Jeck - Basic set metadata support. Also a minor improvement to WGuiImage.
* Metadata is currently only used in exactly one place: the set's "Pretty Name" is displayed when the set is first unlocked. * WGuiImage now has a function to set scaling.
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@@ -270,6 +270,7 @@ public:
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virtual void Render();
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virtual float getHeight();
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virtual void imageScale(float w, float h);
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protected:
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bool exact;
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int margin;
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@@ -337,7 +338,7 @@ public:
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virtual void Reload();
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virtual void Update(float dt);
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virtual void ButtonPressed(int controllerId, int controlId);
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virtual void Add(WGuiBase* item);
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virtual void Add(WGuiBase* item); //Remember, does not set X & Y of items automatically.
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virtual void confirmChange(bool confirmed);
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WGuiBase * Current();
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