Forcing LF as the line ending style through SVN properties. No actual code changes here.
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@@ -1,55 +1,55 @@
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#ifndef _TEXTSCROLLER_H_
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#define _TEXTSCROLLER_H_
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class JLBFont;
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#include <JGui.h>
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#include <string>
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#include <vector>
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using namespace std;
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class TextScroller: public JGuiObject
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{
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protected:
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string mText;
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string tempText;
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int fontId;
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float mWidth; // width of the text scroller object
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float mScrollSpeed;
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float mX;
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float mY;
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float start;
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int timer;
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vector<string> strings;
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unsigned int currentId;
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int mRandom;
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int scrollDirection;
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public:
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TextScroller(int fontId, float x, float y, float width, float speed = 30);
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void Add(string text);
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void Reset();
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void setRandom(int mode = 1);
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void Render();
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void Update(float dt);
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virtual ostream& toString(ostream& out) const;
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};
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class VerticalTextScroller: public TextScroller
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{
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private:
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size_t mNbItemsShown;
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float mHeight; // maximum height availble for display
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float mMarginX;
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float mMarginY; // margin used to allow text to scroll off screen without
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// affecting look and feel. Should be enough
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// for at least one line of text ( mY - line height of current font )
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float mOriginalY; // mY initially, used to restore scroller to original position after update
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public:
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VerticalTextScroller(int fontId, float x, float y, float width, float height, float scrollSpeed = 30, size_t _minimumItems = 1);
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void Render();
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void Update(float dt);
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void Add(string text);
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};
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#endif
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#ifndef _TEXTSCROLLER_H_
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#define _TEXTSCROLLER_H_
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class JLBFont;
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#include <JGui.h>
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#include <string>
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#include <vector>
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using namespace std;
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class TextScroller: public JGuiObject
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{
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protected:
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string mText;
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string tempText;
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int fontId;
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float mWidth; // width of the text scroller object
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float mScrollSpeed;
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float mX;
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float mY;
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float start;
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int timer;
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vector<string> strings;
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unsigned int currentId;
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int mRandom;
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int scrollDirection;
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public:
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TextScroller(int fontId, float x, float y, float width, float speed = 30);
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void Add(string text);
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void Reset();
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void setRandom(int mode = 1);
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void Render();
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void Update(float dt);
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virtual ostream& toString(ostream& out) const;
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};
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class VerticalTextScroller: public TextScroller
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{
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private:
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size_t mNbItemsShown;
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float mHeight; // maximum height availble for display
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float mMarginX;
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float mMarginY; // margin used to allow text to scroll off screen without
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// affecting look and feel. Should be enough
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// for at least one line of text ( mY - line height of current font )
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float mOriginalY; // mY initially, used to restore scroller to original position after update
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public:
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VerticalTextScroller(int fontId, float x, float y, float width, float height, float scrollSpeed = 30, size_t _minimumItems = 1);
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void Render();
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void Update(float dt);
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void Add(string text);
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};
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#endif
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