* Fix u32 into JButtons.
* Add a few comments.
* Remove useless variables.
This commit is contained in:
jean.chalard
2010-02-24 17:28:17 +00:00
parent 3ac6bc3ec3
commit 39c5a3d465
38 changed files with 58 additions and 63 deletions
+1 -1
View File
@@ -50,7 +50,7 @@ int ActionLayer::reactToTargetClick(ActionElement* ability, Targetable * card){
return result;
}
bool ActionLayer::CheckUserInput(u32 key){
bool ActionLayer::CheckUserInput(JButton key){
GameObserver * g = GameObserver::GetInstance();
if (g->waitForExtraPayment && key == JGE_BTN_SEC){
g->waitForExtraPayment = NULL;
+2 -2
View File
@@ -620,8 +620,8 @@ void ActionStack::endOfInterruption(){
}
bool ActionStack::CheckUserInput(u32 key){
u32 trigger = (options[Options::REVERSETRIGGERS].number ? JGE_BTN_NEXT : JGE_BTN_PREV);
bool ActionStack::CheckUserInput(JButton key){
JButton trigger = (options[Options::REVERSETRIGGERS].number ? JGE_BTN_NEXT : JGE_BTN_PREV);
if (mode == ACTIONSTACK_STANDARD){
if (askIfWishesToInterrupt){
if (JGE_BTN_SEC == key){
+3 -1
View File
@@ -77,7 +77,7 @@ void CardDisplay::Update(float dt){
if (update) init(zone);
}
bool CardDisplay::CheckUserInput(u32 key){
bool CardDisplay::CheckUserInput(JButton key){
if (JGE_BTN_SEC == key)
{
if (listener){
@@ -136,6 +136,8 @@ bool CardDisplay::CheckUserInput(u32 key){
}
}
return true;
default:
;
}
return false;
}
+7 -4
View File
@@ -8,6 +8,9 @@
using std::cout;
// The X lib annoyingly defines True to be 1, leading to
// hard to understand syntax errors. Not using it, so it's
// safe to undefine it.
#ifdef True
#undef True
#endif
@@ -98,13 +101,13 @@ void CardSelector::Pop()
{
{ CardView* c = dynamic_cast<CardView*>(oldactive); if (c) c->zoom = 1.0; } //Is this needed, I think it is one in Leaving(0) ?
{ CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.4; } //Is this needed, I think it is one in Entering() ?
if (oldactive) oldactive->Leaving(0);
if (oldactive) oldactive->Leaving(JGE_BTN_NONE);
if (active) active->Entering();
}
}
template<>
bool CardSelector::CheckUserInput(u32 key)
bool CardSelector::CheckUserInput(JButton key)
{
if (!active)
{
@@ -175,7 +178,7 @@ bool CardSelector::CheckUserInput(u32 key)
{
{ CardView* c = dynamic_cast<CardView*>(oldactive); if (c) c->zoom = 1.0; }
{ CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.4; }
if (oldactive) oldactive->Leaving(0);
if (oldactive) oldactive->Leaving(JGE_BTN_NONE);
if (active) active->Entering();
}
return true;
@@ -248,7 +251,7 @@ void CardSelector::Limit(LimitorFunctor<Target>* limitor, SelectorZone destzone)
{
{ CardView* c = dynamic_cast<CardView*>(oldactive); if (c) c->zoom = 1.0; }
{ CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.4; }
if (oldactive) oldactive->Leaving(0);
if (oldactive) oldactive->Leaving(JGE_BTN_NONE);
if (active) active->Entering();
}
}
+1 -1
View File
@@ -48,7 +48,7 @@ void DuelLayers::init(){
}
void DuelLayers::CheckUserInput(int isAI){
u32 key;
JButton key;
while ((key = JGE::GetInstance()->ReadButton())){
if ((!isAI) && (0 != key))
{
+1 -1
View File
@@ -66,7 +66,7 @@ int GuiAvatars::receiveEventMinus(WEvent* e)
return 1;
}
bool GuiAvatars::CheckUserInput(u32 key){
bool GuiAvatars::CheckUserInput(JButton key){
if (self->CheckUserInput(key)) return true;
if (opponent->CheckUserInput(key)) return true;
if (selfGraveyard->CheckUserInput(key)) return true;
+3 -1
View File
@@ -137,7 +137,7 @@ bool GuiCombat::clickOK(){
return false;
}
bool GuiCombat::CheckUserInput(u32 key)
bool GuiCombat::CheckUserInput(JButton key)
{
if (NONE == cursor_pos) return false;
DamagerDamaged* oldActive = active;
@@ -251,6 +251,8 @@ bool GuiCombat::CheckUserInput(u32 key)
if (options[Options::REVERSETRIGGERS].number) return false;
active = activeAtk = NULL; cursor_pos = OK;
break;
default:
;
}
if (oldActive != active)
{
+2 -2
View File
@@ -137,9 +137,9 @@ void GuiHandSelf::Repos()
}
}
bool GuiHandSelf::CheckUserInput(u32 key)
bool GuiHandSelf::CheckUserInput(JButton key)
{
u32 trigger = (options[Options::REVERSETRIGGERS].number ? JGE_BTN_PREV : JGE_BTN_NEXT);
JButton trigger = (options[Options::REVERSETRIGGERS].number ? JGE_BTN_PREV : JGE_BTN_NEXT);
if (trigger == key)
{
state = (Open == state ? Closed : Open);
+1 -1
View File
@@ -1,6 +1,6 @@
#include "GuiMessageBox.h"
bool GuiMessageBox::CheckUserInput(u32 key){
bool GuiMessageBox::CheckUserInput(JButton key){
if (mActionButton == key)
{
if (mObjects[mCurr] != NULL && mObjects[mCurr]->ButtonPressed())
+2 -2
View File
@@ -7,7 +7,7 @@ void GuiStatic::Entering()
{
parent->Activate(this);
}
bool GuiStatic::Leaving(u32 key)
bool GuiStatic::Leaving(JButton key)
{
parent->Deactivate(this);
return false;
@@ -151,7 +151,7 @@ void GuiGameZone::ButtonPressed(int controllerId, int controlId){
GameObserver::GetInstance()->ButtonPressed(this);
}
bool GuiGameZone::CheckUserInput(u32 key){
bool GuiGameZone::CheckUserInput(JButton key){
if (showCards) return cd->CheckUserInput(key);
return false;
}
+2 -2
View File
@@ -30,10 +30,10 @@ void MTGGamePhase::Update(float dt){
}
bool MTGGamePhase::CheckUserInput(u32 key){
bool MTGGamePhase::CheckUserInput(JButton key){
GameObserver * game = GameObserver::GetInstance();
if (activeState == INACTIVE){
u32 trigger = (options[Options::REVERSETRIGGERS].number ? JGE_BTN_NEXT : JGE_BTN_PREV);
JButton trigger = (options[Options::REVERSETRIGGERS].number ? JGE_BTN_NEXT : JGE_BTN_PREV);
if ((trigger == key) && game->currentActionPlayer == game->currentlyActing())
{
activeState = ACTIVE;
+1 -1
View File
@@ -94,7 +94,7 @@ void MenuItem::Entering()
}
bool MenuItem::Leaving(u32 key)
bool MenuItem::Leaving(JButton key)
{
mParticleSys->Stop(true);
mHasFocus = false;
+1 -1
View File
@@ -85,7 +85,7 @@ void PlayGuiObjectController::Update(float dt){
}
bool PlayGuiObjectController::CheckUserInput(u32 key){
bool PlayGuiObjectController::CheckUserInput(JButton key){
/*
if (!mCount)
return false;
+1 -1
View File
@@ -53,7 +53,7 @@ void SimpleMenuItem::Entering()
}
bool SimpleMenuItem::Leaving(u32 key)
bool SimpleMenuItem::Leaving(JButton key)
{
mHasFocus = false;
return true;
+1 -1
View File
@@ -196,7 +196,7 @@ void SimplePad::MoveSelection(unsigned char moveto)
void SimplePad::Update(float dt){
JGE * mEngine = JGE::GetInstance();
u32 key = mEngine->ReadButton();
JButton key = mEngine->ReadButton();
//Start button changes capslock setting.
if (key == JGE_BTN_MENU)
+2 -2
View File
@@ -52,7 +52,7 @@ void StoryChoice::Entering()
}
bool StoryChoice::Leaving(u32 key)
bool StoryChoice::Leaving(JButton key)
{
mHasFocus = false;
mTargetScale = 1.0f;
@@ -267,4 +267,4 @@ StoryFlow::~StoryFlow(){
SAFE_DELETE(i->second);
}
pages.clear();
}
}