- Added ads support for Android
- basic "message" system between JGE and java through jni - Fixed pause/resume on android/sdl
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@@ -52,7 +52,7 @@ enum ENUM_MENU_STATE_MINOR
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};
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GameStateMenu::GameStateMenu(GameApp* parent) :
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GameState(parent)
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GameState(parent, "menu")
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{
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mGuiController = NULL;
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subMenuController = NULL;
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@@ -437,7 +437,7 @@ void GameStateMenu::ensureMGuiController()
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mGuiController->Add(NEW MenuItem(
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item->mActionId,
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mFont, item->mDisplayName,
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startX + (i * space), 50 + SCREEN_HEIGHT / 2,
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startX + (i * space), 40 + SCREEN_HEIGHT / 2,
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mIcons[iconId].get(), mIcons[iconId + 1].get(),
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item->mParticleFile.c_str(), WResourceManager::Instance()->GetQuad("particles").get(),
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(i == 0)));
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