Reverted the "more than 50 elements in the stack" fix for Exquisite Blood + Sanguine Bond, as this created more issues than it fixed. I'll open a ticket for the Exquisite blood bug
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@@ -119,7 +119,6 @@ class GameObserver{
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Player * currentlyActing();
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GameObserver(WResourceManager* output = 0, JGE* input = 0);
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virtual ~GameObserver();
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int waitingGameStateCheck;
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void gameStateBasedEffects();
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void enchantmentStatus();
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void Affinity();
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