- Removing "mCount" variable from GuiLayers
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@@ -1676,7 +1676,7 @@ int MTGStoneHewerRule::receiveEvent(WEvent * event)
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spell->resolve();
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spell->source->isToken = 1;
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GameObserver * g = g->GetInstance();
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for (int i = 1; i < g->mLayers->actionLayer()->mCount; i++)
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for (size_t i = 1; i < g->mLayers->actionLayer()->mObjects.size(); i++)
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{
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MTGAbility * a = ((MTGAbility *) g->mLayers->actionLayer()->mObjects[i]);
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AEquip * eq = dynamic_cast<AEquip*> (a);
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