jace's erasure fix, this is only temporary until i add all the abilitie varibles, currently theres no system beside a workaround we use "thisforeach(varible) effect" to return a value, when im done with the varible returning for abilities then the code will be replaced with @drawn(controller):may deplete:cardamount. for now tho this makes the addDraw send 1 event for each card drawn, essentially making all the @drawn cards 100%.
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@@ -460,8 +460,11 @@ int ActionStack::addDraw(Player * player, int nb_cards)
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DrawAction * draw = NEW DrawAction(mCount, player, nb_cards);
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addAction(draw);
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GameObserver *g = GameObserver::GetInstance();
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for(int i = nb_cards; i > 0;i--)
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{
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WEvent * e = NEW WEventcardDraw(player, nb_cards);
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g->receiveEvent(e);
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}
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return 1;
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}
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