- Fixed MP3 play bug on the psp. MP3 files need to have NO Id3v2 tag, or they won't play. Also, volume control is broken
- added dt to moving W's easter egg movement.
- Added fullscreen for windows version
- other stuff ?
This commit is contained in:
wagic.the.homebrew
2008-11-19 12:21:23 +00:00
parent 2434571fa2
commit 349de34106
27 changed files with 1270 additions and 1012 deletions

View File

@@ -43,7 +43,7 @@ class GameStateMenu: public GameState, public JGuiListener
JQuad * mMovingW;
float mCreditsYPos;
int currentState;
JMusic * bgMusic;
//JMusic * bgMusic;
int mVolume;
char nbcardsStr[400];
@@ -64,10 +64,11 @@ class GameStateMenu: public GameState, public JGuiListener
mGuiController = NULL;
subMenuController = NULL;
mIconsTexture = NULL;
bgMusic = NULL;
//bgMusic = NULL;
timeIndex = 0;
angleMultiplier = MIN_ANGLE_MULTIPLIER;
yW = 55;
mVolume = 0;
}
virtual ~GameStateMenu()
@@ -90,7 +91,7 @@ class GameStateMenu: public GameState, public JGuiListener
mIconsTexture = JRenderer::GetInstance()->LoadTexture("graphics/menuicons.png", TEX_TYPE_USE_VRAM);
bgTexture = JRenderer::GetInstance()->LoadTexture("graphics/menutitle.png", TEX_TYPE_USE_VRAM);
movingWTexture = JRenderer::GetInstance()->LoadTexture("graphics/movingW.png", TEX_TYPE_USE_VRAM);
mBg = NEW JQuad(bgTexture, 0, 0, 256, 167); // Create background quad for rendering.
mBg = NEW JQuad(bgTexture, 0, 0, 256, 166); // Create background quad for rendering.
mMovingW = NEW JQuad(movingWTexture, 2, 2, 84, 62);
mBg->SetHotSpot(105,50);
mMovingW->SetHotSpot(72,16);
@@ -149,7 +150,7 @@ class GameStateMenu: public GameState, public JGuiListener
if (mBg) delete mBg;
if (mMovingW) delete mMovingW;
SAFE_DELETE (bgMusic);
//SAFE_DELETE (bgMusic);
}
@@ -157,15 +158,17 @@ class GameStateMenu: public GameState, public JGuiListener
JRenderer::GetInstance()->ResetPrivateVRAM();
JRenderer::GetInstance()->EnableVSync(true);
if (GameApp::HasMusic && !bgMusic && GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME] > 0){
bgMusic = JSoundSystem::GetInstance()->LoadMusic("sound/Track0.mp3");
if (GameApp::HasMusic && !GameApp::music && GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME] > 0){
GameApp::music = JSoundSystem::GetInstance()->LoadMusic("sound/Track0.mp3");
JSoundSystem::GetInstance()->PlayMusic(GameApp::music, true);
}
if (bgMusic){
mVolume = 0;
JSoundSystem::GetInstance()->SetVolume(mVolume);
JSoundSystem::GetInstance()->PlayMusic(bgMusic, true);
}
if (GameApp::HasMusic && GameApp::music && GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME] == 0){
JSoundSystem::GetInstance()->StopMusic(GameApp::music);
SAFE_DELETE(GameApp::music);
}
}
@@ -198,19 +201,23 @@ class GameStateMenu: public GameState, public JGuiListener
{
//mEngine->EnableVSync(false);
if (bgMusic)
{
JSoundSystem::GetInstance()->StopMusic(bgMusic);
}
// if (bgMusic)
// {
//JSoundSystem::GetInstance()->StopMusic(bgMusic);
//SAFE_DELETE(bgMusic);
// }
JRenderer::GetInstance()->EnableVSync(false);
}
virtual void Update(float dt)
{
if (bgMusic && mVolume < 2*GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME]){
mVolume++;
JSoundSystem::GetInstance()->SetVolume(mVolume/2);
if (GameApp::music){
/*if (mVolume < 2*GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME]){
mVolume++;
JSoundSystem::GetInstance()->SetVolume(mVolume/2);
}*/
}
timeIndex += dt * 2;
@@ -282,7 +289,7 @@ class GameStateMenu: public GameState, public JGuiListener
if (mEngine->GetButtonState(PSP_CTRL_TRIANGLE) && (dt != 0))
{
angleMultiplier = (cos(timeIndex)*angleMultiplier - M_PI/3 - 0.1 - angleW) / dt;
yW = yW + 0.001 + (yW - 55) / 1000;
yW = yW + 5*dt + (yW - 55) *5* dt;
}
else
angleW = cos(timeIndex)*angleMultiplier - M_PI/3 - 0.1;
@@ -290,7 +297,7 @@ class GameStateMenu: public GameState, public JGuiListener
else
{
angleW += angleMultiplier * dt;
yW = yW + 0.001 + (yW - 55) / 1000;
yW = yW + 5*dt + (yW - 55) *5*dt;
}
}