- Removing "mCount" variable from GuiLayers

This commit is contained in:
wagic.the.homebrew
2011-05-29 04:40:13 +00:00
parent 4e86981231
commit 34311a4499
15 changed files with 80 additions and 92 deletions

View File

@@ -247,7 +247,7 @@ DamageStack::DamageStack()
*/
int DamageStack::resolve()
{
for (int i = mCount - 1; i >= 0; i--)
for (int i = (int)(mObjects.size()) - 1; i >= 0; i--)
{
Damage * damage = (Damage*) mObjects[i];
if (damage->state == NOT_RESOLVED)
@@ -263,7 +263,7 @@ int DamageStack::receiveEvent(WEvent * e)
if (!event)
return 0;
for (int i = mCount - 1; i >= 0; i--)
for (int i = (int)(mObjects.size()) - 1; i >= 0; i--)
{
Damage * damage = (Damage*) mObjects[i];
if (damage->state == RESOLVED_OK)
@@ -275,7 +275,7 @@ int DamageStack::receiveEvent(WEvent * e)
void DamageStack::Render()
{
float currenty = y;
for (int i = 0; i < mCount; i++)
for (size_t i = 0; i < mObjects.size(); i++)
{
Damage * damage = (Damage*) mObjects[i];
if (damage->state == NOT_RESOLVED)