Erwan
- It is now possible to have avatars associated to each Deck - Added SFX - Added Music files - Possibility to choose your opponent - Opponents' difficulty is measured according to their number of victories against a given deck
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#include "../include/debug.h"
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#include "../include/DeckStats.h"
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#include "../include/Player.h"
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DeckStats * DeckStats::mInstance = NULL;
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int DeckStat::percentVictories(){
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if (nbgames == 0) return 50;
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return (100 * victories / nbgames);
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}
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DeckStats * DeckStats::GetInstance(){
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if (!mInstance) mInstance = NEW DeckStats();
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return mInstance;
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}
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void DeckStats::cleanStats(){
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map<string,DeckStat *>::iterator it;
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for (it = stats.begin(); it != stats.end(); it++){
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delete(it->second);
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}
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stats.clear();
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}
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DeckStats::~DeckStats(){
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cleanStats();
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}
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int DeckStats::percentVictories(string opponentsFile){
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map<string,DeckStat *>::iterator it = stats.find(opponentsFile);
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if (it == stats.end()){
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return 50;
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}else{
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return (it->second->percentVictories());
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}
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}
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void DeckStats::load(Player * player){
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char filename[512];
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sprintf(filename, "Res/player/stats/%s.txt",player->deckFile.c_str());
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load(filename);
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}
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void DeckStats::load(const char * filename){
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cleanStats();
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std::ifstream file(filename);
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std::string s;
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if(file){
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while(std::getline(file,s)){
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string deckfile = s;
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std::getline(file,s);
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int games = atoi(s.c_str());
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std::getline(file,s);
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int victories = atoi(s.c_str());
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stats[deckfile] = NEW DeckStat(games,victories);
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}
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file.close();
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}
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}
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void DeckStats::save(Player * player){
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char filename[512];
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sprintf(filename, "Res/player/stats/%s.txt",player->deckFile.c_str());
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save(filename);
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}
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void DeckStats::save(const char * filename){
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std::ofstream file(filename);
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char writer[512];
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if (file){
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map<string,DeckStat *>::iterator it;
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for (it = stats.begin(); it != stats.end(); it++){
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sprintf(writer,"%s\n", it->first.c_str());
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file<<writer;
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sprintf(writer,"%i\n", it->second->nbgames);
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file<<writer;
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sprintf(writer,"%i\n", it->second->victories);
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file<<writer;
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}
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file.close();
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}
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}
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void DeckStats::saveStats(Player *player, Player *opponent, GameObserver * game){
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int victory = 1;
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if (game->gameOver == player) victory = 0;
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load(player);
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map<string,DeckStat *>::iterator it = stats.find(opponent->deckFile);
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if (it == stats.end()){
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stats[opponent->deckFile] = NEW DeckStat(1,victory);
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}else{
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it->second->victories+=victory;
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it->second->nbgames+=1;
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}
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save(player);
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}
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