More incremental work of converting code to use DebugTrace().
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@@ -1,4 +1,5 @@
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#include "../include/config.h"
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#include "../include/DebugRoutines.h"
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#include "../include/GameStateDuel.h"
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#include "../include/GameOptions.h"
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#include "../include/utils.h"
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@@ -193,9 +194,7 @@ void GameStateDuel::loadTestSuitePlayers(){
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void GameStateDuel::End()
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{
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("Ending GamestateDuel\n");
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#endif
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DebugTrace("Ending GameStateDuel");
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SAFE_DELETE(deckmenu);
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JRenderer::GetInstance()->EnableVSync(false);
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