Bug fixes, more token creation macros

A file being borderline really doesn't mean much, also, after some testing, the cards under 'crappy' could be playable

Narfi, Betrayer King
Cavalier of Dawn
Imprisoned in the Moon
Bull's Strength
Bontu the Glorified could attack planeswalkers
Fists of Flame
Barbed-Back Wurm
old rutstein
Delraich restriction
consuming aberration
drowned secrets
ancestral anger
Flood Plain
Bad River
Grasslands
Rocky Tar Pit
Mountain Valley
Basri Ket
Colos Yearling
march of the drowned
This commit is contained in:
Eduardo MG
2022-10-16 13:11:16 -05:00
parent d60b148ccc
commit 3a11453aa5
5 changed files with 365 additions and 366 deletions

View File

@@ -166,8 +166,29 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
# Angel Token
#AUTO_DEFINE _ANGELTOKEN_ create(Angel:Creature Angel:4/4:white:flying)
# Beast Token
#AUTO_DEFINE _BEASTTOKEN_ create(Beast:Creature Beast:3/3:green)
# Elephant Token
#AUTO_DEFINE _ELEPHANTTOKEN_ create(Elephant:Creature Elephant:3/3:green)
# Goblin Token
#AUTO_DEFINE _GOBLINTOKEN_ create(Goblin:Creature Goblin:1/1:red)
# Insect Token
#AUTO_DEFINE _INSECTTOKEN_ create(Insect:Creature Insect:1/1:green)
# Saproling Token
#AUTO_DEFINE _SAPROLINGTOKEN_ create(Saproling:creature Saproling:1/1:green)
# Soldier Token
#AUTO_DEFINE _SOLDIERTOKEN_ create(soldier:creature soldier:1/1:white)
# Spirit Token
#AUTO_DEFINE _SPIRITTOKEN_ create(Spirit:creature Spirit:1/1:white:flying)
# Wolf Token
#AUTO_DEFINE _WOLFTOKEN_ create(Wolf:creature Wolf:2/2:green)
# Zombie Token
#AUTO_DEFINE _ZOMBIETOKEN_ create(zombie:creature zombie:2/2:black)