J :
* Input fix. * A lot of code cleaning spread across a lot of files.
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@@ -31,7 +31,7 @@ class DamageResolverLayer:public PlayGuiObjectController{
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int isOpponent(DamagerDamaged * a, DamagerDamaged * b);
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void nextPlayer();
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virtual void Update(float dt);
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virtual void CheckUserInput(float dt);
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virtual bool CheckUserInput(u32 key);
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virtual void Render();
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};
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