J :
* Create selection zones to remember the last card the cursor was on.
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@@ -175,8 +175,20 @@ bool GuiCombat::CheckUserInput(u32 key)
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activeAtk = static_cast<AttackerDamaged*>(active);
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cursor_pos = ATK;
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break;
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case ATK : active = closest<Left>(attackers, NULL, static_cast<AttackerDamaged*>(active)); activeAtk = static_cast<AttackerDamaged*>(active); break;
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case BLK : active = closest<Left>(activeAtk->blockers, NULL, static_cast<DefenserDamaged*>(active)); break;
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case ATK :
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{
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DamagerDamaged* old = active;
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active = closest<Left>(attackers, NULL, static_cast<AttackerDamaged*>(active)); activeAtk = static_cast<AttackerDamaged*>(active);
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if (old != active) { if (old) old->zoom = 1.0; if (active) active->zoom = 1.4; }
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}
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break;
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case BLK :
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{
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DamagerDamaged* old = active;
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active = closest<Left>(activeAtk->blockers, NULL, static_cast<DefenserDamaged*>(active));
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if (old != active) { if (old) old->zoom = 1.0; if (active) active->zoom = 1.4; }
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}
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break;
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}
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break;
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case PSP_CTRL_RIGHT:
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@@ -184,10 +196,24 @@ bool GuiCombat::CheckUserInput(u32 key)
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{
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case NONE :
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case OK : break;
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case BLK : active = closest<Right>(activeAtk->blockers, NULL, static_cast<DefenserDamaged*>(active)); break;
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case ATK : active = closest<Right>(attackers, NULL, static_cast<AttackerDamaged*>(active));
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if (active == oldActive) { active = activeAtk = NULL; cursor_pos = OK; }
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else activeAtk = static_cast<AttackerDamaged*>(active);
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case BLK :
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{
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DamagerDamaged* old = active;
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active = closest<Right>(activeAtk->blockers, NULL, static_cast<DefenserDamaged*>(active));
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if (old != active) { if (old) old->zoom = 1.0; if (active) active->zoom = 1.4; }
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}
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break;
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case ATK :
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{
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DamagerDamaged* old = active;
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active = closest<Right>(attackers, NULL, static_cast<AttackerDamaged*>(active));
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if (active == oldActive) { active = activeAtk = NULL; cursor_pos = OK; }
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else
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{
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if (old != active) { if (old) old->zoom = 1.0; if (active) active->zoom = 1.4; }
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activeAtk = static_cast<AttackerDamaged*>(active);
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}
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}
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break;
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}
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break;
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