J :
* Input fix. * A lot of code cleaning spread across a lot of files.
This commit is contained in:
@@ -475,6 +475,14 @@ void ActionStack::Update(float dt){
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}else if (mode == ACTIONSTACK_TARGET){
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GuiLayer::Update(dt);
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}
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if (askIfWishesToInterrupt)
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{
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if (timer < 0) timer = 3;
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timer -= dt;
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if (timer < 0){
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cancelInterruptOffer();
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}
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}
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}
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void ActionStack::cancelInterruptOffer(int cancelMode){
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@@ -498,76 +506,73 @@ void ActionStack::endOfInterruption(){
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}
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void ActionStack::CheckUserInput(float dt){
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bool ActionStack::CheckUserInput(u32 key){
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if (mode == ACTIONSTACK_STANDARD){
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if (askIfWishesToInterrupt){
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if (timer < 0) timer = 300;
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if (mEngine->GetButtonClick(PSP_CTRL_CROSS)){
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if (PSP_CTRL_CROSS == key){
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setIsInterrupting(askIfWishesToInterrupt);
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}else if (mEngine->GetButtonClick(PSP_CTRL_CIRCLE) ||mEngine->GetButtonClick(PSP_CTRL_RTRIGGER) ){
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return true;
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}else if ((PSP_CTRL_CIRCLE == key) || (PSP_CTRL_RTRIGGER == key) ){
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cancelInterruptOffer();
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}else if (mEngine->GetButtonClick(PSP_CTRL_SQUARE)){
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return true;
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}else if ((PSP_CTRL_SQUARE == key)){
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cancelInterruptOffer(2);
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}else{
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timer --;
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if (timer < 0){
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cancelInterruptOffer();
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}
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return true;
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}
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}else if (game->isInterrupting){
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if (mEngine->GetButtonClick(PSP_CTRL_CROSS)){
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if (PSP_CTRL_CROSS == key){
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endOfInterruption();
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return true;
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}
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}
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}else if (mode == ACTIONSTACK_TARGET){
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if (modal){
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if (mEngine->GetButtonState(PSP_CTRL_UP)){
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if (KeyRepeated(PSP_CTRL_UP, dt))
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{
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if( mObjects[mCurr]){
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int n = getPreviousIndex(((Interruptible *) mObjects[mCurr]), 0, 0, 1);
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if (n != -1 && n != mCurr && mObjects[mCurr]->Leaving(PSP_CTRL_UP))
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{
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mCurr = n;
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mObjects[mCurr]->Entering();
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if (PSP_CTRL_UP == key){
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if( mObjects[mCurr]){
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int n = getPreviousIndex(((Interruptible *) mObjects[mCurr]), 0, 0, 1);
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if (n != -1 && n != mCurr && mObjects[mCurr]->Leaving(PSP_CTRL_UP))
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{
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mCurr = n;
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mObjects[mCurr]->Entering();
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#if defined (WIN32) || defined (LINUX)
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char buf[4096];
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sprintf(buf, "Stack UP TO mCurr = %i\n", mCurr);
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OutputDebugString(buf);
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char buf[4096];
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sprintf(buf, "Stack UP TO mCurr = %i\n", mCurr);
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OutputDebugString(buf);
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#endif
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}
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}
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}
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}else if (mEngine->GetButtonState(PSP_CTRL_DOWN)){
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if (KeyRepeated(PSP_CTRL_DOWN, dt))
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{
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if( mObjects[mCurr]){
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int n = getNextIndex(((Interruptible *) mObjects[mCurr]), 0, 0, 1);
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if (n!= -1 && n != mCurr && mObjects[mCurr]->Leaving(PSP_CTRL_DOWN))
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{
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mCurr = n;
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mObjects[mCurr]->Entering();
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}
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return true;
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}else if (PSP_CTRL_DOWN == key){
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if( mObjects[mCurr]){
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int n = getNextIndex(((Interruptible *) mObjects[mCurr]), 0, 0, 1);
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if (n!= -1 && n != mCurr && mObjects[mCurr]->Leaving(PSP_CTRL_DOWN))
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{
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mCurr = n;
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mObjects[mCurr]->Entering();
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#if defined (WIN32) || defined (LINUX)
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char buf[4096];
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sprintf(buf, "Stack DOWN TO mCurr = %i\n", mCurr);
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OutputDebugString(buf);
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char buf[4096];
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sprintf(buf, "Stack DOWN TO mCurr = %i\n", mCurr);
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OutputDebugString(buf);
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#endif
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}
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}
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}
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}else if (mEngine->GetButtonClick(PSP_CTRL_CIRCLE)){
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}
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return true;
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}else if (PSP_CTRL_CIRCLE == key){
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#if defined (WIN32) || defined (LINUX)
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char buf[4096];
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sprintf(buf, "Stack CLIKED mCurr = %i\n", mCurr);
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OutputDebugString(buf);
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#endif
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game->stackObjectClicked(((Interruptible *) mObjects[mCurr]));
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return true;
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}
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}
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if (mEngine->GetButtonClick(PSP_CTRL_TRIANGLE)){
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if (PSP_CTRL_TRIANGLE == key){
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if (modal) {modal = 0;} else {modal = 1;}
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return true;
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}
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}
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return false;
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}
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@@ -658,7 +663,7 @@ void ActionStack::Render(){
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}
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char buffer[200];
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sprintf(buffer, "interrupt ? %i", timer/100);
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sprintf(buffer, "interrupt ? %i", static_cast<int>(timer));
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mFont->DrawString(buffer, x0 + 5 , currenty - 40 - ((Interruptible *)mObjects[mCount-1])->mHeight);
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if (mCount > 1){
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