Forcing LF as the line ending style through SVN properties. No actual code changes here.
This commit is contained in:
+109
-109
@@ -1,109 +1,109 @@
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#ifndef _DECKSTATS_H_
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#define _DECKSTATS_H_
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#include <map>
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#include <string>
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#include <vector>
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#include "MTGDefinitions.h"
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#include <DeckDataWrapper.h>
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using namespace std;
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class Player;
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class GameObserver;
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class DeckStat
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{
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public:
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DeckStat(int _nbgames = 0, int _victories = 0);
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int nbgames;
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int victories;
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int percentVictories();
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};
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class DeckStats
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{
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protected:
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static DeckStats * mInstance;
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public:
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//map<string, DeckStat *> stats; // current set of statistics
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string currentDeck;
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map<string, map<string,DeckStat*> > masterDeckStats;
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static DeckStats * GetInstance();
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static void EndInstance();
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void saveStats(Player * player, Player * opponent, GameObserver * game);
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void save(const char * filename);
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void save(Player * player);
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void load(const char * filename);
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void load(Player * player);
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void cleanStats();
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~DeckStats();
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int percentVictories(string opponentsDeckFile);
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int percentVictories();
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DeckStat * getDeckStat(string opponentsFile);
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//returns the total number of games played with this deck
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int nbGames();
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};
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class StatsWrapper
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{
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private:
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void initValues();
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public:
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StatsWrapper(int deckId);
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StatsWrapper(string filename);
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~StatsWrapper();
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void initStatistics(string deckstats);
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// Stats parameters and status
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int mDeckId;
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int currentPage;
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int pageCount;
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bool needUpdate;
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// Actual stats
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int percentVictories;
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int gamesPlayed;
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int cardCount;
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int countLands;
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int totalPrice;
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int totalManaCost;
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float avgManaCost;
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int totalCreatureCost;
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float avgCreatureCost;
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int totalSpellCost;
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float avgSpellCost;
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int countManaProducers;
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int countCreatures, countSpells, countInstants, countEnchantments, countSorceries, countArtifacts;
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float noLandsProbInTurn[Constants::STATS_FOR_TURNS];
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float noCreaturesProbInTurn[Constants::STATS_FOR_TURNS];
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int countCardsPerCost[Constants::STATS_MAX_MANA_COST + 1];
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int countCardsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1];
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int countCreaturesPerCost[Constants::STATS_MAX_MANA_COST + 1];
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int countCreaturesPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1];
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int countSpellsPerCost[Constants::STATS_MAX_MANA_COST + 1];
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int countSpellsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1];
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int countLandsPerColor[Constants::MTG_NB_COLORS + 1];
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int countBasicLandsPerColor[Constants::MTG_NB_COLORS + 1];
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int countNonLandProducersPerColor[Constants::MTG_NB_COLORS + 1];
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int totalCostPerColor[Constants::MTG_NB_COLORS + 1];
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int totalColoredSymbols;
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void updateStats(string filename, MTGAllCards * collection);
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void updateStats(DeckDataWrapper *mtgDeck);
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int countCardsByType(const char * _type, DeckDataWrapper * myDeck);
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float noLuck(int n, int a, int x);
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vector<string> aiDeckNames;
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vector<DeckStat*> aiDeckStats;
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};
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#endif
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#ifndef _DECKSTATS_H_
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#define _DECKSTATS_H_
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#include <map>
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#include <string>
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#include <vector>
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#include "MTGDefinitions.h"
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#include <DeckDataWrapper.h>
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using namespace std;
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class Player;
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class GameObserver;
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class DeckStat
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{
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public:
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DeckStat(int _nbgames = 0, int _victories = 0);
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int nbgames;
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int victories;
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int percentVictories();
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};
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class DeckStats
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{
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protected:
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static DeckStats * mInstance;
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public:
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//map<string, DeckStat *> stats; // current set of statistics
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string currentDeck;
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map<string, map<string,DeckStat*> > masterDeckStats;
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static DeckStats * GetInstance();
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static void EndInstance();
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void saveStats(Player * player, Player * opponent, GameObserver * game);
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void save(const char * filename);
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void save(Player * player);
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void load(const char * filename);
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void load(Player * player);
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void cleanStats();
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~DeckStats();
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int percentVictories(string opponentsDeckFile);
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int percentVictories();
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DeckStat * getDeckStat(string opponentsFile);
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//returns the total number of games played with this deck
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int nbGames();
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};
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class StatsWrapper
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{
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private:
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void initValues();
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public:
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StatsWrapper(int deckId);
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StatsWrapper(string filename);
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~StatsWrapper();
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void initStatistics(string deckstats);
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// Stats parameters and status
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int mDeckId;
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int currentPage;
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int pageCount;
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bool needUpdate;
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// Actual stats
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int percentVictories;
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int gamesPlayed;
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int cardCount;
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int countLands;
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int totalPrice;
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int totalManaCost;
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float avgManaCost;
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int totalCreatureCost;
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float avgCreatureCost;
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int totalSpellCost;
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float avgSpellCost;
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int countManaProducers;
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int countCreatures, countSpells, countInstants, countEnchantments, countSorceries, countArtifacts;
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float noLandsProbInTurn[Constants::STATS_FOR_TURNS];
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float noCreaturesProbInTurn[Constants::STATS_FOR_TURNS];
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int countCardsPerCost[Constants::STATS_MAX_MANA_COST + 1];
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int countCardsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1];
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int countCreaturesPerCost[Constants::STATS_MAX_MANA_COST + 1];
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int countCreaturesPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1];
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int countSpellsPerCost[Constants::STATS_MAX_MANA_COST + 1];
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int countSpellsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1];
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int countLandsPerColor[Constants::MTG_NB_COLORS + 1];
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int countBasicLandsPerColor[Constants::MTG_NB_COLORS + 1];
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int countNonLandProducersPerColor[Constants::MTG_NB_COLORS + 1];
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int totalCostPerColor[Constants::MTG_NB_COLORS + 1];
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int totalColoredSymbols;
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void updateStats(string filename, MTGAllCards * collection);
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void updateStats(DeckDataWrapper *mtgDeck);
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int countCardsByType(const char * _type, DeckDataWrapper * myDeck);
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float noLuck(int n, int a, int x);
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vector<string> aiDeckNames;
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vector<DeckStat*> aiDeckStats;
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};
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#endif
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