Bug fixes, more token creation macros
A file being borderline really doesn't mean much, also, after some testing, the cards under 'crappy' could be playable Narfi, Betrayer King Cavalier of Dawn Imprisoned in the Moon Bull's Strength Bontu the Glorified could attack planeswalkers Fists of Flame Barbed-Back Wurm old rutstein Delraich restriction consuming aberration drowned secrets ancestral anger Flood Plain Bad River Grasslands Rocky Tar Pit Mountain Valley Basri Ket Colos Yearling march of the drowned
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@@ -166,8 +166,29 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
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# Angel Token
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#AUTO_DEFINE _ANGELTOKEN_ create(Angel:Creature Angel:4/4:white:flying)
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# Beast Token
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#AUTO_DEFINE _BEASTTOKEN_ create(Beast:Creature Beast:3/3:green)
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# Elephant Token
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#AUTO_DEFINE _ELEPHANTTOKEN_ create(Elephant:Creature Elephant:3/3:green)
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# Goblin Token
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#AUTO_DEFINE _GOBLINTOKEN_ create(Goblin:Creature Goblin:1/1:red)
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# Insect Token
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#AUTO_DEFINE _INSECTTOKEN_ create(Insect:Creature Insect:1/1:green)
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# Saproling Token
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#AUTO_DEFINE _SAPROLINGTOKEN_ create(Saproling:creature Saproling:1/1:green)
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# Soldier Token
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#AUTO_DEFINE _SOLDIERTOKEN_ create(soldier:creature soldier:1/1:white)
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# Spirit Token
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#AUTO_DEFINE _SPIRITTOKEN_ create(Spirit:creature Spirit:1/1:white:flying)
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# Wolf Token
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#AUTO_DEFINE _WOLFTOKEN_ create(Wolf:creature Wolf:2/2:green)
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# Zombie Token
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#AUTO_DEFINE _ZOMBIETOKEN_ create(zombie:creature zombie:2/2:black)
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