Jeck - Support for user profiles, preliminary theme support, virtual keypad, options GUI update. Still a bit unorganized, but it works.

This commit is contained in:
wagic.jeck
2009-08-26 20:13:09 +00:00
parent 0dfa3f2e16
commit 355ee7a271
30 changed files with 2779 additions and 1049 deletions

View File

@@ -1,139 +1,204 @@
#include "../include/config.h"
#include "../include/GameStateOptions.h"
#include "../include/GameApp.h"
#include "../include/OptionItem.h"
#include "../include/SimpleMenu.h"
#include "../include/GameOptions.h"
#include "../include/Translate.h"
GameStateOptions::GameStateOptions(GameApp* parent): GameState(parent) {
optionsList = NULL;
optionsMenu = NULL;
}
GameStateOptions::~GameStateOptions() {
}
void GameStateOptions::Start()
{
timer = 0;
mState = SHOW_OPTIONS;
JRenderer::GetInstance()->ResetPrivateVRAM();
JRenderer::GetInstance()->EnableVSync(true);
optionsList = NEW OptionsList();
if (GameApp::HasMusic) optionsList->Add(NEW OptionItem(Options::MUSICVOLUME, "Music volume", 100, 10));
optionsList->Add(NEW OptionItem(Options::SFXVOLUME, "SFX volume", 100, 10));
optionsList->Add(NEW OptionItem(Options::INTERRUPTMYSPELLS, "interrupt my spells"));
optionsList->Add(NEW OptionItem(Options::INTERRUPTMYABILITIES, "interrupt my abilities"));
optionsList->Add(NEW OptionItem(Options::INTERRUPT_SECONDS, "Seconds to pause for an Interrupt", 20, 1));
optionsList->Add(NEW OptionItem(Options::OSD, "Display InGame extra information"));
if (options[Options::DIFFICULTY_MODE_UNLOCKED].number)
optionsList->Add(NEW OptionItem(Options::DIFFICULTY, "Difficulty", 3, 1));
optionsList->Add(NEW OptionItem(Options::CACHESIZE, "Image Cache Size", 60, 5));
JLBFont * mFont = GameApp::CommonRes->GetJLBFont("graphics/f3");
optionsMenu = NEW SimpleMenu(102, this,mFont, 50,170);
optionsMenu->Add(1, "Save & Back to Main Menu");
optionsMenu->Add(2, "Back to Main Menu");
optionsMenu->Add(3, "Cancel");
}
void GameStateOptions::End()
{
JRenderer::GetInstance()->EnableVSync(false);
SAFE_DELETE(optionsList);
SAFE_DELETE(optionsMenu);
}
void GameStateOptions::Update(float dt)
{
timer+= dt;
if (mState == SHOW_OPTIONS){
if (PSP_CTRL_START == mEngine->ReadButton()){
mState = SHOW_OPTIONS_MENU;
}
optionsList->Update(dt);
}else{
optionsMenu->Update(dt);
}
}
void GameStateOptions::Render()
{
//Erase
JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
const char * const CreditsText[] = {
"Wagic, The Homebrew?! by wololo",
"",
"updates, new cards, and more on http://wololo.net/wagic",
"Many thanks to the devs and card creators who help this project",
"",
"Developped with the JGE++ Library (http://jge.khors.com)",
"",
"==Design & Art==",
"Shop, phase icons: Jhotun, http://www.jhotun.com/",
"Card back: Jeck",
"UI and some art by J",
"Player's avatar from http://mathieuchoinet.blogspot.com, under CC License",
"Background picture and some art from the KDE project, www.kde.org",
"SFX From www.soundsnap.com",
"Music by Celestial Aeon Project, http://www.jamendo.com",
"",
"",
"This work is not related to or endorsed by Wizards of the Coast, Inc",
"",
"Please support this project with donations at http://wololo.net/wagic",
};
JLBFont * mFont = GameApp::CommonRes->GetJLBFont("graphics/magic");
mFont->SetColor(ARGB(255,200,200,200));
mFont->SetScale(1.0);
float startpos = 272 - timer * 10;
float pos = startpos;
int size = sizeof(CreditsText) / sizeof(CreditsText[0]);
for (int i = 0; i < size; i++){
pos = startpos +20*i;
if (pos > -20){
mFont->DrawString(_(CreditsText[i]).c_str(),SCREEN_WIDTH/2,pos ,JGETEXT_CENTER);
}
}
if (pos < -20) timer = 0;
mFont->SetScale(1.f);
optionsList->Render();
if (mState == SHOW_OPTIONS_MENU){
optionsMenu->Render();
}
}
void GameStateOptions::ButtonPressed(int controllerId, int controlId)
{
switch (controlId){
case 1:
optionsList->save();
case 2:
mParent->SetNextState(GAME_STATE_MENU);
break;
case 3:
mState = SHOW_OPTIONS;
break;
}
};
#include "../include/config.h"
#include "../include/GameStateOptions.h"
#include "../include/GameApp.h"
#include "../include/OptionItem.h"
#include "../include/SimpleMenu.h"
#include "../include/SimplePad.h"
#include "../include/GameOptions.h"
#include "../include/Translate.h"
GameStateOptions::GameStateOptions(GameApp* parent): GameState(parent) {
optionsTabs = NULL;
optionsMenu = NULL;
confirmMenu = NULL;
}
GameStateOptions::~GameStateOptions() {
}
void GameStateOptions::Start()
{
timer = 0;
mState = SHOW_OPTIONS;
JRenderer::GetInstance()->ResetPrivateVRAM();
JRenderer::GetInstance()->EnableVSync(true);
OptionsList * optionsList;
optionsList = NEW OptionsList("Settings");
OptionProfile * pickProf = NEW OptionProfile(mParent);
optionsList->Add(pickProf);
OptionNewProfile * key = NEW OptionNewProfile("","New Profile");
key->bShowValue = false;
optionsList->Add(key);
optionsList->Add(NEW OptionHeader("General Options"));
if (GameApp::HasMusic) optionsList->Add(NEW OptionInteger(Options::MUSICVOLUME, "Music volume", 100, 10));
optionsList->Add(NEW OptionInteger(Options::SFXVOLUME, "SFX volume", 100, 10));
optionsList->Add(NEW OptionInteger(Options::OSD, "Display InGame extra information"));
if (options[Options::DIFFICULTY_MODE_UNLOCKED].number)
optionsList->Add(NEW OptionInteger(Options::DIFFICULTY, "Difficulty", 3, 1));
optionsList->Add(NEW OptionHeader("Interrupts"));
optionsList->Add(NEW OptionInteger(Options::INTERRUPT_SECONDS, "Seconds to pause for an Interrupt", 20, 1));
optionsList->Add(NEW OptionInteger(Options::INTERRUPTMYSPELLS, "Interrupt my spells"));
optionsList->Add(NEW OptionInteger(Options::INTERRUPTMYABILITIES, "Interrupt my abilities"));
optionsList->Add(NEW OptionHeader("System Options"));
optionsList->Add(NEW OptionInteger(Options::CACHESIZE, "Image Cache Size", 60, 5));
optionsTabs = NEW OptionsMenu();
optionsTabs->Add(optionsList);
optionsList = NEW OptionsList("Credits");
optionsList->failMsg = "";
optionsTabs->Add(optionsList);
JLBFont * mFont = GameApp::CommonRes->GetJLBFont("graphics/f3");
optionsMenu = NEW SimpleMenu(102, this,mFont, 50,170);
optionsMenu->Add(1, "Save & Back to Main Menu");
optionsMenu->Add(2, "Back to Main Menu");
optionsMenu->Add(3, "Cancel");
confirmMenu = NEW SimpleMenu(103, this,mFont, 50,170);
confirmMenu->Add(1, "Use this profile");
confirmMenu->Add(2, "Cancel");
}
void GameStateOptions::End()
{
JRenderer::GetInstance()->EnableVSync(false);
SAFE_DELETE(optionsTabs);
SAFE_DELETE(optionsMenu);
SAFE_DELETE(confirmMenu);
}
void GameStateOptions::Update(float dt)
{
if(optionsTabs->isTab("Credits"))
timer += dt;
if(options.keypadActive()){
options.keypadUpdate(dt);
}
else if (mState == SHOW_OPTIONS){
switch(optionsTabs->Submode()){
case OPTIONS_SUBMODE_RELOAD:
optionsTabs->acceptSubmode();
optionsTabs->reloadValues();
mState = SHOW_OPTIONS;
break;
case OPTIONS_SUBMODE_PROFILE:
mState = SHOW_OPTIONS_PROFILE;
break;
default:
if (PSP_CTRL_START == mEngine->ReadButton() )
mState = SHOW_OPTIONS_MENU;
optionsTabs->Update(dt);
break;
}
}else if(mState == SHOW_OPTIONS_MENU){
optionsMenu->Update(dt);
}else if(mState == SHOW_OPTIONS_PROFILE){
confirmMenu->Update(dt);
}
}
void GameStateOptions::Render()
{
//Erase
JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
if(optionsTabs->isTab("Credits")){
const char * const CreditsText[] = {
"Wagic, The Homebrew?! by WilLoW",
"",
"updates, new cards, and more on http://wololo.net/wagic",
"Many thanks to the devs and card creators who help this project",
"",
"Developped with the JGE++ Library (http://jge.khors.com)",
"Player's avatar from http://mathieuchoinet.blogspot.com, under CC License",
"Background picture and some art from the KDE project, www.kde.org",
"SFX From www.soundsnap.com",
"",
"Music by Celestial Aeon Project, http://www.jamendo.com",
"",
"",
"This work is not related to or endorsed by Wizards of the Coast, Inc",
"",
"Please support this project with donations at http://wololo.net/wagic",
};
JLBFont * mFont = GameApp::CommonRes->GetJLBFont("graphics/magic");
mFont->SetColor(ARGB(255,200,200,200));
mFont->SetScale(1.0);
float startpos = 272 - timer * 10;
float pos = startpos;
int size = sizeof(CreditsText) / sizeof(CreditsText[0]);
for (int i = 0; i < size; i++){
pos = startpos +20*i;
if (pos > -20){
mFont->DrawString(_(CreditsText[i]).c_str(),SCREEN_WIDTH/2,pos ,JGETEXT_CENTER);
}
}
if (pos < -20) timer = 0;
mFont->SetScale(1.f);
}
optionsTabs->Render();
switch(mState){
case SHOW_OPTIONS_MENU:
optionsMenu->Render();
break;
case SHOW_OPTIONS_PROFILE:
confirmMenu->Render();
break;
}
if(options.keypadActive())
options.keypadRender();
}
void GameStateOptions::ButtonPressed(int controllerId, int controlId)
{
//Exit menu?
if(controllerId == 102)
switch (controlId){
case 1:
optionsTabs->save();
case 2:
mParent->SetNextState(GAME_STATE_MENU);
break;
case 3:
mState = SHOW_OPTIONS;
break;
}
//Profile confirmation?
else if(controllerId == 103)
switch (controlId){
case 1:
//Load the new profile.
optionsTabs->acceptSubmode();
optionsTabs->reloadValues();
//Reset the current settings to those of the profile...
mState = SHOW_OPTIONS;
break;
case 2:
optionsTabs->cancelSubmode();
mState = SHOW_OPTIONS;
break;
}
};