Fix mouse support in menus and first screen
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@@ -58,7 +58,7 @@ public:
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virtual bool ButtonPressed(); // action button pressed, return false to ignore
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// Used for mouse support so that the GUI engine can found out which Object was selected
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virtual bool getTopLeft(int& top, int& left)
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virtual bool getTopLeft(float& top, float& left)
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{
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return false;
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}
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