Erwan
- It is now possible to have avatars associated to each Deck - Added SFX - Added Music files - Possibility to choose your opponent - Opponents' difficulty is measured according to their number of victories against a given deck
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@@ -26,14 +26,19 @@ void GameStateShop::Start()
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{
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menu = NULL;
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mFont = GameApp::CommonRes->GetJLBFont("graphics/magic");
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mStage = STAGE_SHOP_SHOP;
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bgTexture = JRenderer::GetInstance()->LoadTexture("graphics/shop.jpg", TEX_TYPE_USE_VRAM);
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mBg = NEW JQuad(bgTexture, 0, 0, 400, 280); // Create background quad for rendering.
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backTexture = JRenderer::GetInstance()->LoadTexture("sets/back.jpg", TEX_TYPE_USE_VRAM);
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mBack = NEW JQuad(backTexture, 0, 0, 200, 285); // Create background quad for rendering.
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JRenderer::GetInstance()->ResetPrivateVRAM();
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JRenderer::GetInstance()->EnableVSync(true);
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int sets[500];
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int nbsets = 0;
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for (int i = 0; i < MtgSets::SetsList->nb_items; i++){
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@@ -48,6 +53,9 @@ void GameStateShop::Start()
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setId = (rand() % MtgSets::SetsList->nb_items);
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}
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JQuad * mBackThumb = GameApp::CommonRes->GetQuad("back_thumb");
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shop = NULL;
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shop = NEW ShopItems(10, this, mFont, 10, 10, mParent->collection, setId);
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sprintf(starterBuffer, "%s Starter (60 cards)",MtgSets::SetsList->values[setId].c_str());
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sprintf(boosterBuffer, "%s Booster (15 cards)",MtgSets::SetsList->values[setId].c_str());
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@@ -63,9 +71,9 @@ void GameStateShop::Start()
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void GameStateShop::End()
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{
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JRenderer::GetInstance()->EnableVSync(false);
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if (shop)
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SAFE_DELETE(shop);
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SAFE_DELETE(shop);
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SAFE_DELETE(mBack);
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SAFE_DELETE(backTexture);
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if(bgTexture)
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SAFE_DELETE(bgTexture);
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if(mBg)
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@@ -115,11 +123,11 @@ void GameStateShop::ButtonPressed(int controllerId, int controlId)
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{
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switch (controllerId){
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case 10:
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shop->pricedialog(controlId);
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if (shop) shop->pricedialog(controlId);
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break;
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case 11:
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if (controlId == 12){
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shop->saveAll();
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if (shop) shop->saveAll();
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mParent->SetNextState(GAME_STATE_MENU);
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}else{
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mStage = STAGE_SHOP_SHOP;
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