Bug fixes in primitives
Anointer of Valor Profane Command confluences Skeletal Swarming
This commit is contained in:
@@ -210,6 +210,7 @@
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#AUTO_DEFINE _RENOWN_($c) this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.$c) && becomes(renown) forever]))
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# Exile card. Return it to the battlefield under its owner's control at the beginning of the next end step.
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# (blink)ueot doesn't work if a creature uses it on itself
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#AUTO_DEFINE _BLINK_UEOT_ moveto(exile) and!( transforms((,newability[phaseaction[endofturn once checkex] moveto(ownerbattlefield)])) forever )!
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# Connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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@@ -3167,10 +3167,10 @@ auto=ifnot paid(kicker) then ifnot paid(alternative) then thisforeach(variable{c
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auto=ifnot paid(kicker) then if paid(alternative) then ability$!name(Sacrifice an artifact) name(Sacrifice an artifact) target(artifact|mybattlefield) sacrifice!$ controller
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auto=ifnot paid(kicker) then if paid(alternative) then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature|mybattlefield) sacrifice!$ controller
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auto=ifnot paid(kicker) then if paid(alternative) then ability$!name(Sacrifice a land) name(Sacrifice a land) target(land|mybattlefield) sacrifice!$ controller
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auto=if paid(kicker) then if type(*|opponenthand)~equalto~0 then thisforeach(variable{countedamountplus1plusend}) ability$!name(Loose 2 life) name(Loose 2 life) life:-2 controller!$ opponent
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auto=if paid(kicker) then if type(*|opponenthand)~morethan~0 then thisforeach(variable{countedamountplus1plusend}) ability$!name(Loose life or discard) choice name(Loose 2 life) life:-2 controller _ choice name(Discard a card) notatarget(*|myhand) reject!$ opponent
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auto=if paid(kicker) then if type(*|myhand)~equalto~0 then thisforeach(variable{countedamountplus1plusend}) ability$!name(Loose 2 life) name(Loose 2 life) life:-2 controller!$ controller
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auto=if paid(kicker) then if type(*|myhand)~morethan~0 then thisforeach(variable{countedamountplus1plusend}) ability$!name(Loose life or discard) choice name(Loose 2 life) life:-2 controller _ choice name(Discard a card) notatarget(*|myhand) reject!$ controller
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auto=if paid(kicker) then if type(*|opponenthand)~equalto~0 then thisforeach(variable{countedamountplus1plusend}) ability$!name(Lose 2 life) name(Lose 2 life) life:-2 controller!$ opponent
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auto=if paid(kicker) then if type(*|opponenthand)~morethan~0 then thisforeach(variable{countedamountplus1plusend}) ability$!name(Lose life or discard) choice name(Lose 2 life) life:-2 controller _ choice name(Discard a card) notatarget(*|myhand) reject!$ opponent
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auto=if paid(kicker) then if type(*|myhand)~equalto~0 then thisforeach(variable{countedamountplus1plusend}) ability$!name(Lose 2 life) name(Lose 2 life) life:-2 controller!$ controller
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auto=if paid(kicker) then if type(*|myhand)~morethan~0 then thisforeach(variable{countedamountplus1plusend}) ability$!name(Lose life or discard) choice name(Lose 2 life) life:-2 controller _ choice name(Discard a card) notatarget(*|myhand) reject!$ controller
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type=Instant
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[/card]
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[card]
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@@ -3234,7 +3234,7 @@ toughness=3
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[card]
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name=Anointer of Valor
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abilities=flying
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auto=@combat(attacking) source(creature|battlefield):all(trigger[to]) transforms((,newability[pay({3}) counter(1/1)])) oneshot
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auto=@combat(attacking) source(creature|mybattlefield):all(trigger[to]) pay[[{3}]] counter(1/1)
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text=Flying -- Whenever a creature attacks, you may pay 3. When you do, put a +1/+1 counter on that creature.
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mana={5}{W}
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type=Creature
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@@ -3765,7 +3765,7 @@ toughness=1
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[card]
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name=Arcane Lighthouse
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auto={T}:add{1}
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auto={1}{T}::name(Creatures lose hexproof) all(creature|opponentBattlefield) transforms((,newability[-shroud],newability[-hexproof])) ueot
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auto={1}{T}:name(Creatures lose hexproof) all(creature|opponentBattlefield) transforms((,newability[-shroud],newability[-hexproof])) ueot
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text={T}: Add {C}. -- {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
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type=Land
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[/card]
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@@ -20882,8 +20882,8 @@ toughness=1
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[card]
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name=Court of Ambition
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auto=_MONARCH_CONTROLLER_
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auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:ability$!name(Choose one) choice name(Loose 3 life) life:-3 _ choice name(Discrd a card) reject notatarget(*|myhand)!$ opponent
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auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:ability$!name(Choose one) choice name(Loose 6 life) life:-6 _ choice name(Discrd 2 cards) reject notatarget(<2>*|myhand)!$ opponent
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auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:ability$!name(Choose one) choice name(Lose 3 life) life:-3 _ choice name(Discrd a card) reject notatarget(*|myhand)!$ opponent
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auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:ability$!name(Choose one) choice name(Lose 6 life) life:-6 _ choice name(Discrd 2 cards) reject notatarget(<2>*|myhand)!$ opponent
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text=When Court of Ambition enters, you become the monarch. -- At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
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mana={2}{B}{B}
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type=Enchantment
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@@ -21429,7 +21429,7 @@ toughness=7
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[card]
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name=Creeping Trailblazer
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auto=lord(other creature[elemental]|myBattlefield) 1/0
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auto={2}{R}{G}::all(this) foreach(elemental|myBattlefield) 1/1 ueot
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auto={2}{R}{G}:all(this) foreach(elemental|myBattlefield) 1/1 ueot
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text=Other Elementals you control get +1/+0. -- {2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
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mana={R}{G}
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type=Creature
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@@ -24869,7 +24869,7 @@ toughness=6
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[card]
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name=Demon of Loathing
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abilities=flying, trample
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auto=@combatdamaged(player) from(this)::ability$!name(sacrifice a creature) notatarget(creature|myBattlefield) sacrifice!$ opponent
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auto=@combatdamaged(player) from(this):ability$!name(sacrifice a creature) notatarget(creature|myBattlefield) sacrifice!$ opponent
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text=Flying, trample -- Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.
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mana={5}{B}{B}
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type=Creature
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@@ -36182,22 +36182,7 @@ type=Instant
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[/card]
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[card]
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name=Fiery Confluence
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auto=choice name(Damage creatures 1 time) damage:1 all(creature|battlefield)
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auto=choice name(Damage creatures 2 times) damage:2 all(creature|battlefield)
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auto=choice name(Damage creatures 3 times) damage:3 all(creature|battlefield)
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auto=choice name(Damage opponent 1 time) damage:2 opponent
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auto=choice name(Damage opponent 2 times) damage:4 opponent
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auto=choice name(Damage opponent 3 times) damage:6 opponent
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auto=choice name(Destroy 1 Artifact) destroy target(<1>*[artifact]|battlefield)
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auto=choice name(Destroy 2 Artifacts) destroy target(<2>*[artifact]|battlefield)
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auto=choice name(Destroy 3 Artifacts) destroy target(<3>*[artifact]|battlefield)
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auto=choice name(Damage creatures 2 times and Damage opponent 1 time) damage:2 all(creature|battlefield) && damage:2 opponent
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auto=choice name(Damage creatures 2 times and Destroy 1 Artifact) damage:2 all(creature|battlefield) && destroy target(<1>*[artifact]|battlefield)
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auto=choice name(Damage creatures 1 time and Damage opponent 2 times) damage:1 all(creature|battlefield) && damage:4 opponent
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auto=choice name(Damage creatures 1 time and Destroy 2 Artifacts) damage:1 all(creature|battlefield) && destroy target(<2>*[artifact]|battlefield)
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auto=choice name(Damage opponent 1 time and Destroy 2 Artifacts) damage:2 opponent && destroy target(<2>*[artifact]|battlefield)
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auto=choice name(Damage opponent 2 times and Destroy 1 Artifact) damage:4 opponent && destroy target(<1>*[artifact]|battlefield)
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auto=choice name(Damage opponent 1 time, Damage creatures 1 time and Destroy 1 Artifact) damage:1 all(creature|battlefield) && damage:2 opponent && destroy target(<1>*[artifact]|battlefield)
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auto=thisforeach(variable{3}) ability$!name(Choose one) choice damage:1 all(creature) _ choice damage:2 opponent _ choice destroy target(artifact) !$ controller
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text=Choose three. You may choose the same mode more than once. -- Fiery Confluence deals 1 damage to each creature. -- Fiery Confluence deals 2 damage to each opponent. -- Destroy target artifact.
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mana={2}{R}{R}
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type=Sorcery
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@@ -44398,8 +44383,8 @@ type=Enchantment
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[card]
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name=Grave Consequences
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auto=draw:1 controller
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auto=all(*|mygraveyard) transforms((,newability[choice name(Exile) moveto(exile)],newability[choice name(Loose 1 life) life:-1 controller])) ueot
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auto=all(*|opponentgraveyard) transforms((,newability[choice name(Exile) moveto(exile)],newability[choice name(Loose 1 life) life:-1 controller])) ueot
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auto=all(*|mygraveyard) transforms((,newability[choice name(Exile) moveto(exile)],newability[choice name(Lose 1 life) life:-1 controller])) ueot
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auto=all(*|opponentgraveyard) transforms((,newability[choice name(Exile) moveto(exile)],newability[choice name(Lose 1 life) life:-1 controller])) ueot
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text=Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. -- Draw a card.
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mana={1}{B}
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type=Instant
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@@ -69335,16 +69320,7 @@ toughness=1
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[/card]
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[card]
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name=Mystic Confluence
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auto=choice name(Draw, draw, draw) draw:3 controller
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auto=if type(creature|battlefield)~morethan~2 then choice name(Return, Return, Return) name(Return, Return, Return) target(<3>creature|battlefield) moveto(ownerhand)
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auto=if type(creature|battlefield)~morethan~1 then choice name(Return, Return, draw) name(Return, Return, draw) draw:1 controller && target(<2>creature|battlefield) moveto(ownerhand)
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auto=if type(creature|battlefield)~morethan~0 then choice name(Return, draw, draw) name(Return, draw, draw) target(creature|battlefield) moveto(ownerhand) and!( draw:2 controller )!
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auto=if type(creature|battlefield)~morethan~0 then if type(other *|stack)~morethan~0 then choice name(Return, counter, draw) name(Return, counter, draw) name(Return, counter, draw) draw:1 controller && target(creature|battlefield) moveto(ownerhand) and!( target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever )!
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auto=if type(other *|stack)~morethan~0 then choice name(Counter, draw, draw) name(Counter, draw, draw) draw:2 controller && target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever
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auto=if type(creature|battlefield)~morethan~1 then if type(other *|stack)~morethan~0 then choice name(Return, return, counter) choice name(Return, return, counter) choice name(Return, return, counter) target(creature|battlefield) moveto(ownerhand) and!( target(creature|battlefield) moveto(ownerhand) and!( target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever )! )!
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auto=if type(other *|stack)~morethan~1 then choice name(Counter, counter, draw) name(Counter, counter, draw) draw:1 controller && target(<2>*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever
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auto=if type(creature|battlefield)~morethan~0 then if type(other *|stack)~morethan~1 then choice name(Return, counter, counter) name(Return, counter, counter) name(Return, counter, counter) target(creature|battlefield) moveto(ownerhand) and!( target(<2>*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever )!
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auto=if type(other *|stack)~morethan~2 then choice name(Counter, counter, counter) name(Counter, counter, counter) name(Counter, counter, counter) target(<3>*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever
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auto=thisforeach(variable{3}) ability$!name(Choose one) if type(other *|stack)~morethan~1 then choice target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever _ choice target(creature) moveto(ownerhand) _ choice draw:1 !$ controller
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text=Choose three. You may choose the same mode more than once. -- Counter target spell unless its controller pays {3}. -- Return target creature to its owner's hand. -- Draw a card.
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mana={3}{U}{U}
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type=Instant
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@@ -79583,12 +79559,12 @@ toughness=4
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[/card]
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[card]
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name=Profane Command
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auto=choice name(Life and Return) life:-X target(player) && moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard)
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auto=choice name(Life and -X/-X) life:-X target(player) && -X/-X target(creature) ueot
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auto=choice name(Life and Fear) life:-X target(player) && target(<upto:X>creature|battlefield) fear ueot
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auto=choice name(Return and -X/-X) moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) && -X/-X target(creature) ueot
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auto=choice name(Return and Fear) moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) && target(<upto:X>creature|battlefield) fear ueot
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auto=choice name(-X/-X and Fear) -X/-X target(creature) ueot && target(<upto:X>creature|battlefield) fear ueot
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auto=choice name(Life and Return) life:-X target(player) and!( moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) )!
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auto=choice name(Life and -X/-X) life:-X target(player) and!( -X/-X target(creature) )!
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auto=choice name(Life and Fear) life:-X target(player) and!( target(<upto:X>creature|battlefield) fear )!
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auto=choice name(Return and -X/-X) moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) and!( -X/-X target(creature) )!
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auto=choice name(Return and Fear) moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) and!( target(<upto:X>creature|battlefield) fear )!
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auto=choice name(-X/-X and Fear) -X/-X target(creature) and!( target(<upto:X>creature|battlefield) fear )!
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text=Choose two -- Target player loses X life. -- Return target creature card with mana value X or less from your graveyard to the battlefield. -- Target creature gets -X/-X until end of turn. -- Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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mana={X}{B}{B}
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type=Sorcery
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@@ -81595,8 +81571,8 @@ toughness=5
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[/card]
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[card]
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name=Rain of Gore
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auto=@lifeof(player) from(*[-lifefaker]|*):name(Loose life instead) life:-twicethatmuch controller
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auto=@lifefoeof(player):name(Loose life instead) life:-twicethatmuch opponent
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auto=@lifeof(player) from(*[-lifefaker]|*):name(Lose life instead) life:-twicethatmuch controller
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auto=@lifefoeof(player):name(Lose life instead) life:-twicethatmuch opponent
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text=If a spell or ability would cause its controller to gain life, that player loses that much life instead.
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mana={B}{R}
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type=Enchantment
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@@ -87414,46 +87390,46 @@ toughness=2
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[card]
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name=Rug of Smothering
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abilities=flying
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~1}:name(Loose 1 life) life:-1 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~2}:name(Loose 2 life) life:-2 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~3}:name(Loose 3 life) life:-3 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~4}:name(Loose 4 life) life:-3 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~5}:name(Loose 5 life) life:-3 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~6}:name(Loose 6 life) life:-3 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~7}:name(Loose 7 life) life:-3 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~8}:name(Loose 8 life) life:-3 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~9}:name(Loose 9 life) life:-3 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~10}:name(Loose 10 life) life:-10 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~11}:name(Loose 11 life) life:-11 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~12}:name(Loose 12 life) life:-12 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~13}:name(Loose 13 life) life:-13 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~14}:name(Loose 14 life) life:-14 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~15}:name(Loose 15 life) life:-15 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~16}:name(Loose 16 life) life:-16 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~17}:name(Loose 17 life) life:-17 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~18}:name(Loose 18 life) life:-18 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~19}:name(Loose 19 life) life:-19 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~morethan~19}:name(Loose 20 life) life:-20 controller
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~1}:name(Loose 1 life) life:-1 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~2}:name(Loose 2 life) life:-2 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~3}:name(Loose 3 life) life:-3 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~4}:name(Loose 4 life) life:-3 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~5}:name(Loose 5 life) life:-3 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~6}:name(Loose 6 life) life:-3 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~7}:name(Loose 7 life) life:-3 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~8}:name(Loose 8 life) life:-3 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~9}:name(Loose 9 life) life:-3 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~10}:name(Loose 10 life) life:-10 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~11}:name(Loose 11 life) life:-11 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~12}:name(Loose 12 life) life:-12 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~13}:name(Loose 13 life) life:-13 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~14}:name(Loose 14 life) life:-14 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~15}:name(Loose 15 life) life:-15 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~16}:name(Loose 16 life) life:-16 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~17}:name(Loose 17 life) life:-17 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~18}:name(Loose 18 life) life:-18 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~19}:name(Loose 19 life) life:-19 opponent
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auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~morethan~19}:name(Loose 20 life) life:-20 opponent
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~1}:name(Lose 1 life) life:-1 controller
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auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~2}:name(Lose 2 life) life:-2 controller
|
||||
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~3}:name(Lose 3 life) life:-3 controller
|
||||
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~4}:name(Lose 4 life) life:-3 controller
|
||||
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~5}:name(Lose 5 life) life:-3 controller
|
||||
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~6}:name(Lose 6 life) life:-3 controller
|
||||
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~7}:name(Lose 7 life) life:-3 controller
|
||||
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~8}:name(Lose 8 life) life:-3 controller
|
||||
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~9}:name(Lose 9 life) life:-3 controller
|
||||
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~10}:name(Lose 10 life) life:-10 controller
|
||||
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~11}:name(Lose 11 life) life:-11 controller
|
||||
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~12}:name(Lose 12 life) life:-12 controller
|
||||
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~13}:name(Lose 13 life) life:-13 controller
|
||||
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~14}:name(Lose 14 life) life:-14 controller
|
||||
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~15}:name(Lose 15 life) life:-15 controller
|
||||
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~16}:name(Lose 16 life) life:-16 controller
|
||||
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~17}:name(Lose 17 life) life:-17 controller
|
||||
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~18}:name(Lose 18 life) life:-18 controller
|
||||
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~19}:name(Lose 19 life) life:-19 controller
|
||||
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~morethan~19}:name(Lose 20 life) life:-20 controller
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~1}:name(Lose 1 life) life:-1 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~2}:name(Lose 2 life) life:-2 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~3}:name(Lose 3 life) life:-3 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~4}:name(Lose 4 life) life:-3 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~5}:name(Lose 5 life) life:-3 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~6}:name(Lose 6 life) life:-3 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~7}:name(Lose 7 life) life:-3 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~8}:name(Lose 8 life) life:-3 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~9}:name(Lose 9 life) life:-3 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~10}:name(Lose 10 life) life:-10 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~11}:name(Lose 11 life) life:-11 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~12}:name(Lose 12 life) life:-12 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~13}:name(Lose 13 life) life:-13 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~14}:name(Lose 14 life) life:-14 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~15}:name(Lose 15 life) life:-15 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~16}:name(Lose 16 life) life:-16 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~17}:name(Lose 17 life) life:-17 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~18}:name(Lose 18 life) life:-18 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~19}:name(Lose 19 life) life:-19 opponent
|
||||
auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~morethan~19}:name(Lose 20 life) life:-20 opponent
|
||||
text=Flying -- Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn.
|
||||
mana={3}
|
||||
type=Artifact Creature
|
||||
@@ -94068,7 +94044,7 @@ type=Land
|
||||
[card]
|
||||
name=Shriveling Rot
|
||||
auto=choice name(Destroy on damage) transforms((,newability[@damaged(creature):all(trigger[to]) destroy])) ueot
|
||||
auto=choice name(Loose life on death) transforms((,newability[@movedTo(graveyard) from(creature|battlefield):all(trigger[to]) dynamicability<!mytgt toughnesslifeloss targetcontroller!>])) ueot
|
||||
auto=choice name(Lose life on death) transforms((,newability[@movedTo(graveyard) from(creature|battlefield):all(trigger[to]) dynamicability<!mytgt toughnesslifeloss targetcontroller!>])) ueot
|
||||
auto=choice name(Choose both) transforms((,newability[@damaged(creature):all(trigger[to]) destroy],newability[@movedTo(graveyard) from(creature|battlefield):all(trigger[to]) dynamicability<!mytgt toughnesslifeloss targetcontroller!>])) ueot
|
||||
text=Choose one Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. -- Entwine {2}{B} (Choose both if you pay the entwine cost.)
|
||||
mana={2}{B}{B}
|
||||
@@ -94263,7 +94239,7 @@ type=Sorcery
|
||||
[card]
|
||||
name=Siege-Gang Lieutenant
|
||||
auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:_GOBLINTOKEN_*2
|
||||
auto={2}{S(goblin|myBattlefield)}::damage:1 target(anytarget)
|
||||
auto={2}{S(goblin|myBattlefield)}:damage:1 target(anytarget)
|
||||
text=Lieutenant - At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. -- {2}, Sacrifice a Goblin: Siege-Gang Lieutenant deals 1 damage to any target.
|
||||
mana={3}{R}
|
||||
type=Creature
|
||||
@@ -95365,7 +95341,7 @@ type=Instant
|
||||
name=Skeletal Swarming
|
||||
auto=lord(skeleton|myBattlefield) trample
|
||||
auto=lord(skeleton|myBattlefield) mustattack
|
||||
auto=lord(skeleton|myBattlefield) foreach(skeleton|myBattlefield) 1/0
|
||||
auto=lord(skeleton|myBattlefield) transforms((,newability[foreach(other skeleton|myBattlefield) 1/0]))
|
||||
auto=@each my endofturn restriction{morbid}:name(Create skeleton) token(Skeleton,Creature Skeleton,1/1,black) and!( tap(noevent) )!
|
||||
auto=@each my endofturn:name(Create skeleton) token(Skeleton,Creature Skeleton,1/1,black) and!( tap(noevent) )!
|
||||
text=Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. -- At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
|
||||
@@ -96236,7 +96212,7 @@ toughness=2
|
||||
name=Skystrike Officer
|
||||
abilities=flying
|
||||
auto=_ATTACKING_create(soldier:artifact creature soldier:1/1)
|
||||
auto={T(Soldier|myBattlefield)}{T(Soldier|myBattlefield)}{T(Soldier|myBattlefield)}::draw:1
|
||||
auto={T(Soldier|myBattlefield)}{T(Soldier|myBattlefield)}{T(Soldier|myBattlefield)}:draw:1
|
||||
text=Flying -- Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token. -- Tap three untapped Soldiers you control: Draw a card.
|
||||
mana={2}{U}
|
||||
type=Creature
|
||||
@@ -102974,9 +102950,9 @@ toughness=3
|
||||
[card]
|
||||
name=Surge Engine
|
||||
abilities=defender
|
||||
auto={U}:transforms((,newability[-defender],unblockable)) forever
|
||||
auto=this(cantargetcard(*[-defender]) {2}{U}:name(blue and 5/4) name(blue and 5/4) becomes(,5/4,blue) forever
|
||||
auto=this(cantargetcard(*[blue;-effect]) {4}{U}{U}:draw:3 && becomes(effect) forever
|
||||
auto=this(cantargetcard(*[-defender]) {2}{U}:name(blue and 5/4) name(blue and 5/4) becomes(,5/4,blue) forever
|
||||
auto={U}:transforms((,newability[-defender],unblockable)) forever
|
||||
text=Defender -- {U}: Surge Engine loses defender and gains "This creature can't be blocked." -- {2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender. -- {4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once.
|
||||
mana={2}
|
||||
type=Artifact Creature
|
||||
@@ -104195,7 +104171,7 @@ toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Tainted Remedy
|
||||
auto=@lifefoeof(player):name(Loose life instead) life:-twicethatmuch opponent
|
||||
auto=@lifefoeof(player):name(Lose life instead) life:-twicethatmuch opponent
|
||||
text=If an opponent would gain life, that player loses that much life instead.
|
||||
mana={2}{B}
|
||||
type=Enchantment
|
||||
@@ -105736,7 +105712,7 @@ toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Tergrid's Lantern
|
||||
auto={T}:target(player) ability$!name(Choose one) choice name(Loose 3 life) life:-3 controller _ choice name(Discard a card) reject notatarget(*|myhand) _ choice name(Sacrifice non-land permanent) sacrifice notatarget(*[-land]|mybattlefield)!$ targetedplayer
|
||||
auto={T}:target(player) ability$!name(Choose one) choice name(Lose 3 life) life:-3 controller _ choice name(Discard a card) reject notatarget(*|myhand) _ choice name(Sacrifice non-land permanent) sacrifice notatarget(*[-land]|mybattlefield)!$ targetedplayer
|
||||
auto={3}{B}:untap all(this)
|
||||
text={T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card. -- {3}{B}: Untap Tergrid's Lantern. // {3}{B}{B} Tergrid, God of Fright
|
||||
mana={3}{B}
|
||||
@@ -109503,8 +109479,8 @@ restriction=never
|
||||
autocommandzone=transforms((,newability[shroud],indestructible)) forever
|
||||
autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~1}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Trapped Entry) name(Trapped Entry) life:-1 controller && life:-1 opponent!$ controller
|
||||
autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~2}:ability$!name(Veils of Fear or Oubliette) transforms((,newability[choice name(Veils of Fear) activate castcard(copied noevent kicked!:1:! named!:annihilation rooms:!)],newability[if type(*|myhand)~morethan~0 then choice name(Oubliette) name(Oubliette) activate castcard(copied noevent normal named!:annihilation rooms:!)])) oneshot!$ controller
|
||||
autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntoubliette)~equalto~0}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Sandfall Cell) name(Sandfall Cell) transforms((,newability[choice name(Loose 2 life) life:-2 controller],newability[if type(artifact|mybattlefield)~morethan~0 then if type(creature|mybattlefield)~morethan~0 then if type(land|mybattlefield)~morethan~0 then choice name(Sacrifice cards) name(Sacrifice cards) name(Sacrifice cards) name(Sacrifice cards) activate castcard(copied alternative noevent named!:annihilation rooms:!)])) oneshot!$ controller
|
||||
autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntoubliette)~equalto~0}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Sandfall Cell) name(Sandfall Cell) transforms((,newability[choice name(Loose 2 life) life:-2 controller],newability[if type(artifact|mybattlefield)~morethan~0 then if type(creature|mybattlefield)~morethan~0 then if type(land|mybattlefield)~morethan~0 then choice name(Sacrifice cards) name(Sacrifice cards) name(Sacrifice cards) name(Sacrifice cards) activate castcard(copied alternative noevent named!:annihilation rooms:!)])) oneshot!$ opponent
|
||||
autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntoubliette)~equalto~0}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Sandfall Cell) name(Sandfall Cell) transforms((,newability[choice name(Lose 2 life) life:-2 controller],newability[if type(artifact|mybattlefield)~morethan~0 then if type(creature|mybattlefield)~morethan~0 then if type(land|mybattlefield)~morethan~0 then choice name(Sacrifice cards) name(Sacrifice cards) name(Sacrifice cards) name(Sacrifice cards) activate castcard(copied alternative noevent named!:annihilation rooms:!)])) oneshot!$ controller
|
||||
autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntoubliette)~equalto~0}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Sandfall Cell) name(Sandfall Cell) transforms((,newability[choice name(Lose 2 life) life:-2 controller],newability[if type(artifact|mybattlefield)~morethan~0 then if type(creature|mybattlefield)~morethan~0 then if type(land|mybattlefield)~morethan~0 then choice name(Sacrifice cards) name(Sacrifice cards) name(Sacrifice cards) name(Sacrifice cards) activate castcard(copied alternative noevent named!:annihilation rooms:!)])) oneshot!$ opponent
|
||||
autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntoubliette)~equalto~1}:choice name(Dungeon completed) all(Tomb of Annihilation|mycommandzone) completedungeon:1 controller
|
||||
autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntoubliette)~equalto~1}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Cradle of the Death God) name(Cradle of the Death God) token(The Atropal)!$ controller
|
||||
autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~4}:choice name(Dungeon completed) all(Tomb of Annihilation|mycommandzone) completedungeon:1 controller
|
||||
@@ -110590,7 +110566,7 @@ type=Sorcery
|
||||
name=Treasure Chest
|
||||
auto={4}:name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end
|
||||
auto=@dierolled(this) from(controller):all(this) sacrifice
|
||||
auto=@dierolled(this) result(1) from(controller):name(Loose life) life:-3 controller
|
||||
auto=@dierolled(this) result(1) from(controller):name(Lose life) life:-3 controller
|
||||
auto=@dierolled(this) result(2) from(controller):name(Create treasure) _TREASURE_*5
|
||||
auto=@dierolled(this) result(3) from(controller):name(Create treasure) _TREASURE_*5
|
||||
auto=@dierolled(this) result(4) from(controller):name(Create treasure) _TREASURE_*5
|
||||
@@ -114702,16 +114678,7 @@ type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Verdant Confluence
|
||||
aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(<3>land[basic]|myLibrary)
|
||||
auto=choice name(Choose 1, 1, 1) target(<3>*[creature]) counter(1/1,2)
|
||||
auto=choice name(Choose 1, 1, 2) target(<2>*[creature]) counter(1/1,2) && ability$!name(Return permanent to hand) moveto(ownerHand) target(*[-sorcery;-instant]|mygraveyard)!$ controller
|
||||
auto=choice name(Choose 1, 2, 2) target(*[creature]) counter(1/1,2) && ability$!name(Return 2 permanents to hand) moveto(ownerHand) target(<2>*[-sorcery;-instant]|mygraveyard)!$ controller
|
||||
auto=choice name(Choose 1, 2, 3) target(*[creature]) counter(1/1,2) && ability$!name(Return permanent to hand) moveto(ownerHand) target(*[-sorcery;-instant]|mygraveyard)!$ controller && ability$!name(Reveal) reveal:plibrarycount optionone name(choose land card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend!$ controller
|
||||
auto=choice name(Choose 1, 3, 3) target(*[creature]) counter(1/1,2) && ability$!name(Reveal) reveal:plibrarycount optionone name(choose 2 land cards) target(<2>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend!$ controller
|
||||
auto=choice name(Choose 2, 2, 2) target(<3>*[-sorcery;-instant]|mygraveyard) moveto(ownerHand)
|
||||
auto=choice name(Choose 2, 2, 3) target(<2>*[-sorcery;-instant]|mygraveyard) moveto(ownerHand) && ability$!name(Reveal) reveal:plibrarycount optionone name(choose land card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend!$ controller
|
||||
auto=choice name(Choose 2, 3, 3) target(*[-sorcery;-instant]|mygraveyard) moveto(ownerHand) && ability$!name(Reveal) reveal:plibrarycount optionone name(choose 2 land cards) target(<2>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend!$ controller
|
||||
auto=choice name(Choose 3, 3, 3) reveal:plibrarycount optionone name(choose 3 land cards) target(<3>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
|
||||
auto=thisforeach(variable{3}) ability$!name(Choose one) choice target(*[creature]) counter(1/1,2) _ choice target(*[-sorcery;-instant]|mygraveyard) moveto(ownerHand) _ choice moveto(mybattlefield) target(land[basic]|mylibrary) and!(tap(noevent))! !$ controller
|
||||
text=Choose three. You may choose the same mode more than once. -- Put two +1/+1 counters on target creature. -- Return target permanent card from your graveyard to your hand. -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
||||
mana={4}{G}{G}
|
||||
type=Sorcery
|
||||
|
||||
@@ -65055,7 +65055,7 @@ toughness=3
|
||||
[card]
|
||||
name=Kuon, Ogre Ascendant
|
||||
doublefaced=kamiflip
|
||||
auto=@each my endofturn restriction{compare(bothalldeadcreature)~morethan~2}::flip(Kuon's Essence)
|
||||
auto=@each my endofturn restriction{compare(bothalldeadcreature)~morethan~2}:flip(Kuon's Essence)
|
||||
text=At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant.
|
||||
mana={B}{B}{B}
|
||||
type=Legendary Creature
|
||||
@@ -84013,7 +84013,7 @@ type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Painful Quandary
|
||||
auto=@movedTo(*|opponentstack):choice name(make opponent choose) ability$!choice name(loose 5 life) life:-5 _ choice name(discard) target(*|myhand) reject!$ opponent
|
||||
auto=@movedTo(*|opponentstack):choice name(make opponent choose) ability$!choice name(Lose 5 life) life:-5 _ choice name(discard) target(*|myhand) reject!$ opponent
|
||||
text=Whenever an opponent casts a spell, that player loses 5 life unless they discards a card.
|
||||
mana={3}{B}{B}
|
||||
type=Enchantment
|
||||
|
||||
Reference in New Issue
Block a user