- Removing "mCount" variable from GuiLayers
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@@ -434,7 +434,7 @@ int GuiCombat::resolve() // Returns the number of damage objects dealt this turn
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for (vector<Damage>::iterator d = (*it)->damages.begin(); d != (*it)->damages.end(); ++d)
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stack->Add(NEW Damage(*d));
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}
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int v = stack->mCount;
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int v = stack->mObjects.size();
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if (v > 0)
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{
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go->mLayers->stackLayer()->Add(stack);
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