J :
* Fix u32 into JButtons. * Add a few comments. * Remove useless variables.
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@@ -66,7 +66,7 @@ int GuiAvatars::receiveEventMinus(WEvent* e)
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return 1;
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}
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bool GuiAvatars::CheckUserInput(u32 key){
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bool GuiAvatars::CheckUserInput(JButton key){
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if (self->CheckUserInput(key)) return true;
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if (opponent->CheckUserInput(key)) return true;
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if (selfGraveyard->CheckUserInput(key)) return true;
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