- Removing "mCount" variable from GuiLayers
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@@ -106,7 +106,7 @@ vector<MTGAbility *> AIHints::findAbilities(AIHint * hint)
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std::vector<MTGAbility *> elems;
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ActionLayer * al = GameObserver::GetInstance()->mLayers->actionLayer();
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for (int i = 1; i < al->mCount; i++) //0 is not a mtgability...hackish
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for (size_t i = 1; i < al->mObjects.size(); i++) //0 is not a mtgability...hackish
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{
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MTGAbility * a = ((MTGAbility *) al->mObjects[i]);
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if (abilityMatches(a, hint))
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