fix etched affinity stalling the game
add an alias for glimmervoid and removed the hold combo hint for
glimmervoid, just tried etched affinity vs etched affinity on demo for
50 games... it doesn't stall anymore. it seems there's a conflict
somewhere parsing hint combo? not really sure... also in momir the ai
don't click choose a color command, noticed on lotus cobra so i changed
the chooseacolor to abilty$! add{mana} ...
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@@ -2542,6 +2542,10 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty
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if (card->hasType(Subtypes::TYPE_LEGENDARY) && game->inPlay->findByName(card->name))
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continue;
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//glimmervoid alias to avoid ai stalling the game as the hint combo is stuck
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//next card to play was galvanic blast but on activate combo it clashes with glimmervoid...
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if ((card->alias == 48132) && (card->controller()->game->inPlay->countByType("artifact") < 1))
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continue;
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if (card->has(Constants::TREASON) && observer->getCurrentGamePhase() != MTG_PHASE_FIRSTMAIN)
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continue;
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@@ -2693,6 +2697,10 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty
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if (card->hasType(Subtypes::TYPE_LEGENDARY) && game->inPlay->findByName(card->name))
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continue;
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//glimmervoid alias to avoid ai stalling the game as the hint combo is stuck
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//next card to play was galvanic blast but on activate combo it clashes with glimmervoid...
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if ((card->alias == 48132) && (card->controller()->game->inPlay->countByType("artifact") < 1))
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continue;
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if (card->has(Constants::TREASON) && observer->getCurrentGamePhase() != MTG_PHASE_FIRSTMAIN)
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continue;
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@@ -2843,6 +2851,10 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty
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if (card->hasType(Subtypes::TYPE_LEGENDARY) && game->inPlay->findByName(card->name))
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continue;
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//glimmervoid alias to avoid ai stalling the game as the hint combo is stuck
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//next card to play was galvanic blast but on activate combo it clashes with glimmervoid...
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if ((card->alias == 48132) && (card->controller()->game->inPlay->countByType("artifact") < 1))
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continue;
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if (card->has(Constants::TREASON) && observer->getCurrentGamePhase() != MTG_PHASE_FIRSTMAIN)
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continue;
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