J :
* Fix u32 into JButtons. * Add a few comments. * Remove useless variables.
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@@ -50,7 +50,7 @@ int ActionLayer::reactToTargetClick(ActionElement* ability, Targetable * card){
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return result;
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}
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bool ActionLayer::CheckUserInput(u32 key){
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bool ActionLayer::CheckUserInput(JButton key){
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GameObserver * g = GameObserver::GetInstance();
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if (g->waitForExtraPayment && key == JGE_BTN_SEC){
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g->waitForExtraPayment = NULL;
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