Bug Fixes to primitives
Gadrak, the Crown-Scourge Underhanded Designs Raff, Weatherlight Stalwart Casting of Bones Storm World Mogg Infestation Pathbreaker Ibex Mantle of the Wolf Virulent Wound Slumbering Tora Balance of Power Vandalize Hull Breach Cunning Wishclaw Talisman Bamboozle Oath of Lieges Chandra, Bold Pyromancer Tyvar Kell Backdraft Hellkite
This commit is contained in:
@@ -4918,7 +4918,7 @@ type=Instant
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[card]
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name=Backdraft Hellkite
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abilities=flying
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auto=@combat(attacking) all(instant,sorcery|mygraveyard) tempflashback ueot
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auto=_ATTACKING_all(instant,sorcery|mygraveyard) tempflashback ueot
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text=Flying -- Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
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mana={3}{R}{R}
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type=Creature
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@@ -29469,7 +29469,7 @@ name=Gadrak, the Crown-Scourge
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abilities=flying
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auto=aslongas(artifact|myBattlefield) cantattack <4
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auto=aslongas(artifact|myBattlefield) cantpwattack <4
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auto=@each my endofturn:foreach(creature[-token;fresh]) graveyard token(Treasure Sur)
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auto=@each my endofturn:foreach(creature[-token;fresh]|graveyard) token(Treasure Sur)
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text=Flying -- Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. -- At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.")
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mana={2}{R}
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type=Legendary Creature
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@@ -37368,9 +37368,9 @@ toughness=3
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[/card]
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[card]
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name=Hull Breach
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auto=choice destroy target(artifact)
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auto=choice destroy target(enchantment)
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auto=choice destroy target(artifact) && destroy target(enchantment)
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auto=choice name(Destroy target artifact) destroy target(artifact) restriction{type(artifact|battlefield)~morethan~0}
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auto=choice name(Destroy target enchantment) destroy target(enchantment) restriction{type(enchantment|battlefield)~morethan~0}
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auto=choice name(Destroy both) destroy target(artifact) && ability$!name(Destroy target enchantment) destroy target(enchantment)!$ controller restriction{type(*[artifact,enchantment]|battlefield)~morethan~0}
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text=Choose one -- Destroy target artifact. -- Destroy target enchantment. -- Destroy target artifact and target enchantment.
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mana={R}{G}
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type=Sorcery
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@@ -47710,7 +47710,7 @@ subtype=Aura
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name=Mantle of the Wolf
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target=creature
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auto=4/4
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auto=@movedto(this|graveyard):_WOLFTOKEN_*2
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autograveyard=_DIES__WOLFTOKEN_*2
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text=Enchant creature -- Enchanted creature gets +4/+4. -- When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
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mana={3}{G}
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type=Enchantment
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@@ -50000,7 +50000,7 @@ type=Enchantment
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[card]
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name=Mogg Infestation
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target=player
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auto=all(creature|targetedpersonsbattlefield) destroy and!( if cantargetcard(creature|graveyard) then _GOBLINTOKEN_*2 targetedpersonsbattlefield)!
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auto=all(creature|targetedpersonsbattlefield) destroy and!( if cantargetcard(creature|graveyard) then _GOBLINTOKEN_*2 targetedplayerbattlefield)!
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mana={3}{R}{R}
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type=Sorcery
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text=Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.
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@@ -56132,6 +56132,7 @@ type=Artifact
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[/card]
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[card]
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name=Patriarch's Bidding
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auto=ability$!chooseatype moveto(ownerbattlefield) all(creature[chosentype]|graveyard) chooseend!$ opponent
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auto=chooseatype moveto(ownerbattlefield) all(creature[chosentype]|graveyard) chooseend
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text=Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield.
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mana={3}{B}{B}
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@@ -60031,7 +60032,6 @@ toughness=3
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[/card]
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[card]
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name=Raff, Weatherlight Stalwart
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abilities=vigilance
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auto=@movedTo(instant,sorcery|mystack):may transforms((,newability[tap notatarget(<2>creature[-tapped]|myBattlefield)],newability[draw:1])) oneshot
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auto={3}{W}{W}:all(creature|myBattlefield)) transforms((,newability[1/1],newability[vigilance])) ueot
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text=Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. -- {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
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@@ -66870,7 +66870,6 @@ type=Sorcery
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name=Scouting Hawk
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abilities=flying
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auto=if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(Keen Sight) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend
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- if|opponentBattlefield) more lands than you, search your library for a basic plains card, putonto the battlefield tapped && shuffle
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text=Flying -- Keen Sight - When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
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mana={2}{W}
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type=Creature
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@@ -74102,47 +74101,47 @@ auto={T}{S(*[goat]|mybattlefield)}:add{G} && life:1 controller
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auto={T}{S(*[goat]|mybattlefield)}:add{U} && life:1 controller
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auto={T}{S(*[goat]|mybattlefield)}:add{R} && life:1 controller
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auto={T}{S(*[goat]|mybattlefield)}:add{B} && life:1 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W} && life:2 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W} && life:2 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G} && life:2 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U} && life:2 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R} && life:2 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B} && life:2 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W} && life:3 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W} && life:3 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G} && life:3 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U} && life:3 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R} && life:3 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B} && life:3 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}(W}(W}(W} && life:4 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W} && life:4 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G} && life:4 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U} && life:4 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R} && life:4 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B} && life:4 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W} && life:5 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W}{W} && life:5 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G} && life:5 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U} && life:5 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R} && life:5 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B} && life:5 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W} && life:6 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W}{W}{W} && life:6 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G} && life:6 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U} && life:6 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R} && life:6 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B} && life:6 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W}(W} && life:7 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W}{W}{W}{W} && life:7 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G} && life:7 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U} && life:7 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R} && life:7 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B} && life:7 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W}(W}(W} && life:8 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W}{W}{W}{W}{W} && life:8 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G}{G} && life:8 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U}{U} && life:8 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R}{R} && life:8 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B} && life:8 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W}(W}(W}(W} && life:9 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W}{W}{W}{W}{W}{W} && life:9 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G}{G}{G} && life:9 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U}{U}{U} && life:9 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R}{R}{R} && life:9 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B} && life:9 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W}(W}(W}(W}(W} && life:10 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W}{W}{W}{W}{W}{W}{W} && life:10 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} && life:10 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} && life:10 controller
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auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} && life:10 controller
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@@ -84506,9 +84505,9 @@ type=Legendary Enchantment
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[/card]
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[card]
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name=Vandalize
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target=land,artifact
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auto=choice name(Destroy target artifact or land) destroy
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auto=choice name(Destroy target artifact and land) destroy && destroy target(artifact,land)
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auto=choice name(Destroy target artifact) destroy target(artifact) restriction{type(artifact|battlefield)~morethan~0}
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auto=choice name(Destroy target land) destroy target(land) restriction{type(land|battlefield)~morethan~0}
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auto=choice name(Destroy both) destroy target(artifact) && ability$!name(Destroy target land) destroy target(land)!$ controller restriction{type(*[artifact,land]|battlefield)~morethan~0}
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text=Choose one or both -- Destroy target artifact. -- Destroy target land.
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mana={4}{R}
|
||||
type=Sorcery
|
||||
@@ -85780,8 +85779,8 @@ type=Sorcery
|
||||
[card]
|
||||
name=Virulent Wound
|
||||
target=creature
|
||||
auto=counter(-1/-1)
|
||||
auto=transforms((,newability[@movedto(this|mygraveyard):alterpoison:1 controller])) ueot
|
||||
auto=transforms((,newability[@movedto(this|graveyard):alterpoison:1 controller])) ueot
|
||||
auto=choice counter(-1/-1)
|
||||
text=Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.
|
||||
mana={B}
|
||||
type=Instant
|
||||
@@ -88594,7 +88593,7 @@ type=Sorcery
|
||||
[card]
|
||||
name=Wishclaw Talisman
|
||||
auto=counter(0/0,3,wish)
|
||||
auto={1}{T}{C(0/0,-1,wish)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend && moveto(opponentBattlefield) myturnonly
|
||||
auto={1}{T}{C(0/0,-1,wish)}:name(search card) moveto(myhand) target(*|mylibrary) && moveTo(opponentbattlefield) all(this)
|
||||
text=Wishclaw Talisman enters the battlefield with three wish counters on it. -- {1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn.
|
||||
mana={1}{B}
|
||||
type=Artifact
|
||||
|
||||
Reference in New Issue
Block a user