- Removing "mCount" variable from GuiLayers
This commit is contained in:
@@ -247,7 +247,7 @@ DamageStack::DamageStack()
|
||||
*/
|
||||
int DamageStack::resolve()
|
||||
{
|
||||
for (int i = mCount - 1; i >= 0; i--)
|
||||
for (int i = (int)(mObjects.size()) - 1; i >= 0; i--)
|
||||
{
|
||||
Damage * damage = (Damage*) mObjects[i];
|
||||
if (damage->state == NOT_RESOLVED)
|
||||
@@ -263,7 +263,7 @@ int DamageStack::receiveEvent(WEvent * e)
|
||||
if (!event)
|
||||
return 0;
|
||||
|
||||
for (int i = mCount - 1; i >= 0; i--)
|
||||
for (int i = (int)(mObjects.size()) - 1; i >= 0; i--)
|
||||
{
|
||||
Damage * damage = (Damage*) mObjects[i];
|
||||
if (damage->state == RESOLVED_OK)
|
||||
@@ -275,7 +275,7 @@ int DamageStack::receiveEvent(WEvent * e)
|
||||
void DamageStack::Render()
|
||||
{
|
||||
float currenty = y;
|
||||
for (int i = 0; i < mCount; i++)
|
||||
for (size_t i = 0; i < mObjects.size(); i++)
|
||||
{
|
||||
Damage * damage = (Damage*) mObjects[i];
|
||||
if (damage->state == NOT_RESOLVED)
|
||||
|
||||
Reference in New Issue
Block a user