J :
* Input fix. * A lot of code cleaning spread across a lot of files.
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@@ -104,7 +104,7 @@ class DrawAction: public Interruptible {
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class ActionStack :public GuiLayer{
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protected:
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int interruptDecision[2];
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int timer;
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float timer;
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int currentState;
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int mode;
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int checked;
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@@ -135,7 +135,7 @@ class ActionStack :public GuiLayer{
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int addDamage(MTGCardInstance * _source, Damageable * target, int _damage);
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int addAbility(MTGAbility * ability);
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void Update(float dt);
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void CheckUserInput(float dt);
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bool CheckUserInput(u32 key);
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virtual void Render();
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ActionStack(int id, GameObserver* _game);
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int resolve();
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