Bug Fixes to primitives

Gadrak, the Crown-Scourge
Underhanded Designs
Raff, Weatherlight Stalwart
Casting of Bones
Storm World
Mogg Infestation
Pathbreaker Ibex
Mantle of the Wolf
Virulent Wound
Slumbering Tora
Balance of Power
Vandalize
Hull Breach
Cunning
Wishclaw Talisman
Bamboozle
Oath of Lieges
Chandra, Bold Pyromancer
Tyvar Kell
Backdraft Hellkite
This commit is contained in:
Eduardo MG
2023-01-26 00:19:37 -06:00
parent 022378b5a5
commit 35685bb2b2
3 changed files with 40 additions and 51 deletions
@@ -4918,7 +4918,7 @@ type=Instant
[card]
name=Backdraft Hellkite
abilities=flying
auto=@combat(attacking) all(instant,sorcery|mygraveyard) tempflashback ueot
auto=_ATTACKING_all(instant,sorcery|mygraveyard) tempflashback ueot
text=Flying -- Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
mana={3}{R}{R}
type=Creature
@@ -29469,7 +29469,7 @@ name=Gadrak, the Crown-Scourge
abilities=flying
auto=aslongas(artifact|myBattlefield) cantattack <4
auto=aslongas(artifact|myBattlefield) cantpwattack <4
auto=@each my endofturn:foreach(creature[-token;fresh]) graveyard token(Treasure Sur)
auto=@each my endofturn:foreach(creature[-token;fresh]|graveyard) token(Treasure Sur)
text=Flying -- Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. -- At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.")
mana={2}{R}
type=Legendary Creature
@@ -37368,9 +37368,9 @@ toughness=3
[/card]
[card]
name=Hull Breach
auto=choice destroy target(artifact)
auto=choice destroy target(enchantment)
auto=choice destroy target(artifact) && destroy target(enchantment)
auto=choice name(Destroy target artifact) destroy target(artifact) restriction{type(artifact|battlefield)~morethan~0}
auto=choice name(Destroy target enchantment) destroy target(enchantment) restriction{type(enchantment|battlefield)~morethan~0}
auto=choice name(Destroy both) destroy target(artifact) && ability$!name(Destroy target enchantment) destroy target(enchantment)!$ controller restriction{type(*[artifact,enchantment]|battlefield)~morethan~0}
text=Choose one -- Destroy target artifact. -- Destroy target enchantment. -- Destroy target artifact and target enchantment.
mana={R}{G}
type=Sorcery
@@ -47710,7 +47710,7 @@ subtype=Aura
name=Mantle of the Wolf
target=creature
auto=4/4
auto=@movedto(this|graveyard):_WOLFTOKEN_*2
autograveyard=_DIES__WOLFTOKEN_*2
text=Enchant creature -- Enchanted creature gets +4/+4. -- When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
mana={3}{G}
type=Enchantment
@@ -50000,7 +50000,7 @@ type=Enchantment
[card]
name=Mogg Infestation
target=player
auto=all(creature|targetedpersonsbattlefield) destroy and!( if cantargetcard(creature|graveyard) then _GOBLINTOKEN_*2 targetedpersonsbattlefield)!
auto=all(creature|targetedpersonsbattlefield) destroy and!( if cantargetcard(creature|graveyard) then _GOBLINTOKEN_*2 targetedplayerbattlefield)!
mana={3}{R}{R}
type=Sorcery
text=Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.
@@ -56132,6 +56132,7 @@ type=Artifact
[/card]
[card]
name=Patriarch's Bidding
auto=ability$!chooseatype moveto(ownerbattlefield) all(creature[chosentype]|graveyard) chooseend!$ opponent
auto=chooseatype moveto(ownerbattlefield) all(creature[chosentype]|graveyard) chooseend
text=Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield.
mana={3}{B}{B}
@@ -60031,7 +60032,6 @@ toughness=3
[/card]
[card]
name=Raff, Weatherlight Stalwart
abilities=vigilance
auto=@movedTo(instant,sorcery|mystack):may transforms((,newability[tap notatarget(<2>creature[-tapped]|myBattlefield)],newability[draw:1])) oneshot
auto={3}{W}{W}:all(creature|myBattlefield)) transforms((,newability[1/1],newability[vigilance])) ueot
text=Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. -- {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
@@ -66870,7 +66870,6 @@ type=Sorcery
name=Scouting Hawk
abilities=flying
auto=if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(Keen Sight) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend
- if|opponentBattlefield) more lands than you, search your library for a basic plains card, putonto the battlefield tapped && shuffle
text=Flying -- Keen Sight - When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
mana={2}{W}
type=Creature
@@ -74102,47 +74101,47 @@ auto={T}{S(*[goat]|mybattlefield)}:add{G} && life:1 controller
auto={T}{S(*[goat]|mybattlefield)}:add{U} && life:1 controller
auto={T}{S(*[goat]|mybattlefield)}:add{R} && life:1 controller
auto={T}{S(*[goat]|mybattlefield)}:add{B} && life:1 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W} && life:2 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W} && life:2 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G} && life:2 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U} && life:2 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R} && life:2 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B} && life:2 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W} && life:3 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W} && life:3 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G} && life:3 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U} && life:3 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R} && life:3 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B} && life:3 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}(W}(W}(W} && life:4 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W} && life:4 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G} && life:4 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U} && life:4 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R} && life:4 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B} && life:4 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W} && life:5 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W}{W} && life:5 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G} && life:5 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U} && life:5 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R} && life:5 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B} && life:5 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W} && life:6 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W}{W}{W} && life:6 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G} && life:6 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U} && life:6 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R} && life:6 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B} && life:6 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W}(W} && life:7 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W}{W}{W}{W} && life:7 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G} && life:7 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U} && life:7 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R} && life:7 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B} && life:7 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W}(W}(W} && life:8 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W}{W}{W}{W}{W} && life:8 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G}{G} && life:8 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U}{U} && life:8 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R}{R} && life:8 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B} && life:8 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W}(W}(W}(W} && life:9 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W}{W}{W}{W}{W}{W} && life:9 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G}{G}{G} && life:9 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U}{U}{U} && life:9 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R}{R}{R} && life:9 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B} && life:9 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W}(W}(W}(W}(W} && life:10 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W}{W}{W}{W}{W}{W}{W} && life:10 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} && life:10 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} && life:10 controller
auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} && life:10 controller
@@ -84506,9 +84505,9 @@ type=Legendary Enchantment
[/card]
[card]
name=Vandalize
target=land,artifact
auto=choice name(Destroy target artifact or land) destroy
auto=choice name(Destroy target artifact and land) destroy && destroy target(artifact,land)
auto=choice name(Destroy target artifact) destroy target(artifact) restriction{type(artifact|battlefield)~morethan~0}
auto=choice name(Destroy target land) destroy target(land) restriction{type(land|battlefield)~morethan~0}
auto=choice name(Destroy both) destroy target(artifact) && ability$!name(Destroy target land) destroy target(land)!$ controller restriction{type(*[artifact,land]|battlefield)~morethan~0}
text=Choose one or both -- Destroy target artifact. -- Destroy target land.
mana={4}{R}
type=Sorcery
@@ -85780,8 +85779,8 @@ type=Sorcery
[card]
name=Virulent Wound
target=creature
auto=counter(-1/-1)
auto=transforms((,newability[@movedto(this|mygraveyard):alterpoison:1 controller])) ueot
auto=transforms((,newability[@movedto(this|graveyard):alterpoison:1 controller])) ueot
auto=choice counter(-1/-1)
text=Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.
mana={B}
type=Instant
@@ -88594,7 +88593,7 @@ type=Sorcery
[card]
name=Wishclaw Talisman
auto=counter(0/0,3,wish)
auto={1}{T}{C(0/0,-1,wish)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend && moveto(opponentBattlefield) myturnonly
auto={1}{T}{C(0/0,-1,wish)}:name(search card) moveto(myhand) target(*|mylibrary) && moveTo(opponentbattlefield) all(this)
text=Wishclaw Talisman enters the battlefield with three wish counters on it. -- {1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn.
mana={1}{B}
type=Artifact