change damagecount as damage counter to actual damage received for "normal case" damage, this fixes odcount and pdcount int values.
This commit is contained in:
@@ -183,7 +183,7 @@ int Damage::resolve()
|
|||||||
// "Normal" case,
|
// "Normal" case,
|
||||||
//return the left over amount after effects have been applied to them.
|
//return the left over amount after effects have been applied to them.
|
||||||
a = target->dealDamage(damage);
|
a = target->dealDamage(damage);
|
||||||
target->damageCount += 1;
|
target->damageCount += damage;//the amount must be the actual damage so i changed this from 1 to damage, this fixes pdcount and odcount
|
||||||
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
|
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
|
||||||
((MTGCardInstance*)target)->wasDealtDamage = true;
|
((MTGCardInstance*)target)->wasDealtDamage = true;
|
||||||
if (target->type_as_damageable == DAMAGEABLE_PLAYER)
|
if (target->type_as_damageable == DAMAGEABLE_PLAYER)
|
||||||
|
|||||||
Reference in New Issue
Block a user