* Fix PSP compilation errors
* This does not magically make it work
This commit is contained in:
jean.chalard
2009-08-31 16:55:03 +00:00
parent cc550cf7b9
commit 336412f006
11 changed files with 69 additions and 14 deletions
+11
View File
@@ -52,6 +52,17 @@ class DamageStack :public GuiLayer, public Interruptible{
DamageStack(GameObserver* game);
};
class StableDamageStack : public Interruptible {
protected:
vector<Damage*> damage;
public:
int resolve();
void Render();
void Add(Damage*);
virtual ostream& toString(ostream& out) const;
};
#endif
+1
View File
@@ -23,6 +23,7 @@ class GuiCombat : public GuiLayer
void removeOne(DefenserDamaged* blocker, CombatStep);
void autoaffectDamage(AttackerDamaged* attacker, CombatStep);
void remaskBlkViews(AttackerDamaged* before, AttackerDamaged* after);
void resolve();
public:
GuiCombat(GameObserver* go);