J :
* Create selection zones to remember the last card the cursor was on.
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@@ -10,7 +10,6 @@ const float GuiHand::RightRowX = 460;
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const float GuiHand::OpenX = 394;
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const float GuiHand::ClosedX = 494;
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bool HandLimitor::select(Target* t)
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{
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if (CardView* c = dynamic_cast<CardView*>(t))
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@@ -149,9 +148,9 @@ int GuiHandSelf::receiveEventPlus(WEvent* e)
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{
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CardView* card;
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if (event->card->view)
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card = NEW CardView(event->card, *(event->card->view));
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card = NEW CardView(CardSelector::handZone, event->card, *(event->card->view));
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else
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card = NEW CardView(event->card, ClosedRowX, 0);
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card = NEW CardView(CardSelector::handZone, event->card, ClosedRowX, 0);
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card->t = 6*M_PI;
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cards.push_back(card);
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cs->Add(card);
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@@ -187,9 +186,9 @@ int GuiHandOpponent::receiveEventPlus(WEvent* e)
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{
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CardView* card;
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if (event->card->view)
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card = NEW CardView(event->card, *(event->card->view));
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card = NEW CardView(CardSelector::handZone, event->card, *(event->card->view));
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else
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card = NEW CardView(event->card, ClosedRowX, 0);
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card = NEW CardView(CardSelector::handZone, event->card, ClosedRowX, 0);
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card->t = -4*M_PI; card->alpha = 255;
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cards.push_back(card);
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return 1;
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