Added huge amount of successfully tested cards.
Plz read my comment below for explanation!
This commit is contained in:
@@ -5,12 +5,12 @@ block=Invasion
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[/meta]
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[card]
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text=Domain <20>ETarget player draws a card for each basic land type among lands he or she controls.
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id=26383
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auto=aslongas(plains|myBattlefield) draw:1
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auto=aslongas(island|myBattlefield) draw:1
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auto=aslongas(swamp|myBattlefield) draw:1
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auto=aslongas(mountain|myBattlefield) draw:1
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auto=aslongas(forest|myBattlefield) draw:1
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id=26383
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name=Allied Strategies
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rarity=U
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mana={4}{U}
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@@ -42,10 +42,10 @@ abilities=first strike,reach
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[/card]
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[card]
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text=Destroy target enchantment. Draw a card.
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id=26382
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target=enchantment
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auto=destroy
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auto=draw:1 controller
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id=26382
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name=Aura Blast
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rarity=C
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mana={1}{W}
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@@ -75,11 +75,11 @@ type=Instant
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[/card]
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[card]
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text=Target creature gets +1/+1 and gains flying and first strike until end of turn.
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id=25822
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target=creature
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auto=1/1
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auto=first strike
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auto=flying
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id=25822
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name=Daring Leap
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rarity=C
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mana={1}{W}{U}
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@@ -96,12 +96,13 @@ type=Enchantment
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[/card]
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[card]
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text=Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
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id=26423
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auto=aslongas(plains|myBattlefield) lord(creature|myBattlefield) protection from white
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auto=aslongas(island|myBattlefield) lord(creature|myBattlefield) protection from blue
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auto=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) protection from black
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auto=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) protection from red
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auto=aslongas(forest|myBattlefield) lord(creature|myBattlefield) protection from green
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id=26423
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name=Dominaria's Judgment
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rarity=R
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mana={2}{W}
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@@ -120,9 +121,9 @@ type=Instant
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[/card]
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[card]
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text=Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
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id=25646
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target=creature|mylibrary
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auto=moveTo(myHand)
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id=25646
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name=Eladamri's Call
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rarity=R
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mana={G}{W}
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@@ -150,27 +151,41 @@ mana={2}{U}
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type=Enchantment
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[/card]
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[card]
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text=Domain <20>ETarget player loses X life and you gain X life, where X is the number of basic land types among lands you control.
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text=Domain <20>- Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
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id=25931
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auto=aslongas(plains|myBattlefield) life:-1 opponent && life:1 controller
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auto=aslongas(island|myBattlefield) life:-1 opponent && life:1 controller
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auto=aslongas(swamp|myBattlefield) life:-1 opponent && life:1 controller
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auto=aslongas(mountain|myBattlefield) life:-1 opponent && life:1 controller
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auto=aslongas(forest|myBattlefield) life:-1 opponent && life:1 controller
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id=25931
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name=Exotic Disease
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rarity=U
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mana={4}{B}
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type=Sorcery
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[/card]
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[card]
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text=Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. {T}: Add one mana of any color to your mana pool.
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id=25893
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name=Forsaken City
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auto={0}:untap all(this) && moveto(exile) target(*|myHand) limit:1 myUpkeepOnly
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auto={T}:add{G}
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auto={T}:add{W}
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auto={T}:add{R}
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auto={T}:add{B}
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auto={T}:add{U}
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rarity=R
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type=Land
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abilities=doesnotuntap
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[/card]
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[card]
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text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
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id=26838
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target=creature
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auto=aslongas(forest|myBattlefield) 1/1
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auto=aslongas(mountain|myBattlefield) 1/1
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auto=aslongas(plains|myBattlefield) 1/1
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auto=aslongas(swamp|myBattlefield) 1/1
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auto=aslongas(island|myBattlefield) 1/1
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id=26838
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name=Gaea's Might
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rarity=C
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mana={G}
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@@ -178,9 +193,9 @@ type=Instant
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[/card]
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[card]
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text=Counter target blue spell.
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id=27189
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target=*[blue]|stack
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auto=fizzle
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id=27189
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name=Gainsay
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rarity=U
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mana={1}{U}
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@@ -201,8 +216,8 @@ type=Instant
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text=When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
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id=26263
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name=Honorable Scout
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mana={W}
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rarity=C
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mana={W}
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type=Creature
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subtype=Human Soldier Scout
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auto=foreach(creature[black]|opponentBattlefield) life:2 controller
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@@ -212,10 +227,10 @@ toughness=1
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[/card]
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[card]
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text=Destroy target land. Draw a card.
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id=26260
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target=land
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auto=destroy
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auto=draw:1 controller
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id=26260
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name=Implode
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rarity=U
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mana={4}{R}
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@@ -223,9 +238,9 @@ type=Sorcery
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[/card]
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[card]
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text=Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
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target=creature
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alias=1218
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id=26415
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target=creature
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name=Insolence
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rarity=C
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mana={2}{R}
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@@ -234,27 +249,27 @@ subtype=Aura
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[/card]
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[card]
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text=Enchant creature {B}: Regenerate enchanted creature. {R}: Enchanted creature gets +1/+0 until end of turn. {G}: Enchanted creature gains trample until end of turn.
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target=creature
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id=19358
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target=creature
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auto={B}:regenerate
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auto={R}:1/0
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auto={G}:trample
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name=Keldon Mantle
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rarity=C
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mana={1}{R}
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type=Enchantment
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subtype=Aura
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auto={B}:regenerate
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auto={R}:1/0
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auto={G}:trample
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[/card]
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[card]
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text=Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
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auto=lord(zombie) 1/1 other
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auto={1}{B}{T}:moveTo(myhand) target(zombie|mygraveyard)
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id=10742
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name=Lord of the Undead
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rarity=R
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mana={1}{B}{B}
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type=Creature
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subtype=Zombie
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auto=lord(zombie) 1/1 other
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auto={1}{B}{T}:moveTo(myhand) target(zombie|mygraveyard)
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power=2
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toughness=2
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[/card]
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@@ -415,9 +430,9 @@ toughness=3
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[/card]
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[card]
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text=Target creature gains fear until end of turn.
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id=27229
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target=creature
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auto=fear
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id=27229
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name=Shriek of Dread
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rarity=C
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mana={1}{B}
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@@ -425,9 +440,9 @@ type=Instant
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[/card]
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[card]
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text=Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card.
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id=26402
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auto=lord(land) shroud
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auto=draw:1 controller
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id=26402
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name=Skyshroud Blessing
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rarity=U
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mana={1}{G}
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@@ -435,10 +450,10 @@ type=Instant
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[/card]
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[card]
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text=Destroy target green creature. It can't be regenerated. Draw a card.
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id=15137
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target=creature[green]
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auto=bury
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auto=draw:1 controller
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id=15137
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name=Slay
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rarity=U
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mana={2}{B}
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@@ -448,8 +463,8 @@ type=Instant
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text={R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
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id=22025
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name=Slingshot Goblin
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mana={2}{R}
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rarity=C
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mana={2}{R}
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type=Creature
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subtype=Goblin
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auto={R}{T}:Damage:2 target(creature[blue])
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@@ -216,22 +216,6 @@ text=Flash When Fleetfoot Panther enters the battlefield, return a green or whit
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rarity=U
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[/card]
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[card]
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#Require Testing
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id=25893
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name=Forsaken City
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mana=
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type=Land
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text=Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. {T}: Add one mana of any color to your mana pool.
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abilities=doesuntap
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auto={0}:moveto(exile) target(*|myHand) && untap all(this) myUpkeepOnly
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auto={T}:add{G}
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auto={T}:add{W}
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auto={T}:add{R}
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auto={T}:add{B}
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auto={T}:add{U}
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rarity=R
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[/card]
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[card]
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id=26411
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name=Gaea's Herald
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mana={1}{G}
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