More incremental work of converting code to use DebugTrace().
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@@ -1,4 +1,5 @@
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#include "../include/config.h"
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#include "../include/DebugRoutines.h"
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#include <JGE.h>
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#include <JRenderer.h>
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#if defined (WIN32) || defined (LINUX)
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@@ -81,7 +82,7 @@ void GameApp::Create()
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#if defined (WIN32)
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_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
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#elif not defined (LINUX)
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pspfpu_set_enable(0); //disable FPU Exceptions until we find where the FPU errors come from
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pspFpuSetEnable(0); //disable FPU Exceptions until we find where the FPU errors come from
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#endif
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//_CrtSetBreakAlloc(368);
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LOG("starting Game");
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@@ -211,12 +212,9 @@ void GameApp::Create()
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JSoundSystem::GetInstance()->SetSfxVolume(options[Options::SFXVOLUME].number);
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JSoundSystem::GetInstance()->SetMusicVolume(options[Options::MUSICVOLUME].number);
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char buf[512];
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sprintf(buf, "size of MTGCard : %llu\n", (long long unsigned int)sizeof(MTGCard));
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OutputDebugString(buf);
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DebugTrace("size of MTGCard: "<< sizeof(MTGCard));
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DebugTrace("size of CardPrimitive: "<< sizeof(CardPrimitive));
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sprintf(buf, "size of CardPrimitive : %llu\n" , (long long unsigned int)sizeof(CardPrimitive));
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OutputDebugString(buf);
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LOG("Game Creation Done.");
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}
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