Jeck - Basic set metadata support. Also a minor improvement to WGuiImage.
* Metadata is currently only used in exactly one place: the set's "Pretty Name" is displayed when the set is first unlocked. * WGuiImage now has a function to set scaling.
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@@ -66,8 +66,8 @@ int Options::getID(string name){
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//Is it an unlocked set?
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string setname = name.substr(strlen("unlocked_"));
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if(MtgSets::SetsList && MtgSets::SetsList->nb_items){
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int unlocked = MtgSets::SetsList->find(setname);
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if(setlist.size()){
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int unlocked = setlist[setname];
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if(unlocked != -1)
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return Options::optionSet(unlocked);
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}
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@@ -86,14 +86,10 @@ string Options::getName(int option){
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return optionNames[option];
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//Unlocked sets.
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if(MtgSets::SetsList){
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int setID = option - SET_UNLOCKS;
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if(setID >= 0 && setID < MtgSets::SetsList->nb_items){
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char buf[512];
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sprintf(buf,"unlocked_%s",MtgSets::SetsList->values[setID].c_str());
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return buf;
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}
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}
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int setID = option - SET_UNLOCKS;
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char buf[512];
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sprintf(buf,"unlocked_%s",setlist[setID].c_str());
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return buf;
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//Failed.
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return "";
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@@ -101,7 +97,7 @@ string Options::getName(int option){
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int Options::optionSet(int setID){
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//Sanity check if possible
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if(setID < 0 || (MtgSets::SetsList && setID > MtgSets::SetsList->nb_items))
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if(setID < 0 || (setID > setlist.size()))
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return INVALID_OPTION;
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return SET_UNLOCKS + setID;
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@@ -380,7 +376,6 @@ GameSettings::GameSettings()
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}
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GameSettings::~GameSettings(){
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//Destructor no longer saves, to prevent conflicts when MtgSets::SetsList == NULL
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SAFE_DELETE(globalOptions);
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SAFE_DELETE(profileOptions);
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SAFE_DELETE(keypad);
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@@ -497,7 +492,7 @@ void GameSettings::checkProfile(){
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//Find the set for which we have the most variety
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int setId = 0;
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int maxcards = 0;
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for (int i=0; i< MtgSets::SetsList->nb_items; i++){
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for (int i=0; i< setlist.size(); i++){
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int value = theGame->collection->countBySet(i);
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if (value > maxcards){
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maxcards = value;
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