flood Plain Bad River Grasslands Rocky Tar Pit Mountain Valley Basri Ket Colos Yearling march of the drowned
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@@ -1,4 +1,3 @@
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grade=borderline
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#Planeswalkers Primitives Pack for Wagic the Homebrew.
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#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
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#We sorted this in alphabetical order - Luruz & Vitty85 21-12-2021
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@@ -228,7 +227,7 @@ restriction=compare(isflipped)~equalto~0
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anyzone={0}:doubleside(backside)
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auto={C(0/0,1,Loyalty)}:name(+1: Put a loyalty counter) donothing
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auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets +2/+2) target(creature) 2/2 ueot
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auto={C(0/0,0,Loyalty)}:name(0: Create a Wolf and transform) create(Wolf:Creature Wolf:2/2:green) && flip(backside)
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auto={C(0/0,0,Loyalty)}:name(0: Create a Wolf and transform) _WOLFTOKEN_ && flip(backside)
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text=+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. -- 0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.
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mana={2}{R}{G}
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type=Legendary Planeswalker
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@@ -254,7 +253,7 @@ anyzone={0}:doubleside(backside)
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auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!)
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auto=if compare(hascntloyalty)~equalto~0 then counter(0/0,4,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Cast creatures with flash) transforms((,newability[counter(0/0.1.ArlinnEffect)],newability[phaseaction[my untap once sourceinplay] removeallcounters(0/0.1.ArlinnEffect)])) forever
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auto={C(0/0,-3,Loyalty)}:name(-3: Create 2 Wolves) token(Wolf,Creature Wolf,2/2,green)*2
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auto={C(0/0,-3,Loyalty)}:name(-3: Create 2 Wolves) _WOLFTOKEN_*2
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auto=this(counter{0/0.1.ArlinnEffect}>0) transforms((,newability[lord(creature|mycastingzone) asflash],newability[@movedto(creature|mybattlefield):name(Put 1/1 counter) all(trigger[to]) counter(1/1)]))
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text=Daybound (If a player casts no spells during their own turn, it becomes night next turn.) -- +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. -- −3: Create two 2/2 green Wolf creature tokens. // Arlinn, the Moon's Fury
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mana={2}{R}{G}
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@@ -278,7 +277,7 @@ subtype=Arlinn
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name=Arlinn, Voice of the Pack
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auto=counter(0/0,7,loyalty)
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auto=@movedTo(*[Wolf;Werewolf]|myBattlefield):all(trigger[to]) counter(1/1)
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auto={C(0/0,-2,Loyalty)}:name(-2: Create a 2/2 Wolf) create(Wolf:Creature Wolf:2/2:green)
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auto={C(0/0,-2,Loyalty)}:name(-2: Create a 2/2 Wolf) _WOLFTOKEN_
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text=Each creature you control that's a Wolf or Werewolf enters the battlefield with an additional +1/+1 counter on it. -- -2: Create a 2/2 green Wolf creature token.
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mana={4}{G}{G}
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type=Legendary Planeswalker
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@@ -375,8 +374,8 @@ subtype=Basri
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name=Basri Ket
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auto=counter(0/0,3,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Put a +1/+1 counter and gains indestructible) counter(1/1) target(creature) && indestructible ueot
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auto={C(0/0,-2,Loyalty)}:name(-2: Whenever a creature attacks create a token) emblem transforms((,newability[@combat(attacking) source(creature[-token]):token(Soldier Bas,Creature Soldier,1/1,white,battleready)])) oneshot ueot
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auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: "At the combat create a token and put a +1/+1 counter") emblem transforms((,newability[@each my combatbegins:token(Soldier Bas) && counter(1/1) all(creature|myBattlefield)])) forever dontremove
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auto={C(0/0,-2,Loyalty)}:name(-2: Whenever a creature attacks create a token) emblem transforms((,newability[@combat(attacking) source(creature[-token]):create(Soldier:Creature Soldier:1/1:white:battleready)])) oneshot ueot
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auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: "At the combat create a token and put a +1/+1 counter") emblem transforms((,newability[@each my combatbegins:_SOLDIERTOKEN_ && counter(1/1) all(creature|myBattlefield)])) forever dontremove
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text=+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. -- −2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. -- −6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
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mana={1}{W}{W}
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type=Legendary Planeswalker
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@@ -816,7 +815,7 @@ subtype=Ellywick
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[card]
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name=Elspeth, Knight-Errant
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auto=counter(0/0,4,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 soldier) create(Soldier:creature Soldier:1/1:white)
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auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 soldier) _SOLDIERTOKEN_
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auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets +3/+3 and flying) 3/3 ueot && flying target(creature) ueot
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auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Permanents becomes indestructible") emblem transforms((,newability[lord(*[artifact;creature;land;enchantment]|mybattlefield) indestructible])) forever dontremove
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text=+1: Put a 1/1 white Soldier creature token onto the battlefield. -- +1: Target creature gets +3/+3 and gains flying until end of turn. -- -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
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@@ -827,7 +826,7 @@ subtype=Elspeth
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[card]
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name=Elspeth, Sun's Champion
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auto=counter(0/0,4,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Create three 1/1 Soldier) create(Soldier:creature Soldier:1/1:white)*3
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auto={C(0/0,1,Loyalty)}:name(+1: Create three 1/1 Soldier) _SOLDIERTOKEN_*3
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auto={C(0/0,-3,Loyalty)}:name(-3: Destroy all power 4 or more) Destroy all(creature[power>=4]|battlefield)
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auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Creatures get +2/+2 and flying") emblem transforms((,newability[lord(creature|mybattlefield) 2/2],newability[lord(creature|mybattlefield) flying])) forever dontremove
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text=+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -- -3: Destroy all creature with power 4 or greater -- -7: You get an emblem with "Creatures you control get +2/+2 and have flying." -- Starting Loyalty 4
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@@ -851,7 +850,7 @@ subtype=Elspeth
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name=Elspeth Tirel
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auto=counter(0/0,4,loyalty)
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auto={C(0/0,2,Loyalty)}:name(+2: Gain life for each creature) life:type:creature:mybattlefield
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auto={C(0/0,-2,Loyalty)}:name(-2: Create a 1/1 soldier) token(Soldier,Creature Soldier,1/1,white)*3
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auto={C(0/0,-2,Loyalty)}:name(-2: Create a 1/1 soldier) _SOLDIERTOKEN_*3
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auto={C(0/0,-5,Loyalty)}:name(-5: Destroy all except tokens) destroy all(other *[-land;-token])
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text=+2: You gain 1 life for each creature you control. -- -2: Put three 1/1 white Soldier creature tokens onto the battlefield. -- -5: Destroy all other permanents except for lands and tokens.
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mana={3}{W}{W}
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@@ -943,7 +942,7 @@ subtype=Garruk
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[card]
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name=Garruk, Primal Hunter
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auto=counter(0/0,3,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Create a 3/3 Beast) token(Beast,Creature Beast,3/3,green)
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auto={C(0/0,1,Loyalty)}:name(+1: Create a 3/3 Beast) _BEASTTOKEN_
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auto={C(0/0,-3,Loyalty)}:name(-3: Draw a card equal to highest power) draw:power:highest:*:mybattlefield
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auto={C(0/0,-6,Loyalty)}:name(-6: Create a 6/6 Wurm for each land) foreach(land|mybattlefield) token(Wurm,Creature Wurm,6/6,green)
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text=+1: Put a 3/3 green Beast creature token onto the battlefield. -- -3: Draw cards equal to the greatest power among creatures you control. -- -6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
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@@ -957,7 +956,7 @@ backside=Garruk, the Veil-Cursed
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auto=counter(0/0,3,loyalty)
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auto=this(counter{0/0.1.loyalty}<3) flip(backside)
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auto={0}:name(+0: Garruk fights a creature) target(creature) dynamicability<!powerstrike eachother!> && damage:3
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auto={0}:name(+0: Create a 2/2 Wolf) token(Wolf,Creature Wolf,2/2,green)
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auto={0}:name(+0: Create a 2/2 Wolf) _WOLFTOKEN_
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text=When Garruk Relentless has two or fewer loyalty counters on him, transform him. -- 0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. -- 0: Put a 2/2 green Wolf creature token onto the battlefield. // Garruk, the Veil-Cursed
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mana={3}{G}
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type=Legendary Planeswalker
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@@ -1026,7 +1025,7 @@ subtype=Garruk
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name=Garruk Wildspeaker
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auto=counter(0/0,3,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: untap two lands) untap target(<2>land)
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auto={C(0/0,-1,Loyalty)}:name(-1: Create a 3/3 beast) token(Beast,Creature Beast,3/3,green)
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auto={C(0/0,-1,Loyalty)}:name(-1: Create a 3/3 beast) _BEASTTOKEN_
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auto={C(0/0,-4,Loyalty)}:name(-4: Creatures gets +3/+3 and trample) all(creature|mybattlefield) 3/3 ueot && all(creature|mybattlefield) trample ueot
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text=+1: Untap two target lands. -- -1: Put a 3/3 green Beast creature token onto the battlefield. -- -4: Creatures you control get +3/+3 and gain trample until end of turn.
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mana={2}{G}{G}
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@@ -1608,7 +1607,7 @@ auto=counter(0/0,3,Loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Creatures gain deathtouch) all(creature|mybattlefield) transforms((,newability[deathtouch])) ueot
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auto={C(0/0,1,Loyalty)}:name(+1: Creatures gain deathtouch and put counter) target(creature[token]|mybattlefield) counter(1/1) && all(creature|mybattlefield) transforms((,newability[deathtouch])) ueot
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auto={C(0/0,-2,Loyalty)}:name(-2: Double the tokens) transforms((,newability[@tokencreated(*|myBattlefield):name(Double the token) all(trigger) clone options(notrigger)])) ueot
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auto={C(0/0,-6,Loyalty)}:name(-6: Exile cards) all(*|graveyard) moveto(exile) and!( token(Spirit,Creature Spirit,1/1,white,flying) )!
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auto={C(0/0,-6,Loyalty)}:name(-6: Exile cards) all(*|graveyard) moveto(exile) and!( _SPIRITTOKEN_ )!
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text=+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. -- -2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. -- -6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
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mana={1}{W}{B}
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type=Legendary Planeswalker
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@@ -1717,7 +1716,7 @@ subtype=Liliana
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[card]
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name=Liliana, Death's Majesty
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auto=counter(0/0,5,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Mils two cards and create a 2/2 Zombie) deplete:2 controller && token(Zombie,creature Zombie,2/2,black)
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auto={C(0/0,1,Loyalty)}:name(+1: Mils two cards and create a 2/2 Zombie) deplete:2 controller && _ZOMBIETOKEN_
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auto={C(0/0,-3,Loyalty)}:name(-3: Return a creature from your graveyard) moveTo(myBattlefield) target(creature|myGraveyard) and!(transforms((Zombie,newcolors[black])) forever)!
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auto={C(0/0,-7,Loyalty)}:name(-7: Destroy all non-zombies) destroy all(creature[-zombie])
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text=+1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard. -- -3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. -- -7: Destroy all non-Zombie creatures.
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@@ -2480,7 +2479,7 @@ subtype=Sarkhan
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name=Sarkhan, Fireblood
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auto=counter(0/0,3,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Discard and draw) ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller
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auto={C(0/0,1,Loyalty)}:name(+1: Add two mana in any combination of colors) if type(dragon|myhand,mycommandzone)~morethan~0 then thisforeach(variable{2}) ability$!name(add mana) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W}!$ controller
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auto={C(0/0,1,Loyalty)}:name(+1: Add two mana in any combination of colors) if type(dragon|mycastingzone)~morethan~0 then thisforeach(variable{2}) ability$!name(add mana) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W}!$ controller
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auto={C(0/0,-7,Loyalty)}:name(-7: Create four 5/5 Dragons) token(Dragon,Creature Dragon,5/5,red,flying)*4
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text=+1: You may discard a card. If you do, draw a card. -- +1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. -- −7: Create four 5/5 red Dragon creature tokens with flying.
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mana={1}{R}{R}
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