Erwan
- It is now possible to have avatars associated to each Deck - Added SFX - Added Music files - Possibility to choose your opponent - Opponents' difficulty is measured according to their number of victories against a given deck
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@@ -4,7 +4,7 @@
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#include "../include/PlayGuiObject.h"
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#include "../include/GameObserver.h"
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bool PlayGuiObjectController::showBigCards = true;
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int PlayGuiObjectController::showBigCards = 1;
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int PlayGuiObjectController::getClosestItem(int direction){
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return getClosestItem(direction, 35);
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@@ -177,6 +177,7 @@ void PlayGuiObjectController::Update(float dt){
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void PlayGuiObjectController::CheckUserInput(float dt){
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last_user_move +=dt;
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if (!mCount)
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return;
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if (game != NULL){
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@@ -193,6 +194,8 @@ void PlayGuiObjectController::CheckUserInput(float dt){
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if (mEngine->GetButtonState(PSP_CTRL_LEFT))
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{
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last_user_move = 0;
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if (KeyRepeated(PSP_CTRL_LEFT, dt))
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{
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int n = getClosestItem(DIR_LEFT);
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@@ -205,6 +208,7 @@ void PlayGuiObjectController::CheckUserInput(float dt){
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}
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else if (mEngine->GetButtonState(PSP_CTRL_RIGHT))
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{
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last_user_move = 0;
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if (KeyRepeated(PSP_CTRL_RIGHT, dt))
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{
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int n = getClosestItem(DIR_RIGHT);
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@@ -217,6 +221,7 @@ void PlayGuiObjectController::CheckUserInput(float dt){
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}
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else if (mEngine->GetButtonState(PSP_CTRL_UP))
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{
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last_user_move = 0;
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if (KeyRepeated(PSP_CTRL_UP, dt))
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{
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int n = getClosestItem(DIR_UP);
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@@ -229,6 +234,7 @@ void PlayGuiObjectController::CheckUserInput(float dt){
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}
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else if (mEngine->GetButtonState(PSP_CTRL_DOWN))
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{
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last_user_move = 0;
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if (KeyRepeated(PSP_CTRL_DOWN, dt))
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{
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int n = getClosestItem(DIR_DOWN);
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@@ -239,7 +245,7 @@ void PlayGuiObjectController::CheckUserInput(float dt){
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}
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}
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}else if (mEngine->GetButtonClick(PSP_CTRL_TRIANGLE)){
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showBigCards = !showBigCards;
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showBigCards = (++showBigCards) %3;
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}
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else{
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