J :
* Input fix. * A lot of code cleaning spread across a lot of files.
This commit is contained in:
@@ -62,15 +62,6 @@ void GuiLayer::RenderMessageBackground(float y0, int height){
|
||||
|
||||
}
|
||||
|
||||
int GuiLayer::isModal(){
|
||||
return modal;
|
||||
}
|
||||
|
||||
void GuiLayer::setModal(int _modal){
|
||||
modal=_modal;
|
||||
}
|
||||
|
||||
|
||||
int GuiLayer::getIndexOf(JGuiObject * object){
|
||||
for (int i=0; i<mCount; i++){
|
||||
if (mObjects[i] == object)
|
||||
@@ -120,17 +111,25 @@ void GuiLayers::Remove(){
|
||||
|
||||
void GuiLayers::Update(float dt, Player * currentPlayer){
|
||||
int i;
|
||||
int modal = 0;
|
||||
int isAI = currentPlayer->isAI();
|
||||
for (i=0; i<nbitems; i++){
|
||||
objects[i]->hasFocus = 0;
|
||||
objects[i]->Update(dt);
|
||||
if (!isAI && !modal){
|
||||
objects[i]->hasFocus = 1;
|
||||
objects[i]->CheckUserInput(dt);
|
||||
modal = objects[i]->isModal();
|
||||
}
|
||||
}
|
||||
u32 key;
|
||||
while ((key = JGE::GetInstance()->ReadButton()))
|
||||
{
|
||||
for (i=0; i<nbitems; i++){
|
||||
if (!isAI){
|
||||
if (0 != key)
|
||||
{
|
||||
objects[i]->hasFocus = 1;
|
||||
if (objects[i]->CheckUserInput(key))
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (++i; i<nbitems; ++i) objects[i]->hasFocus = 0;
|
||||
if (isAI){
|
||||
currentPlayer->Act(dt);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user