Added huge amount of successfully tested cards.

Plz read my comment below for explanation!
This commit is contained in:
solo81@web.de
2010-01-06 15:13:49 +00:00
parent 28a9b83c1b
commit 3737f7b978
17 changed files with 482 additions and 427 deletions

View File

@@ -5,12 +5,12 @@ block=Invasion
[/meta]
[card]
text=Domain <20>ETarget player draws a card for each basic land type among lands he or she controls.
id=26383
auto=aslongas(plains|myBattlefield) draw:1
auto=aslongas(island|myBattlefield) draw:1
auto=aslongas(swamp|myBattlefield) draw:1
auto=aslongas(mountain|myBattlefield) draw:1
auto=aslongas(forest|myBattlefield) draw:1
id=26383
name=Allied Strategies
rarity=U
mana={4}{U}
@@ -42,10 +42,10 @@ abilities=first strike,reach
[/card]
[card]
text=Destroy target enchantment. Draw a card.
id=26382
target=enchantment
auto=destroy
auto=draw:1 controller
id=26382
name=Aura Blast
rarity=C
mana={1}{W}
@@ -75,11 +75,11 @@ type=Instant
[/card]
[card]
text=Target creature gets +1/+1 and gains flying and first strike until end of turn.
id=25822
target=creature
auto=1/1
auto=first strike
auto=flying
id=25822
name=Daring Leap
rarity=C
mana={1}{W}{U}
@@ -96,12 +96,13 @@ type=Enchantment
[/card]
[card]
text=Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
id=26423
auto=aslongas(plains|myBattlefield) lord(creature|myBattlefield) protection from white
auto=aslongas(island|myBattlefield) lord(creature|myBattlefield) protection from blue
auto=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) protection from black
auto=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) protection from red
auto=aslongas(forest|myBattlefield) lord(creature|myBattlefield) protection from green
id=26423
name=Dominaria's Judgment
rarity=R
mana={2}{W}
@@ -120,9 +121,9 @@ type=Instant
[/card]
[card]
text=Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
id=25646
target=creature|mylibrary
auto=moveTo(myHand)
id=25646
name=Eladamri's Call
rarity=R
mana={G}{W}
@@ -150,27 +151,41 @@ mana={2}{U}
type=Enchantment
[/card]
[card]
text=Domain <20>ETarget player loses X life and you gain X life, where X is the number of basic land types among lands you control.
text=Domain <20>- Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
id=25931
auto=aslongas(plains|myBattlefield) life:-1 opponent && life:1 controller
auto=aslongas(island|myBattlefield) life:-1 opponent && life:1 controller
auto=aslongas(swamp|myBattlefield) life:-1 opponent && life:1 controller
auto=aslongas(mountain|myBattlefield) life:-1 opponent && life:1 controller
auto=aslongas(forest|myBattlefield) life:-1 opponent && life:1 controller
id=25931
name=Exotic Disease
rarity=U
mana={4}{B}
type=Sorcery
[/card]
[card]
text=Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. {T}: Add one mana of any color to your mana pool.
id=25893
name=Forsaken City
auto={0}:untap all(this) && moveto(exile) target(*|myHand) limit:1 myUpkeepOnly
auto={T}:add{G}
auto={T}:add{W}
auto={T}:add{R}
auto={T}:add{B}
auto={T}:add{U}
rarity=R
type=Land
abilities=doesnotuntap
[/card]
[card]
text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
id=26838
target=creature
auto=aslongas(forest|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) 1/1
id=26838
name=Gaea's Might
rarity=C
mana={G}
@@ -178,9 +193,9 @@ type=Instant
[/card]
[card]
text=Counter target blue spell.
id=27189
target=*[blue]|stack
auto=fizzle
id=27189
name=Gainsay
rarity=U
mana={1}{U}
@@ -201,8 +216,8 @@ type=Instant
text=When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
id=26263
name=Honorable Scout
mana={W}
rarity=C
mana={W}
type=Creature
subtype=Human Soldier Scout
auto=foreach(creature[black]|opponentBattlefield) life:2 controller
@@ -212,10 +227,10 @@ toughness=1
[/card]
[card]
text=Destroy target land. Draw a card.
id=26260
target=land
auto=destroy
auto=draw:1 controller
id=26260
name=Implode
rarity=U
mana={4}{R}
@@ -223,9 +238,9 @@ type=Sorcery
[/card]
[card]
text=Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
target=creature
alias=1218
id=26415
target=creature
name=Insolence
rarity=C
mana={2}{R}
@@ -234,27 +249,27 @@ subtype=Aura
[/card]
[card]
text=Enchant creature {B}: Regenerate enchanted creature. {R}: Enchanted creature gets +1/+0 until end of turn. {G}: Enchanted creature gains trample until end of turn.
target=creature
id=19358
target=creature
auto={B}:regenerate
auto={R}:1/0
auto={G}:trample
name=Keldon Mantle
rarity=C
mana={1}{R}
type=Enchantment
subtype=Aura
auto={B}:regenerate
auto={R}:1/0
auto={G}:trample
[/card]
[card]
text=Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
auto=lord(zombie) 1/1 other
auto={1}{B}{T}:moveTo(myhand) target(zombie|mygraveyard)
id=10742
name=Lord of the Undead
rarity=R
mana={1}{B}{B}
type=Creature
subtype=Zombie
auto=lord(zombie) 1/1 other
auto={1}{B}{T}:moveTo(myhand) target(zombie|mygraveyard)
power=2
toughness=2
[/card]
@@ -415,9 +430,9 @@ toughness=3
[/card]
[card]
text=Target creature gains fear until end of turn.
id=27229
target=creature
auto=fear
id=27229
name=Shriek of Dread
rarity=C
mana={1}{B}
@@ -425,9 +440,9 @@ type=Instant
[/card]
[card]
text=Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card.
id=26402
auto=lord(land) shroud
auto=draw:1 controller
id=26402
name=Skyshroud Blessing
rarity=U
mana={1}{G}
@@ -435,10 +450,10 @@ type=Instant
[/card]
[card]
text=Destroy target green creature. It can't be regenerated. Draw a card.
id=15137
target=creature[green]
auto=bury
auto=draw:1 controller
id=15137
name=Slay
rarity=U
mana={2}{B}
@@ -448,8 +463,8 @@ type=Instant
text={R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
id=22025
name=Slingshot Goblin
mana={2}{R}
rarity=C
mana={2}{R}
type=Creature
subtype=Goblin
auto={R}{T}:Damage:2 target(creature[blue])

View File

@@ -216,22 +216,6 @@ text=Flash When Fleetfoot Panther enters the battlefield, return a green or whit
rarity=U
[/card]
[card]
#Require Testing
id=25893
name=Forsaken City
mana=
type=Land
text=Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. {T}: Add one mana of any color to your mana pool.
abilities=doesuntap
auto={0}:moveto(exile) target(*|myHand) && untap all(this) myUpkeepOnly
auto={T}:add{G}
auto={T}:add{W}
auto={T}:add{R}
auto={T}:add{B}
auto={T}:add{U}
rarity=R
[/card]
[card]
id=26411
name=Gaea's Herald
mana={1}{G}